Hey, Engared, could you send me some anti-Sophitia strats? There's going to be two really good Sophies at CEO (Suirad and Ramon) and I don't know too much about her.
I know her weak side is her right, I know to break A 90% of the time, I know to jump her mid-then-low attacks like 236 AA, I know to WR K or FC K after a blocked 4B, and I know to punish her obvious moves like B+K, B and 236 B with 33B and A+K.
But what I don't know is when to B+K evade, when to step, what linear mids I should be able to step/GI on reaction, and general stuff like that.
EDIT: Now that I think about it, that should've been a PM. Oh well.
My Sophie theory is mainly theory. I've fought 3 decent Sophies but none of them come close to Ramon or Suirad so what im going to tell you is guess work. I do play Sophie as a secondary however and I have watched tons of videos in the past so ill see what i can help you with :D.
Basically every heavy hitting poke which Sophie has can be stepped to the right so if you anticipate TAS B, AS B, 66B or any major hitting B move, step to the right (full step or step guard). From here you have options; i believe that from AS B and TAS B whiff you get back throw guarantee, if not 33B, 3B, 66B, 66B+K or throw mixups are viable. The other strategy which you can try is to go down to NM's 5-6 move set (which is what I have used in the past and what Keev used against Chris and the french Sophies).
If your defense is good enough; Sophie may attempt to put some soul gauge pressure on to you, but guess what? Most of her best Soul Gauge moves do not track the slightest so if you step it correctly, it should lead to big rewards.
You did really well against Suirad last time however and the main thing i noticed was he was attempting to kill you step with a lot of AA, so i think you have to be patient and work your way out of Sophie's deathzone or use tech crouch interrupts such as 66K or GS A (risky but may pay off). I would still say that spacing is the key in this match cause Sophie will attempt to close distance and kill you with TAS B (which is steppable to the right) which you can punish him very heavily for. Also upon knockdown, make sure you control the ground space (you can be safe here or you can be risky; its up to you and i suggest you do it depending on situation). Play safe, whiff punish and don't give him free damage. I suggest if you are going to fish with 3B, change it to fish with 11K (+4 on NH so 3K/1K is a frame trap). I think B+K spacing should be done from range and not point blank, if you read BB spam, B+K into NSS K or ibA are viable options. If he attempts to kill your WS B with 2A, you can delay your NSS attack (or hold 4 during the transition) and 2A will whiff. 4B is full steppable as well and i think you can get Backthrow guarantee from it. Space right and i believe is not so scary anymore.
If you need a list of post 2A+B mixups and/or post KD throw mixups tell me. Ill give you a full list of 50/50s which i have developed (but needs testing on top players :D). Also my counter to step guard is to run up to your opponent and just plain grabbing him (cause most opponents will flinch in this situation, you can mix it up with 33B).
Ramon on the other hand might be a different beast (imo hes the best Sophie in the world) so Ill wish you good luck on that and tell me if my theories survive the encounter lol.
Also try 7K (block) B+K NSS mixup or 6K (block) B+K NSS Mixups or K (Block) NSS mixups or 8B (Block) B+K NSS mixups :P