Heniek
[13] Hero
And what in particular was so bad about it? The only bad thing I can recall about the system was GI using meter but that was because Just Guard was implemented into the game which would be a second thing on my short list
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I do miss that system for all the characters. It’s still here but only Yoshimitsu and Geralt are able to do it.I prefer the Brave Edge moves system from SCV rather than Soul Charge from SCVI where your moves are hidden behind a powered-up state. A whole bar used, and with a timer, no less!
A fighting game is supposed to be fun and balanced at every skill level simultaneously and GIs are simply not viable at low skill levels and sometimes even beyond. You can't expect noobs to casually pull off precise timings like that. Also, like it or not, casual gamers are the majority of players at pretty much any game. The result is that at low skill levels without RE and with GIs being non-viable you lose most of the reasons to ever use break attacks which also leads to guard gauge mechanics becoming obsolete 90% of the time, at which point a major chunk of important game mechanics becomes a dead weight most people never use, which is a terrible design. RE being a poor man's GI negates the problem completely, opening break attack and guard gauge metagame to everyone....i really dont see how anyone can actually feel its a legitimately good mechanic for the game.
Scrub Lives Matter. :PTL;DR: think of the scrubs, they are 90% of your player base.
I’d arguably say Taki has become much better than how she was at launch. She was basically bottom 5 at that time. But now, she’s been given more to work with. And even with her flaws, she’s become more usable to the point I’d wouldn’t classify her as garbage anymore, kinda like Astaroth and Cervantes. Granted, Taki is usually regarded among the more difficult characters in SC6 to use properly, much like Voldo, Maxi, and Raphael.The problem with Taki is that they kept striping away her moves from previous games. I was a casual at the time when I mained her in SC2 but I understood how free flowing her attacks were. I could do thee hit combos with any combination of horizontal and vertical attacks, plus her kicks have combo mixups on top of that. Not exactly rocket science gameplay but the fundamentals were there where if my opponent was either walking sideways or ducking, I could just enter the correct command to punish. I do like the changes they've made to Taki in other areas but god dammit, bring back all her neutral strings.
Not every character has to win a major to be considered competitively viable. We’ve all seen what the cast can really do when played in the right hands. EVO 2019 brought quite possibly the most diverse Top 8 in SC history all the way back in S1, with each player using a different character. Bluegod using Azwel, Yuttoto using Voldo, Skyll with Mitsu, Woahzz using Raphael and so on.Can we wait until every character won a major to say that everyone's viable?
I’d arguably say Taki has become much better than how she was at launch. She was basically bottom 5 at that time. But now, she’s been given more to work with. And even with her flaws, she’s become more usable to the point I’d wouldn’t classify her as garbage anymore, kinda like Astaroth and Cervantes. Granted, Taki is usually regarded among the more difficult characters in SC6 to use properly, much like Voldo, Maxi, and Raphael.
Even then, you would still have better luck winning a tourney with, Siegfried or Soph instead of, say, with someone like Groh, Astaroth or whatever joke character happens to be in the game.Not every character has to win a major to be considered competitively viable. We’ve all seen what the cast can really do when played in the right hands. EVO 2019 brought quite possibly the most diverse Top 8 in SC history all the way back in S1, with each player using a different character. Bluegod using Azwel, Yuttoto using Voldo, Skyll with Mitsu, Woahzz using Raphael and so on.
My biggest issue with SC5 is the decision to strip down character movesets. SC6 pretty much fixed that and removed the bloated mess that it was in SC4 by unifying the moveset across characters (though Haohmaru seems to be deviating from that philosophy with his 3K being a special low). Characters being so limited with their options in SC5 forces you to play a particular way. Some people like that but for me, characters become stale to play after a short while and feel like they're incomplete characters. Some of that incompleteness has transferred over to SC6 (Taki for example compared to SC2/SC3), but hopefully with updates that point will be moot.
Scrub Lives Matter. :P