Voldo Combos

Voldo Combos

When they added that move in SC2, I flipped out.

It was cool thinking that someone at Namco watched some wrestling back then =)


-Manta-
 
Voldo Combos

I can't live with these grave injustices and inaccuracies. It's obviously Scotty 2 Hotty's Worm and not The Rock's People's Elbow

HAHA! Great!

But the point is mainly that it takes FOREVER and that it is just long enough to yell

"THEEE MOSTELECTRIFYINGMOVEINSPORTSENTERTAINMENT THE PEOPLE'S ELLLLBOOOWWW!"
 
Voldo Combos

I wonder if Voldo was originally limited to 3 landfish moves because Scotty 2 Hotty does the worm 3 times to get into position. THAT is some attention to detail.
 
Voldo Combos

MCHT is Mantis Crawl with your head and claws facing the opponent. LFHT is head and claws facing forward for what the movelist now calls Death Roll, but in older games it was called Land Fish. Replace HT with FT and it's the feet first version of those stances. WR means while rising, which are the moves you do when standing up from a crouch or from laying on the ground.
 
Voldo Combos

Nobody use 44, mantis K as combo ender?

example:
CH 2A+B, 66B, 6:6B, 44, mantis K
dmg between 85 and 112 if they decide to tech or not
 
Voldo Combos

Nobody use 44, mantis K as combo ender?

example:
CH 2A+B, 66B, 6:6B, 44, mantis K
dmg between 85 and 112 if they decide to tech or not




I'm using that a lot~ :) any juggle contain the 66:B part I followup with 44.
such as A+B,66:B....... also somtimes I swtich to 44>MCHT66 or 2A+B CRA_K
After MCHT66 ,you can stay at MC or side roll 2_8 into LF mixup(depends on your opponent tech ,roll out or just playing dead)
2A+B CR K does less DMG then the combo above,but great for BS mix-up.(I feel CR K recover time is a bit faster compare to MC K)
 
Voldo Combos

I was watching a combo vid today on youtube and saw a pretty crazy combo and wanted opinions on it. Mostly I want to know if it still works ( the video was posted after 1.03 but I don't know when it was recorded) and if any part of the combo is preventable once started. I'd just try it with my playgroup but I'm not going to be seeing them for a few days so I figured I'd just ask here.

The combo is

CH BS B+K, CH 2A+B, A+B, 66B, 6:6B, 44, MCHT K for 94 damage.

The problem I've been having with this is that, in the video, the 2A+B seemed to be a CH stun. When I try to do the combo after the CH BS B+K, 2A+B is never a counter hit, and without that A+B won't catch them automatically.

Does this mean

1. I am inputting 2A+B too early or too late?

2. The opponent has to be trying to get up, attack or tech after the initial CH BS B+K to ensure that the 2A+B is a CH? (meaning that if they don't do that, this combo wouldn't work)

or is it

3. This was a pre 1.03 combo?

Thanks in advance
 
Voldo Combos

That should still work. Are you certain the BS B+K is landing on CH? It does an unshakable stun that does lead to a guaranteed CH 2A+B. If you take a look at the combos (they are messy), I've actually got a similar one up there:

CH BS B+K, 2A+B~CR A+K, BCR B, BS 1[K], BS 2B+K, MCHT K = 105 (requires slight delay)

And no, the opponent does not have to be attempting to get up, attack, or tech. Possibly you are inputting the 2A+B too late.
 
Voldo Combos

That's gotta be it then, I must have the timing of the 2A+B input wrong. I set my opponent to attack with a really slow move in training mode and then hit him with BS B+K. It was definitely a counter hit stun for the BS B+K, but my 2A+B wasn't CH'ing.
 
Voldo Combos

Oh, SPQR, since you mention your combo's look messy, I think a really really simple solution is just edit it and make your post double or triple spaced, heh.

It's too hard to read combos that are mashed together like that.


So instead of doing it like


BS CR B, 1K, 2B+K, MCHT K
CH BS B+K, CH 2A+B, A+B, 66B, 6:6B, 44, MCHT K for 94 damage
CH BS B+K, 2A+B~CR A+K, BCR B, BS 1[K], BS 2B+K, MCHT K = 105 (requires slight delay)

Just do it like this

BS CR B, 1K, 2B+K, MCHT K


CH BS B+K, CH 2A+B, A+B, 66B, 6:6B, 44, MCHT K for 94 damage


CH BS B+K, 2A+B~CR A+K, BCR B, BS 1[K], BS 2B+K, MCHT K = 105 (requires slight delay)

That would make it *so* much easier to see clearly.
 
Voldo Combos

Sporko - Thanks for the feedback. I went ahead and reorganized all the combos. The format should be much easier to read, and it should also be much easier to find the combo you are looking for. What do you think?
 
Voldo Combos

quote: CH BS 6ABB, 2K = 62


BS 6ABB, 6:6

this combo wrks like a charm. dnt knw exact damage but, it's more thn 62 :)
 
Voldo Combos

quote: CH BS 6ABB, 2K = 62


BS 6ABB, 6:6

this combo wrks like a charm. dnt knw exact damage but, it's more thn 62 :)


Not a combo, techable to the left (Voldo's right). Catches tech all other directions though, and 75 damage.
 
Voldo Combos

BS 44A, BS 3B, BS 3B, BS 22_88B = 81 (just ukemi only)

This is the closest thing I could find to the combo I was doing last night in practice...

BS 44A, BS3B, BS A+B, 2A+B, CR B_K for about 90+ (the BS A+B has somewhat strict timing, it's easy to miss it if you're too slow)

I could have sworn I saw Esom do this in a vid somewhere.

Can anyone confirm or deny this?

EDIT: TECHABLE BACKWARDS... not a combo.
 
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