Nah, its worthless. Your reset options are the same after 8A+B
WELL. After an EXTENSIVE FIFTEEN MINUTE PRACTICE SESSION, I'm pretty assured of 's superiority as a finisher. It's definitely got more advantage, though this made less difference than I expected and most of the time you're still not going to be hit out of your setup if you used . However, Alpha Patroklos can just get up and CE or whatever else he does immediately and it will likely score a CH...not so with . I also distinctly remember getting hit out of it after in combat with other characters, but even my UNQUESTIONABLY THOROUGH INVESTIGATION cannot extend to the vagaries of actual gameplay.Nah, its worthless. Your reset options are the same after 8A+B
You've got me thinking, but I'm in no position to test this out right now... I wager 6B+K 66B B+K BE is probably a tech trap, and there must be something you can do with 44A... try after a mis-timed 6A+B, they'll always attempt to tech after that... what about 1A+B 44A?Does Viola actually have any tech traps? That are actually worth the while I mean. Any tech traps like Pyrrha's 22_88A 66B BE?
I don't believe that's a combo. Launch → Set AAB → 66B → Orb 66A+BB is the standard ender.I'm having trouble getting 2A+B to land after an air AAB, 66B. Every time I try it in training the computer techs out of it even though I'm mashing it as fast as I can after the 66B.