darkfender
[10] Knight
2nd hit of 6AA can be ducked,
didn t know that >.>
Still don t think its heavily punishable but at least is something.
actually depends on the reward of an opponent correct guessing :| not every character has half health damage from high whiffs....and a TC 66A is something really good.Outspacing him range wise isn't your goal. You're outspacing his horizontal options to bait a whiff.
Almost all those power mids are linear or slow. Thus it's a high risk high reward guess on both players parts.
You're not even bringing up some of his best step killing tools either, which further proves you don't really know the character.
U sure? i think it comes even from some KD kicks comboing in double CE (the kick + the ce should do.....or at least they do 220+)Full life combos take a full 2 Bars of meter and only do that much damage off a slow very linear launcher. While they don't require crazy execution they still require the use of iFC8B* buffer(which is a non issue but someone is going to bring it up).
and that where we i would say.....matchup matters.This isn't a problem, nor does it keep him from within top 5. Just keeps him from broken.