Viola Combo & Tech Trap Discussion

F00LY; I'm no pro, but I think I can help you out. I got all of my information from this thread (http://8wayrun.com/threads/basic-notations-and-terminology.58/).

The tildes denote quick/immediate inputs (for buttons it denotes a slide, but since it is directional inputs, I am going to assume that it means to quickly input the direction).
Inputs enclosed in parentheses can either mean that the enclosed inputs are optional or it can mean to perform a continuous input.
So, the string mentioned above either means 6A+B and then quickly press and hold 6, then quickly input 8A+B
OR
6A+B (optional quick 6 input) quick 8A+B.

If someone more well-versed wants to correct where I'm wrong, feel free!
 
I like doing N/O 3B AAB 2A+B [2A+B] when I have no meter to spend, as you say gives you a lot of options. Learned the hard way earlier about the shortcomings of 4A+B, can't just throw it out there and got myself stuffed most of the time. I'm just letting myself go Day 1 crazy at the moment, try and pressure as hard as possible and see what my opponent is doing to stop it, take that data back to the lab and figure some stuff out. Is 22B BE a combo starter or ender? I can't recall exactly what it does right now.

Starter. 22B BE leads into 1B 3B.

Still waiting on someone who better understands the engine to weigh in on this.

There's no real simple answer other than it's just the game saying "no" to you. SC doesn't like long strings. They become easier to tech/harder to land the longer you go on.
 
A flashy little diddy:

N/O 44A(BE) 33B 66AAB.

looks nice. Not too damaging though, I like to use it to kill people as it looks fresh on replay xDDD
 
N/O 44A(BE) > 33 > AAB > 9K > 2[A+B] does more, and it's not much harder.

Oh believe me I know. I only do it because its a little refreshing to use something new once in a while, and again I Only use it when I think the combo will kill them.

For the most part I use that combo.
 
I noticed today that 1B has an special efect if it hits airbone enemies, try to do 3B AAB 1B and she launch the enemy backwards, I tried to do BT B+K but doesn´t conect... any idea guys?
 
I noticed today that 1B has an special efect if it hits airbone enemies, try to do 3B AAB 1B and she launch the enemy backwards, I tried to do BT B+K but doesn´t conect... any idea guys?

The only thing that connects that I've found is 2K.. But you could do a 2B+K set then do a BT B+K. 2B+K set then hitting B+K real quick causes her to call it back instead of doing BT B+K too, so I guess you could do 2B+K Orb recall BT B+K. But I can't think of anything else ATM
 
I noticed today that 1B has an special efect if it hits airbone enemies, try to do 3B AAB 1B and she launch the enemy backwards, I tried to do BT B+K but doesn´t conect... any idea guys?

If I Remember right she can call the orb from behind her some how as well. Try comboing with that?
 
6A+B ~(6) ~8A+B
Im sorry Im so noob, but can someone break down what this means please? I know the number formation for joystick direction, but why are their tildes? Why is some numbers in a () without a command?

Is 6A+B the move being used to knock down...?

Thanks!


simply put, that sentence means pres 6A+B, as soon as u press 6A+B hold 6, at the end of the 6A+B animation viola will start to run.....continue to hold 6 until you see the opponents feet hit the ground , as soon as that happens, quickly let go of 6 and quickly press 8A+B....... timing is key make sure to let go of 6 cleanly and quickly so that when input 8A+B u dont get 66A+B..........66 is the same as (6) in command but they perform different actions...... a 66 would be a dash input which can be used to perform 8 way run moves, a (6) is a run input which acts the same as 66 for performing 8 way run attacks but instead of dashing you run.....


@dagon u are spot on with the first description of the string
 
Pretty sure these are legit.
N/O
  • 22B BE, 4B, 2B+K BE, B+K, 2A+B Damage: 72
  • 3B, wall, 4B, 2B+K, A,A,B, 2A+B, 2B+K BE, B+K, 2A+B Damage: 68
  • 6B+K, 44B Damage:45
Umm, for Trace's question I'm stumped. I think I've tried all of her BT moves and none of it connects or successfully hits.

EDIT:

The only thing that connects that I've found is 2K.. But you could do a 2B+K set then do a BT B+K. 2B+K set then hitting B+K real quick causes her to call it back instead of doing BT B+K too, so I guess you could do 2B+K Orb recall BT B+K. But I can't think of anything else ATM

I'm having trouble connecting 2K after 1B. And I don't think you'd be able to do 2B+K because she has the orb with her after the A,A,B. I could be wrong and doing the wrong thing, which is probably the case. lol
 
My BnB so far:

3B AAB 9K B 2A+B= about 58 damage.

Anything good you can get off of her CE? (I usually just use it after my BnB while they are on the ground.)

I also have noticed some players getting combos off of a regular throw. Any ideas what some of those could be?
 
is this combo left techable? i used it to tira and she can tech it
if not please teach me how can i prefome it.

After some testing, it seems sorta inconsistent. You have to start that 66A+BB Early to cause it to not be techable, and sometimes even then it can be teched if off axis even slightly. I'm rather sad about this :(
 
My BnB so far:

3B AAB 9K B 2A+B= about 58 damage.

Anything good you can get off of her CE? (I usually just use it after my BnB while they are on the ground.)

I also have noticed some players getting combos off of a regular throw. Any ideas what some of those could be?

As far as I'm aware, you can follow up a N/O A+G with 8A+B, and a N/O Back grab with a staple launcher combo.
 
Like i said earlier, N/O 1A+B,2B+K BE is escaped with left and right ukemi. Ive been testing that for a while. All those N/O 1A+B , 2B+K BE combos aren't true combos.
 
is this combo left techable? i used it to tira and she can tech it
if not please teach me how can i prefome it.

Is techable depending of the hit-box of the character you play against, is guaranteed in big/medium hit-boxes (astaroth, ZWEI) but is not guaranteed with small hit-boxes, girls hit-boxes for example, and only techable to the left.

This need more testing though, we must try it against all the characters.

EDIT: And the 2A+B 66A+BB combo ender is techable too, the last hit can be teched to the right, leaving Viola really open to the enemy.
 
can anyone check this I believe it's untechable but I might be doing something wrong
N/O
3B, AAB, 6(A+B) (charge VERY slightly), 1A+B
if they don't tech it's 61
if they tech you get an extra 2B at the end for about 80 damage
I've had times where I perform this perfectly and the 6A+B skids a little more and they don't have time to tech, deals 64

with one meter this becomes
3B, AAB, 6A+B(slight charge), 2B+K BE, run up AAB, 2A+B, 2A+B - 100 damage

note I also tried these enders after the last AAB
2A+B, 1A+B
8A+B
9K, 2A+B
all did about the same amount of damage

edit: I tested the combo using meter with all types of Air control and ukemi. it's REALLY fucking hard to get the perfect timing on 6A+B
 
This just in from random testing Signia, Cedric and I were doing:

N/O 6B+K 6B (Right as 6B+K starts) BBB is a combo and is around 76 damage.
 
Back
Top Bottom