The Good of SCV

Features you liked the most?


  • Total voters
    48
By this do you mean that fewer female characters are an improvement? I don't really see how it can be.
That's because it isn't an improvement.
Saying it is an improvement is a bunch of bull if you ask me.
Also, the English voice acting doesn't suck as much as it used to (it helps that the lip-syncing is designed for the English voiceovers and not the Japanese ones like SC4).
Ironic that the Japanese CAS voices are not synced with the voices.
 
I like this thread, I want a go.

Good stuff:
-CaS. You can do pretty much anything! If you don't believe how inventive and diverse you can be with your creations, go look in the CaS forums. Some people have made some pretty incredible stuff. I doubt I'd have put so much time into this game if CaS didn't hook me.
-It's now possible to react to lows online.
-No character seems unviable (I still tier whore anyway though).
-Compacted movesets make the game more accessible, while the meta-game still has plenty of complexity.
-JG can alter the way in which you attack and can even turn frame disadvantage into a good thing. People bitch about this, but I find it kinda exciting how even when you think you're in control, JG can flash up out of no where and change up the momentum completely.
-Faster pace.
-Meter system adds depth.
-Improved character design.

If I could say there is one bad thing about the game, it's that the fans seem bitchier than they did in SC4. This is definitely something Namco needs to patch soon, or at least work on for the release of SC6.
 
Don't say something stupid, biased, and something you will regret, dearest children. This is a thread for positivity.

For my part, SC5 proved how little your average consumer knows about the gaming business, gaming design, and marketing.
It was like my own little personal kindergarten here for awhile.

I love kids. SC5 = kids.

<3
 
- Yes, it does streamline a few minor rough spots in the game's overallSCV is pretty fun, the Speed is pretty fluent / even ignoring the gimmicky SF elements and Tekken crap and excessive MvC3ish effects... it still is pretty fun but can be a whole lot better without them. I still don't know if they would but I'd like them to go back to SC3's speed. I personally say; forget the softening for newcomers with learning curve issues, it should encourage more practice. I'm stll iffy on the Critical Edge system. I dont think 3D fighers need Super Special Ultamite moves. It seems more like a 2D thing, thats why no other games have it but SC... I think thats a sign.

- The Multi-Layered stages was a nice eddtion I just wish they werent so empty. It would be nice if they took it furher to what DOA 5 did that "power blow" feature. Seems logical for a weapon-based gamr to me. Destructable grass or flowers... maybe have glass windows shatter when you hit a wall.. or have part of the building collapse...etc. The enviroments should have more interaction with the turn of the fight's external damage. Soul Calibur could also use weather even... like periodic rain between rounds.

- The Characters getting Special pre-battle dialogue was due to really give the feeling that characters actually know each other. All we need now is conversations while they fight each other like Patroklos has with Sophitia/Pyrha. Also the characters actually reacting to their ring outs is the best thing they ever did so far to bring a bit of life to the characters within fights.

CAS is probably the best thing in SCV. My only gripe is the inability to edit the hair and the facial expressions... and the lack of use for the finished CAS characters.
 
Don't say something stupid, biased, and something you will regret, dearest children. This is a thread for positivity.

For my part, SC5 proved how little your average consumer knows about the gaming business, gaming design, and marketing.
It was like my own little personal kindergarten here for awhile.

I love kids. SC5 = kids.

<3

Whos this guy? Im the resident old guy here okay? You just stop it!

As for the good of SCV.....hmmmmmmm

I was pleasantly pleased with the updated overall LOOK of the game. Asthetics and graphics were very nice and well done I thought.

I liked the IDEA behind viola and zwei and hope they remain in the game series.

I like the buff that maxi got, along with his new/re-visited moves. Chopped down the whole "stance shift" deal and made him more of a competitor and not so "trash tier"

Overall balance of this game is light years beyond SC4. Making it a more closer tier list. By that I mean gaps between teirs are very very small, to the point where only 3 tiers is prolly needed.

I also like the new people Ive met while playing this game. (hugs & kisses & puppies & rainbows and shit)

its all I got for positives.
 
On behalf of the average consumer - please get over yourself. The average consumer has never done anything wrong to anyone outside of not buying stuff people think they should and buying stuff people think they shouldn't.

At the very least, don't start hating the EXACT NEXT SENTENCE after saying this is a thread for positivity.

Positives:
Superior netcode improves online experience
Tira, my main, needed a control for her SCIV randomness and meter fills that role perfectly
Meter, in general, was well done with this game.
Being able to add items outside of basic arm, leg, chest, whatever pieces was a huge boost to what you can do with CaS (even if it meant being trolled by goat penises and thunder drums)
I don't have to hear about step G anymore.
 
On behalf of the average consumer - please get over yourself. The average consumer has never done anything wrong to anyone outside of not buying stuff people think they should and buying stuff people think they shouldn't.

At the very least, don't start hating the EXACT NEXT SENTENCE after saying this is a thread for positivity.

Positives:
Superior netcode........

Kinda like what you just did?
 
-Faster
-Funnier
-Online
-Intresting new characters
-CaS
-The initial support
-Meter
-CE&BE
-I love just guard and that GI cost meter (I will be attack for this one, please do so in pm)
-The AI
-Legendary Souls
 
- This is the first fighting game I got serious about, so I liked how smooth the learning curve was. I'm not saying the game is scrubby or anything, but I think it has the best progression from novice to intermediate and etc. There aren't any crutch mechanics that are useless at high level, which in my opinion just make going from a novice to an intermediate player harder, and there aren't any universal and technically demanding mechanics that you must learn (you could make a case for just guarding, but that's not as absolutely necessary as some other games' stuff is).

- The graphics and music are incredible. It's easily the best looking fighting game ever in my opinion. I also really like the new character designs, especially with the returning cast, and the Create a Soul mode is awesome. The DLC music packs are icing on the cake (I'm hella nostalgic for SC2 lol).

- Soul Link is a really neat idea and it was implemented well. My friends and I are always competing for the best Arcade and Legendary Souls times as well as all the other random shit it tracks.

- Netcode is godlike, I've played people in Europe and had a great connection. Playing local people is almost offline levels of quality.

- Aeon! I love everything about him in this game (well, except for his CE). He's a blast to play, his new moveset is lots of fun, and I <3 his sexy new design.

- The new gameplay mechanics are great. Brave edges really make close combat a lot more dynamic and interesting, and successfully doing a just guard is the best feeling in the world (lol scrub). While I think Critical Edges are a little too powerful, I love the idea and it's definitely a step in the right direction.

- Online mode is fantastic; easy access to lots of replays, global colosseum gives a great "arcade-like" atmosphere, the player match interface is good, and the ranking system for ranked matches is neat.

- While some people dislike this, I actually like how SC5 pared down and distilled a lot of the character's movesets. It makes them feel more focused and unique, as well as making them easier to learn, especially when compared to the bloated and sometimes archaic movesets of Tekken's characters for example.

- While this isn't unique to SC5, I love the back-and-forth aspect of the matches; the constant advantage trading and guarding and countering is very pronounced in this game I feel, and I think that the balance between offensive and defensive play is very good in this game.

- Finally, the balance in this game is superb; every character is viable, and the differences between tiers are small. Also, matchups are extremely varied and dynamic in this game, but none of them feel hopeless or impossible by design; the game gives you enough options with its mechanics alone to make things happen. With a game as much potential variability as SC5, I think this is a very impressive achievement. Importantly, this balance did not come at the expense of fun; each character still feels powerful instead of watered-down.

As you can see, I have a lot of good things to say about this game XD It's not my all-time favorite game for no reason.
 
- While some people dislike this, I actually like how SC5 pared down and distilled a lot of the character's movesets. It makes them feel more focused and unique, as well as making them easier to learn, especially when compared to the bloated and sometimes archaic movesets of Tekken's characters for example.

As a 14 year Tekken tournament veteran... thank you for saying this. This is why I came over in the first place, and why I ended up staying. Welcome!
 
Is There a "Bad of SCV" thread here? Its make sense to have one.

Or

An inmprovement thread with ideas for SC6.
 
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