Belial
King of Hundred Swords
its bK guys
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
its bK guys
You connect a WS A and don't 4KK into the wall? WHY?!?! =(
Furzy:
You get 22K on block which is a perfect iMCF setup. I'm not sure if the 2A is a misinput or intentional here.
Furzy:
You get 22K on block which is a perfect iMCF setup. I'm not sure if the 2A is a misinput or intentional here. If you create enough fear of iMCF, your opponent will eventually start hesitating on setups like these and you can continue to pressure. For the persistent opponents, just adjust to whatever they're doing. You definitely have control of the situation after these pseudo-tech traps. =)
After watching you play, I realize that I adjust to each player based on how they react after getting hit by 33B B+K (non-launch) since it's such a big tool for us Yoshi players. You seem to focus on doing 2A or iMCF after it connects. Since you have a "perceived advantage" (you're really at -4 on hit), you should use that opportunity to continue pressuring your opponent. It seems like Doc is expecting a 2A or iMCF now, so maybe start playing mind games with him?
Maybe consider using 2K, bG, or other feints when your opponent is on the ground. They're expecting a 3B, so why not force them to get up. They know they can punish a blocked 3B, so you can force them to get up blocking and then use that to your advantage. If they start rolling around again, you get more free 3Bs. =)
Have you considered using a RCC iMCF after a low such as 2A and 2K, btw?
Yeah, I do :( So frustrating to see afterwards all the opportunities I miss! It's just not the same when I'm playing and when I'm watching my matches!- Getting punishment down will be BIG! A lot were missed, but you know that. =(
First match I always play crap :D I have to get into the match first so please ^^- In the first set of vids, you seem to be back stepping quite a bit. Is there a reason for not wanting to be close to Cervy?
The AA's are totally on purpose, Doc suggested i should do them more to stop him from throwing or spamming some slow mids, and he was right! I hit him a lot with A's last time we played, I really think it's a good way to interrupt since it has much more range than iMCF (which I can't pull consistently) and is still i11 which is pretty fast! I love iFC 3K and still think it's a must-have in his artillery. 214A... well it's very risky, I usually do it when I expect a throw, but you're right there, I really should use it less or at max range where it's less punishable.When you do get in close against Cervy, it seems like you're not sure what to do and you start resorting to safety (AA_BB) or dangerous lows (214A_iFC 3K).
Agreed, but then again, I'm not confident in my iMCF execution. 3K is pretty good but is very steppable on one side of yoshi so yeah, I hesitated a bit :/ I'll try and do better next time!Later on you start applying pressure, but don't take it to the next level. i.e. You have Doc blocking FLE {B} and waiting patiently for the follow-up a:B+K. Use that to your advantage and take a free throw attempt. If he decides to start using TC moves, then iMCF or 3K are solid ways to stop anything he throws at you.
This is not Cervy specific ^^ I'm a bad stepper, but i'm actually trying to improve that!- You seem afraid to step against Cervy, who has few step killers. Why no sideways movement?
Agreed on iFC 3K because the recovery is pretty bad. Disagree on iFC 1KKK! I love it, it puts the opponent on a good distance (66A+B afterwards) and the continuous hits usually annoy them! On the ground, I raaaarely use 3B since if the opponent gets up and ends up blocking it, i'm in deep shit :( 2K is good, I try to use it more!- You're not giving Doc a compelling reason to get up after you've knocked him down. You keep hunting for iFC 3K and iFC 1KKK (not always guaranteed on a roller. Depends on the situation) and you end up whiffing. Why not more 3B and 2K to force wake-up games on him? If you can force him to stand more often, things like T4 and ST3 become that much more powerful.
Disagree, the ground slide is pretty good in my oppinion and I think I'll keep using it. I also wanted to try 3B, 2[A+B], FLE~66, I'll see how good it is.- I wouldn't call this "bad" per se, but Yoshi, imho, doesn't have any really strong ways to continue pressuring after 3B, a:B+K. Personally I'd just take the free 1B and then go from there.
I started training 2K, RCC iMCF but I think it's too hard to use in a real match, I'm not sure if I'll use it. We'll see! :)- Nice to see some RCCing going on in there, even though it's not connecting. Consider using 2K (on hit), into RCC iMCF and 2A (hit or block) into RCC iMCF. The frames are mostly in your favor.
Thanks! :)- Your 44bB is very consistent. You're the only other Yoshi I know who is consistent with it in his combos.
Haha, one of his top-5 moves IMO- Great use of suicide.
Yeah I saw it too afterwards lol Wasn't looking at the clock at that time >_<One random note.After the a:B+K you had a great ST3 opportunity, but you went for the tech trap. >_<
@Hajime
Thanks for your inputs, i would love to see one of your new matches against Hates...any chance?
The AA's are totally on purpose, Doc suggested i should do them more to stop him from throwing or spamming some slow mids, and he was right! I hit him a lot with A's last time we played, I really think it's a good way to interrupt since it has much more range than iMCF (which I can't pull consistently) and is still i11 which is pretty fast! I love iFC 3K and still think it's a must-have in his artillery. 214A... well it's very risky, I usually do it when I expect a throw, but you're right there, I really should use it less or at max range where it's less punishable.
3K is pretty good but is very steppable on one side of yoshi so yeah, I hesitated a bit :/
Agreed on iFC 3K because the recovery is pretty bad. Disagree on iFC 1KKK! I love it, it puts the opponent on a good distance (66A+B afterwards) and the continuous hits usually annoy them! On the ground, I raaaarely use 3B since if the opponent gets up and ends up blocking it, i'm in deep shit :( 2K is good, I try to use it more!
Disagree, the ground slide is pretty good in my oppinion and I think I'll keep using it. I also wanted to try 3B, 2[A+B], FLE~66, I'll see how good it is.
you're right... but then I have to practice a little every what? 2-3 days so I don't lose the timing >_< don't have time for thaaaat! How good do you get iMCF? I'd say I'm around 6-7 out of 10 in a real match, but of course it depends how much time I had to warm up :pGet those iMCFs down, and you may have to worry about throws or slow mids as much anymore. The threat of iMCF can force good Cervy's to turtle once they realize you're going to iMCF from anything. Then maybe Doc will start using bK (TJs iMCF) or 8K to avoid it and you can start playing mind games. hehe.
Yeah, you're probably right, and it's true it's a great tool to get close. I'll try and use it mostly for that purpose.I love iFC 3K also, but I've restricted my usage to maximum range iFC 3Ks and only if I want to close distance. I do use it more often on some characters, but definitely not Cervy. I see it this way. Yoshi gets maybe 30ish damage and just okay wakes from iFC 3K, 2K while Cervy gets 40~50 damage and amazing wakes from WS A combos. Seems like a bad trade off to me. =(
Good to know, i'll try and use that too :)Actually, even though it is steppable on one side, a slightly late 3K will catch steppers on either side. It sounds weird, but if you pause slightly when you're expecting the opponent to step, 3K will catch them. I learned this testing and playing against Hilde (Cedric). It's a great tool, but you can't just throw it out all crazy. a:B+K is also a great step killer. =)
haha, nice idea! ^^ didn't think about that. Ok ok, i'll try ground 3B a little more and give report :pIs Doc punishing your 3B consistently? If it's with iGDR, then I understand your caution. Still, if Doc insists on rolling like crazy, an occasional 3B will teach him to get up. hehe. I would definitely advise 2K more! And don't underestimate a good fake. If Doc is looking to punish your 3B, an occasional bG will trick him into getting up and then you have a couple options from there.
eh?? It's his easiest combo by far in my opinion :/ You sure we talk about the same thing??To each his own. =) One of the things I like about Yoshi. As for 3B, 2[A+B], FLE~6[6], I think the timing is hard or something? I know Lolo was testing something like that a while back ago.
QFT. Still, it's so satisfying whenever you play against a "normal" player (understand "not top-tier player) to mess up with their heads ^^Simple is definitely a good way to go. I just spent so much time on Yoshi that I know just about every usable tech trap, good iMCF setup, and wall combo he has. This gets me into trouble sometimes, because I over think my matches. Sometimes all it takes to win is FC 3K. FC 3K. 4KB. hahahah.
you're right... but then I have to practice a little every what? 2-3 days so I don't lose the timing >_< don't have time for thaaaat! How good do you get iMCF? I'd say I'm around 6-7 out of 10 in a real match, but of course it depends how much time I had to warm up :p
eh?? It's his easiest combo by far in my opinion :/ You sure we talk about the same thing??