By the way, ANY change is a good indication of a different timeline. You keep missing the minor details, which is important. But the fact that two people have knowledge of a different timeline is major and will change the story as we know.
Wellll...maybe. Let's remember this is a story, a constructed narrative, not objective reality. While in reality small changes inevitably lead to larger and larger differences in a system over time (and there are physical laws for why this is so), the fact is that this is a story being created by a team of writers (and note we're not talking about the next Tolkiens in terms of plotting here..), so it's
possible at least that small changes introduced now could go nowhere, and that they could go back to strictly adhering the the original timeline. Do I think that's where things are headed? No. Do I in fact think that they have in fact expressly indicated (in about as direct a way as you ever get in the voice of the story itself) that they are headed towards significant divergence? Yeah, more or less. But is that interpretation in some way binding as a matter of logic on what happens next. Nope, not remotely. And the ultimate approach could become a mix, or alternate between the two approaches. Actually, that's the most likely outcome by far.
Look, I agree with your interpretation of the basic nature of the narrative much more than Dante's, but man, you're doing the things you always do when you argue here that has brought you into conflict with people so many times. One, this is not worth the level of bombastic accusation you bring into the debate. I might go as far in agreement with you to say that Dante has her head in the sand on this one, but so what?? Nobody's got a gun to their head to be here, let alone take part in any one debate--which at the present moment, I remind you, is about the plot of a video game. And not just any video game. Friggin' Soulcalibur. The game with the most balls-to-the-wall insane, insipid nonsense. Holy cow, could the stakes not be lower on this one.
You also tend to run your arguments backwards, starting with the conclusion "X sucked so much, Y is definitely happening"--so you make it hard for those who agree with your conclusions alone, because no one wants to sign on to the way you got there. Like, for example, you start this discussion with "SCV sucked so much, everything they are doing is a direct response to avoiding that." First off, we don't know that, not really. Its never anything that's ever been expressly said by the devs, it's just a theory we've adopted as fans (to greater or less extents among us) because it mostly fits with the evidence. But it could be only half true, or 10% true: other franchises have been rebooted before just because new creative talent want to march back the narrative. And, not for nothing, lots of people actually liked SCV, and many more of us view it as a mixed bag. I'd say probably that is the best way to describe the position of most veteran players on the entry: it did some things pretty well, but overall was under-developed, failed to gel, and tried to be more experimental in more ways than it should have. But so awful that it must be shunned and the devs are never going to borrow anything out of its pages again? Nah, that's going too far.
I mean, overall dude, just maybe not take the volume to 11, all the damn time?
It seems like you're more on the side of TresDias's argument, where if literally anything is different, then it establishes a new continuity, where for me, it's not that simple. There have to be changes that affect the end results at large in order for it to be truly different. Mixing up the details to make a more cohesive narrative is not, in and of itself, enough to quantify a "new timeline".
Ehhh, it pretty much does. At least, as regards the way that particular phrase is parsed, as an idiomatic matter, by the vast majority of people in the vast majority of contexts, it really does. The idea is that any degree of change is a new branch on the causality tree. That's a pretty standard, textbook definition of what a "timeline" is in fiction involving time travel. The sentence "Every single decision or change, no matter how insignificant, creates its own timeline" or something like it, has been used in so many stories, it's beyond a trope: its a safe assumption about the basic meaning of that phrase. Furthermore, purely as a logical matter, I don't see any room for your argument to work here: who decides what an "important" difference is? If you can't judge it by some objective standard, its pretty meaningless as a distinction in this context, if you want to try to judge the logic of what is happening in the story in a manner that allows people to get on the same page.
Particularly because we haven't defined the parameters of how time travel works in SoulCalibur, if there is only one timeline (which I believe), or if there are split paths and branching, or multiverse theory (which you clearly believe). Until they make it clear, there is no black and white answer, not yet.
Don't we know that, though? This entire concept was introduced in SCV and its pretty clear how it worked there: Pyrrha died. Patroklos went back in time, saved her life and then the entire plot continued down a new path from there. No time loop, just standard old generic time travel shenanigans.
Now, since I feel like both sides have been doing a lot of talking past eachother, maybe it would help to shift discussion away from arguments about nomenclature and towards some things that probably both sides will agree on. For example, I consider all of the following to be non-controversial:
- The stories, regardless of how faithful they are to the original narrative, or novel unto themselves, will be paced differently. The whole idea of three games taking place mostly inside of one year (which never made any more sense than jumping forward 17) is surely not going to happen again. I think that even Dante would concede that, even if her extreme interpretation of plot repetition were to come to pass, they'd at least adjust the timing, which of course would have at least some consequences on who could do what, insofar as ages are concerned.
- And that part is important, because I think we should also be able to agree that probably some, if not all, of the SCV cast additions will reappear at some point. Maybe just as a narrative matter, but I do think that, in addition to the obvious case of Viola, Natsu will still be a Fu-ma trainee, there will be another younger Yoshimitsu at some point, and probably the even younger characters (Leixia, Pyrrha, Patroklos and, ugh...Xiba) are likely to have rolls again eventually. Nevermind that it doesn't make sense: that any change in the timeline should lead to entirely different children being born: these types of stories rarely take that into account, and I'm not having faith that Soulcalibur is gonna be the story to pay logic/genetics better fidelity, lol. We can hold out some hope that maybe they will reconsider uber emo-douche ZWEI, but even there I wouldn't hold my breath.
- In general, I would hope that each game would take place over the course of a couple of years (or at least a whole year, with buffer times between the end of the previous game and the beginning of the next).
So you might say I think both arguments at the extremes here embrace a piece of the puzzle but have gone a little hog wild with it. Will the plot repeat without variation? I never thought that was at all likely and as of the most recent content, I think that ship has sailed. But does that mean it was done with the express purpose of avoiding SCV in its entirety and that all that lore goes out the window, never to be tapped by lazy or admiring writers? I think that's equally implausible. It's clearly going to be a bit of both, ultimately in combinations that don't really add up at the end of the day, but will collectively just be another drop of water in the ocean of ways in which Soulcalibur's story does not make sense.