UKStormDragon
[07] Duelist
Well, its basically guaranteed that the character is released during this month. Unless, they decide to not do a July patch.
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@UKStormDragon did you hear about a July patch being scheduled? They did say the final season pass character would be released with the next patch.
Thanks, I guess I was the one misremembering; I reviewed an abridged version of the transcript just to be sure before responding to Saru there, but for whatever reason, it didn't include that (rather salient) detail! Well it's enthusing. Of course, I don't know that we can feel at all certain of a July patch, so I'm not sure it changes too much, but it does at least show that things are far enough along on the new patch that they are fairly concrete as to what is in it. Better'n nothing, I'd say. :)It doesn't say July, but for sure, the next major patch will have the 6th DLC in it, that was a thing from the latest Q&A:
Don't hold your breath. A stage is a major investment of resources--nearly comparable in man hours to a character and in terms of both their willingness to invest in such things and the availability of necessary talent, I guarantee you're not going to see stages just randomly slipped in for free, at least not any time soon. Plus, the language the devs used in the recent Q&A makes it clear that this is something they are only just now seriously looking into/considering and that, as of that point, they hadn't even firmly committed to more stages, let alone begun developing such content. Given how long a stage would take, and all other factors, I'd say the probability of seeing another new stage in season one is effectively zero. I wish it weren't so and its another case of something I'd love to be wrong about, but on the list of things I believe we can safely call at this point, that's near the top.Since Cass took that long I hope at least she will come with an EXTRA, like a stage or something.
You know, that album cover raises a question: is that eyeball that Soul Edge has not more trouble than it's worth? I mean, how much good can it actually be doing when the eyesight of its wielder is usually perfectly up to the task of smashing it around? Meanwhile, any time someone wielding Soulcalibur wants to destroy Soul Edge (and I mean any time) they go straight for that eye as the weak spot. I mean, if I were a demonic, sentient, soul-stealing sword, I think the last thing I would want to do would be to grow a classic video game boss weak spot, rather than staying, you know, just a sword made of evil (but presumably quite resilient) metal.For anyone who's interested, the full official 4 disc official soundtrack to Soul Calibur VI is releasing next week
(Japan only / so will need to import for those overseas)
,View attachment 63819
©BANDAI NAMCO Entertainment Inc.
[SRIN-1161] - 5,184円 (roughly 47 USD/ 43 Euros) https://sweeprecord.com/srin-1161/
And lack of stages is a complaint i read often.
Maybe the eyeball is the real source of strength? SoulCalibur II’s Soul Edge (Complete) for Nightmare got a bunch of extra ones.is that eyeball that Soul Edge has not more trouble than it's worth?
It just looks dope - that's the only reasonMaybe the eyeball is the real source of strength? SoulCalibur II’s Soul Edge (Complete) for Nightmare got a bunch of extra ones.
The best place I’ve found personally is at CDJapan, with coupon code SUMMER19C200 to save 200 yen, or if you add 200 yen to your purchase (so buy almost anything else), you can instead use SUMMER19C500 to save 500 yen (requires 5000 yen purchase, but the soundtrack is only 4800 yen).For anyone who's interested, the full official 4 disc official soundtrack to Soul Calibur VI is releasing next week
(Japan only / so will need to import for those overseas)
@UKStormDragon did you hear about a July patch being scheduled? They did say the final season pass character would be released with the next patch.
For anyone who's interested, the full official 4 disc official soundtrack to Soul Calibur VI is releasing next week
(Japan only / so will need to import for those overseas)
,View attachment 63819
©BANDAI NAMCO Entertainment Inc.
[SRIN-1161] - 5,184円 (roughly 47 USD/ 43 Euros) https://sweeprecord.com/srin-1161/
Yeah, now that you mention it, I remember that: whoever designed that silly thing clearly never experienced how unpleasant it is to get blood in your eye. I can't imagine even an Eldritch Abomination soul-sucking sword made of fangs and connective tissues would find it pleasant.Maybe the eyeball is the real source of strength? SoulCalibur II’s Soul Edge (Complete) for Nightmare got a bunch of extra ones.
Maybe the eyeball is the real source of strength? SoulCalibur II’s Soul Edge (Complete) for Nightmare got a bunch of extra ones.
Yeah, I mean I think we all get that the eye is an intentional aesthetic decision. Although, I'd argue that some of the symbolism you allude to, while well-trodden ground in classical mythology, literature, iconography and human psychology and semiotics generally, is probably unlikely to have been a direct influence on the choice to give Soul Edge an eye. Rather I think it's just the result of the typical body horror / Giger-esque / Lovecraftian stylism that plays upon the innate discomfort that masses of raw exposed-looking flesh and atypically-placed organs have upon most people, which has long been popular in modern fantasy and horror. That trend is about as old as almost any artistic trope in video games (particularly anime-inspired games): games as disparate as Lifeforce, Final Fantasy, Contra, Earthbound, Resident Evil, Metroid, Parasite Eve, Dead Space, and countless others all lean on this trope in their art design hardcore. Indeed, I had to force myself to stop listing examples above, because let's be honest, probably anyone here could list a hundred games they've seen this in before they started to struggle for more examples--even if we restricted ourselves to just games that came out before Soulcalibur.Re: Soul Edge's design:
Eyes are the "gateway to the soul" and symbols of clairvoyance and omniscience. In the West, eye contact is customarily associated with telling the truth. The placement of the eye is also probably meant to be a nod to the all-seeing evil eye. In renaissance and early modern art, eye placement was often used as a metaphorical or comedic device, especially during the early renaissance. 20th century artists like Picasso and Dali used disfigured/displaced/surreal facial features to reflect different perceptions of these same symbolic meanings.
Basically, the eye motif seems to be a play on the themes of a soul's purity/truth, destiny and fate. For example, characters like Siegfried (neutral –> evil –> good) and Raphael (neutral –> evil?) are fighting their perceived fates and ultimately working toward a different truth than the one they believe is presently true. They're both seduced by the evil sword because the sword tells/shows them what they want to hear/see and their own souls are corrupted in the process of making a pact with the Sword Devil.
It also helps that it does look dope, like @Heniek said.