Strategy/Playstyle Discussion + general Q&A

don't know if anyone has mentioned this before, but WC 3B is an awesome move. If someone tries to land a throw on you, if your reaction is good enough, you can quickly crouch and do this move for good damage. It's a fast move that basically counters all throws (except for low throws like Cass's). You just have to crouch when they try to throw you, press 3b and you get good free damage. It's also an almost broken way to counter a high. It's so simple and so powerful. Just crouch a high and 3b while crouched, for good free damage that launches them from the tip of nightmare's massive sword right back to the ground... it's beautiful. I've read alot of posts about nightmare and i didn't see anyone say anything like this.

Keep in mind that if you try this with any delay whatsoever it won't work. If they try to throw or do a high you have to IMMEDIATELY crouch and 3b for guaranteed damage. basically what happens is you lauch them when they are still in the middle of the move or throw. All of that mentioned has to executed before the opponents move is finished with the animation.

When my and my offline SC buddy played, i would try to run up to him and throw, but before i could reach him, he was crouched with 3b coming.

I wouldn't say that this can be done on reaction very easily, but this is more of a tactic to use in ANTICIPATION of what you think your opponents are going to do.

Just my 2 cents.
 
While it seems like a good idea on paper, if they catch on or just bait it out you are going to be hit hard as FC 3B is madddd punishable on block. I would say it's better to just use WR(B) or WR K if you want to stay safe as they are less punishable and are just better options compared to FC 3B.
 
FC :3::B: is just standard punishment. Some people will find it better to punish with WR :Bh: because you get more options afterwards. WR :Bh:> GS :K::K: can lead to ROs or wall combos for big damage. If you crouch in anticipation and your opponent didn't whiff, then WR :K: is your option to stay safe. As with anything, don't be too predictable with this.
 
Most people prefer to use WR B as their punisher from crouch due to being faster and having more options available to them. NSS b:A for damage and GS KK for ring positioning.

Just keep in mind that you can stay in full crouch to duck all highs and throws without committing to any attack.
 
I only use FC 3B against nooblets online, I learned long ago (Mostly facing DIME and Enkindu, then Tiamat setting me straight on the move) that FC 3B will just lead to anal rapeage and anal leakage afterwords.

You can get insanely punished for a miscalculated FC 3B, fuckin move is -20 on block. Hell in that time span almost anyone can get off a massive combo on you and make you think twice about every pulling that move out again.
 
Hey guys, I'm just curious as to what options are there when you do flapjack B wall splat? So far the only one that I use that does the most damage is the back throw (89 dmg)
 
If I am able to land a FC B+G, then I normally hit G for a quick turn around and 4 A+B unblockable. If you time it right, they can't roll out of the way and if they attempt to get up, its a full power blast to the face.
 
Shit, there's LOTS of options for you.

G, 44K, w!, 3B, GSKK, W!, 1K (you can get another 3B or 44K if they tech and if you're at the right angle)
G, 44K, w!, 33B, etc.... You have a lot of options after this.
G, 44K, w!, 44B, NSS 236KK (or NSS [A] for a tech trap), w!, etc...

But my favorite is simply FC B+G, w!, BT A+B, 1K. I love the bubble.

And as Mr. Mammoth said, you can always go for the UB tech trap if its casual gameplay. I personally would go for the high damage combos instead.
 
Unbreakable throw please off the wall. Thank you very much. Cause it also gives you around +17 frames on wakeup (i.e. he will have to defend against a mixup) so its easily the best option.
 
Having to use those smilies for more than one move becomes a hassle imo. Just adding a space after the [B ] will fix the problem.
 
I wanted to talk about 2b+k. Wiki says it's +3 on block but I managed too RCC the move into very good frames. For instance I did 2b+k RCC a+k and beat out Xianghua 11 frame A cleanly. I also b+k RCC 3b and beat Maxi 14 frame A. Thats at least 8 frame against X and 9 against Maxi. Anyone else try this?
 
how can Xianghua do a standing AA while she recovers in a crouching state after blocking nightmare's 2B+K?
your testing has flaws imo
 
Agreed with Greven, Nightmare is pushing them into the forced crouch when blocking 2 B+K, you're beating it out because it takes several frames to recover from couching to neutral stance before they can begin their attack.
 
I understand she is crouching from the move. What I was wondering is can she RCC from crouch after this move? Not sure how to test that.
 
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