LP
Premium Member
No.
Kidding. Forget 6B+K completely. What I'm saying is that situation presents itself when Viola connects NH 2k while the orb is set. So:
1. Viola uses 2k and it hits---> she follows up with 2a.
2. If your opponent does anything that is slower than 2a or doesn't teach (which will which would technically land in 14 frames), your opponent will get hit. This also includes sidestepping.
Situation I'm saying is, in a reduced way, your opponent knowing that:
1. Viola uses 2k and then B+K.
2a. If your opponent responds with 2a, it will whiff, B+K will whiff, but Viola has frame advantage (not sure how much exactly)
2b. If your opponent backsteps, they have time to block b+k but you still have frame advantage.
2c. If your opponent attacks with something like bb or a jump attack (jumping forward), Viola loses.
2b+k is similar except it's slower, tech crouches, and, if the 2a whiffs, you're both at neutral before 2b+k is blocked/lands/is stepped/jumped/whatever.
Kidding. Forget 6B+K completely. What I'm saying is that situation presents itself when Viola connects NH 2k while the orb is set. So:
1. Viola uses 2k and it hits---> she follows up with 2a.
2. If your opponent does anything that is slower than 2a or doesn't teach (which will which would technically land in 14 frames), your opponent will get hit. This also includes sidestepping.
Situation I'm saying is, in a reduced way, your opponent knowing that:
1. Viola uses 2k and then B+K.
2a. If your opponent responds with 2a, it will whiff, B+K will whiff, but Viola has frame advantage (not sure how much exactly)
2b. If your opponent backsteps, they have time to block b+k but you still have frame advantage.
2c. If your opponent attacks with something like bb or a jump attack (jumping forward), Viola loses.
2b+k is similar except it's slower, tech crouches, and, if the 2a whiffs, you're both at neutral before 2b+k is blocked/lands/is stepped/jumped/whatever.