AMillionHP
[13] Hero
Ashlotte would be the only one among that lot worth giving any special attention but between the Automaton race and 2B, she's pretty much got zero chance of coming back.
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I really don't think Ashlotte would come back if she along with the other three were made by guest artists. Game conpanies don't like to pay people twice.
Shura was the most requested female character during SC 5, some fans suggested she replace Cervantes (probably a joke) or use her four katanas...the only bonus re-skin character that I've ever seen fans really advocating for a return of, with a new independent style.
I still say Valeria could offer a lot of potential. That weapon is very cool. It makes all footwear a part of the weapon and you look at it differently than on other characters. Puts a lot of emphasis on martial arts which is great for a fighting game. Somehow it manages to be uncommon and different but still very familiar at the same time.
All of that, plus a cute girl in a maid outfit with that unique dress. I think it had a dragon image on it or something. Whats not to like?
Those moves are pretty managable actually. More often than not one whiff is enough for you to close the distance. What bothers me more is how many great lows she has. Not only they are really fast but also they have great range and other properties (22K is outright ridiculous sometimes). Add two great throws (one unbreakable because why the hell not) and fighting her up close can get as tedious as at a distance. Tho she is nowhere near as frustrating to play against compared to her before the patch (change to some DMG scaling and most notably her CE)All these Ivys, swarming ranked like locusts right now. It's not that they are difficult per say, it's the damn cowardly "not gonna let you near so I will spam these three-to-four same moves" way of playing the game, and they do just fine with this limited set of spam-assery since the moves are so powerful and almost indistinguishable from one another. Can't help but feel as if my time's being wasted. Oh Ivy Ivy Ivy, the pet peeve of a lifetime.
Closing the distance is fine but the cheapest Ivys know exactly how to reestablish that distance by repeating the lows you mention, mixing it up with her breakers. It takes one swift leg sweep to be back on square one and they know it so well. There's literally no other character where the matches feel "off", like disjointed from the overall experience against the roster, and this after having labbed the shit out of it. Maybe I should just pick up a teleport character and bring the cheeze.Those moves are pretty managable actually. More often than not one whiff is enough for you to close the distance. What bothers me more is how many great lows she has. Not only they are really fast but also they have great range and other properties (22K is outright ridiculous sometimes). Add two great throws (one unbreakable because why the hell not) and fighting her up close can get as tedious as at a distance. Tho she is nowhere near as frustrating to play against compared to her before the patch (change to some DMG scaling and most notably her CE)
Closing the distance is fine but the cheapest Ivys know exactly how to reestablish that distance by repeating the lows you mention, mixing it up with her breakers. It takes one swift leg sweep to be back on square one and they know it so well. There's literally no other character where the matches feel "off", like disjointed from the overall experience against the roster, and this after having labbed the shit out of it. Maybe I should just pick up a teleport character and bring the cheeze.
Closing the distance is fine but the cheapest Ivys know exactly how to reestablish that distance by repeating the lows you mention, mixing it up with her breakers. It takes one swift leg sweep to be back on square one and they know it so well. There's literally no other character where the matches feel "off", like disjointed from the overall experience against the roster, and this after having labbed the shit out of it. Maybe I should just pick up a teleport character and bring the cheeze.
Seong-Mina is distance zoning done right imo. A bit slower with more power, and just less techy perks overall which favors balance even with close-range fighters (and she still manages to be strong). I feel they're cramming too much into Ivy's toolbox and giving her excessive privileges in relation to her speed and the damage she can dish out.Make sure you stay clear of any 2D fighting games. Where distance zoning has been a thing since... as long as fighting games have existed and there is a thing called chip damage.
It's a balance issue as long as Bamco wants her that efficient while not giving some close/mid-rangers better tools for getting up close and personal. The effort becomes unproportional when there's a whole guantlet to run, over and over during a match, before you can even attempt making some good damage. Ivy's have it easy.I must be more a scrub than I thought, because I am struggling to even close that distance half the time; attempting to step her at any range just feels absurdly difficult, especially if there's the slightest connection issue--and boy are there a lot of jackasses quite prepared to abuse that state of affairs. And mind you, I've been mostly focused on rush-down characters since forever and continue to do so now--if I am struggling, I can't even imagine what it's like playing Astaroth against her. You say she's the pet peeve of a lifetime, but I generally felt she was consistently pretty balanced in SCII-SCV; relative to the rest of the roster, I haven't felt that she was OP since SCI (maybe to a lesser extent, SCII) and back then you could forgive it because she was, in terms of what was required in inputs at that time, by far the techiest character. When you got your ass handed to you by Ivy, you knew it was because your opponent had put some serious time into the game and every loss was a unique display of sadistic savagery. This just does not feel the same: every single time I loss to Ivy in VI, I feel like I am facing the same jerk-off spamming the same moves in roughly the same order.
Historically, I have tried not to be one of those people who whines too much about the tiers, especially this soon after a release, but the updates so far are not correcting some pretty glaring issues. And roughly 80% of those gripes are connected to just two characters: Ivy and Groh.
https://docs.google.com/document/d/...iy3mw6gk90/mobilebasic#heading=h.lm2auwpim3td
Was this posted already? Hayate translated the devs comments about the January patch.