Z.W.E.I. General Discussion/Q&A

6B+K.

I see it mentioned almost nowhere. I'm assuming there's serious issues with it(sure looks like it from a little use) but are there any gimmicks/combo's/followups? At the very least it seems like you can hold the followup FOREVER. You can certainly use it to set up unblockables with 33A/3A at the very least and that's even after doing 6B+K, A. Granted they can just backstep it, but i'm guessing there's some punish followup for that, or just mixing in the B followup to punish.

After a little more testing you can actually get an A/B throw mixup off of it.
A throw nets you 46 damage and maybe more if near a wall, and possibly ring out.
B throw is glitchy, but works. You have to let go of the B+K before the B+G throw, but it does work. The throw breaks their guard and the attack hits for about 30 damage and possibly the same RO/Wall combo possibilities.

Actually just tested. You can get the wall splat, but you can't combo because you're doing the throw animation(still seems safe though). Still seems useful for RO. A throw can give you a wall splat combo.

So again why isn't this used? Is it just too hard to setup? And are there any combos if you hit with the B followup and let go?

More random junk-
66[A]* 44B leads to some niffty combo options.

Basically you input the 44B and get
EIN hit, 44B hit and can then do 1K* because Ein will have time to cooldown and reset letting you combo from there.
 
Pretty cool combos with 6B+K.
6B+K (hold until slightly after you press->) 66A A+B
6B+K (hold until slightly after you press->) CE B+K 4A+B 2K
 
Not sure if this has been posted yet.

66[A+B] Ein will hit on his own. 44B causes ground stun if it catchs opponent in mid air, This stub can be used to combo

examples are

66[A+B] 44B 66A+B
66[A+B] 44B 1K BE A+B
66[A+B] 44B CE


Updayte to 66A+B combos. If you Guard Burst someone with 66A+B and hold the A+B then release late, you will have time land combos mentioned earlier.

I was able to land this in a ranked match later in the same day.
 
Updayte to 66A+B combos. If you Guard Burst someone with 66A+B and hold the A+B then release late, you will have time land combos mentioned earlier.
This applies to 66A* as well. Although you have to spend 2 bars to get 121 damage instead of 1.5 for 111.
 
This applies to 66A* as well. Although you have to spend 2 bars to get 121 damage instead of 1.5 for 111.

That does work but, 66A BE isn't going to do the most damage in that capacity, granted if you can land something then you should do so.

I'd recommend using 66A BE when your opponent is in mellow yellow. set them up to block 66A BE so that they have to take a mix up or force the UB if you are confident that they wont Just Guard. It's fun to do this mix up

66A BE 44B+K
66A BE 44B+K~G
there are a million things you can do in this situation regardless, but these are good imo.
 
That does work but, 66A BE isn't going to do the most damage in that capacity, granted if you can land something then you should do so.

I'd recommend using 66A BE when your opponent is in mellow yellow. set them up to block 66A BE so that they have to take a mix up or force the UB if you are confident that they wont Just Guard. It's fun to do this mix up

66A BE 44B+K
66A BE 44B+K~G
there are a million things you can do in this situation regardless, but these are good imo.
Hey man that was a nice find with 66[A+B] into the 44B stun on air hit. Keep it up.
 
You guys know about this?


Whenever Ein is out, taunt and you will recall him instantly. This can be used n many ways, I havnt found any new potential combos that could happen because of this yet but I do know this. 66A+B EC (ein cancel) allows you to have Ein ready to go faster. Also when ever the taunt happens, that will use Ein for a short period of time. B+K BE EC cancels BE. 33BBE EC looks pretty cool.

If someone is GI/JG ing ein on reaction even if you are charging, this could be a way to bait them into a bad situation.
 
Yeah as Bloodpixel said, the recall has been know for quite a while. But you do bring an intereting topic of the GI/JG ing EIN.

I will try to use the recall in my matches from now on.
 
Found another application for 44B in a combo,

4[A] 44B Ein will connect and allow for followups including CE. Make sure to hit the opponent with 44B when they are airborn.

The command for the combo is

4[A] 44B release A (EIN)

4A will hit firs, hold A. use 44B and while he is winding up release A.this combo does about 105.

Edit:

I found another combo. 6[B+K] run up and hit with 44A release B+K, CE will hit if timed correctly. This same combo can probably be applied to 214B on hit as well. Combo does about 104.

Also if you hit them into the air then release B+K after 6B+K has been used.K it will put a sumersauld stun on someone. Theoretically You should be able to wall slam someone into a short wall, but when ever I tried to test this I would ring them out instead :).

RO combo
6[B+K] 3B Ein. This will ring someone out for quite a ways.
 
6B+K.

snip

I did some testing on 6B+K,

6B+K will wall slam if performed next to a wall. Really close to the wall, but you have a lot of combo options,
I was able to perform for example
6B+K W! 66A W! 66A+B 4A+B, Plenty more as well.

If they block ein they can be in a lot of trouble. Not entirely sure about the advantage on these.

6[B+K] is the interesting move. It is incredibly linear but if used when your opponent whiffs and you dont want to commit but would rather place them in frame traps then you can do this.

6A rekease Ein will combo on NH if alligned.
3AA
1A
1K - use if they block to do block damage.
6[6] 44A Ein, CE will combo
6[6] 22/88A Ein, CE will comb
This move can be quite devestating imo.
 
I did some testing on 6B+K,

6B+K will wall slam if performed next to a wall. Really close to the wall, but you have a lot of combo options,
I was able to perform for example
6B+K W! 66A W! 66A+B 4A+B, Plenty more as well.

If they block ein they can be in a lot of trouble. Not entirely sure about the advantage on these.

6[B+K] is the interesting move. It is incredibly linear but if used when your opponent whiffs and you dont want to commit but would rather place them in frame traps then you can do this.

6A rekease Ein will combo on NH if alligned.
3AA
1A
1K - use if they block to do block damage.
6[6] 44A Ein, CE will combo
6[6] 22/88A Ein, CE will comb
This move can be quite devestating imo.

Looks like you're very knowledgeable. Mind if we have ourselves a mirror?
 
This shizz.. Don't know if it's been found or not.
The original B+K BE B+K 4B BE CE was shown to me by a friend of mine, GT "m3an p3rson". It's amazing, so I've come up with all of these for you! c:

B+K BE B+K 4B BE (delay) 1A = 107 / 1.0 meter

B+K BE B+K 4B BE CE B+K 4A+B (tech trap: all->) 2K = 156 / 2.0 meter

Wall combos:
B+K BE B+K 4B BE (Ein hit->) W! B+G/A+G = 143 / 1.0 meter
B+K BE B+K 4B BE (Ein hit->) W! 66A W! B+G/A+G = 147 / 1.0 meter
B+K BE B+K 4B BE (Ein hit->) W! 66A step left B+G/A+G = 152 / 1.0 meter (unbreakable?)
B+K BE B+K 4B BE (Ein hit->) W! step left 3B W! (B) 1K = 145 / 1.0 meter
B+K BE B+K 4B BE (Ein hit->) W! 66A W! 6A 66A+B 2K = 150 / 1.0 meter
B+K BE B+K 4B BE (Ein hit->) W! 66A W! 66A+B 4(A+B) = 162 / 1.0 meter

B+K BE B+K 4B BE (Ein hit->) W! 66A W! B+K BE 1K (Ein hit) 1A = 159 / 1.5 meter (1A tech trap: all / 183)

B+K BE B+K 4B BE (Ein hit->) W! 66A W! 6A CE B+K 4A+B 2K = 185 / 2.0 meter
B+K BE B+K 4B BE (Ein hit->) W! 66A W! 3A.A CE B+K 4A+B 2K = 195 / 2.0 meter (CE ONLY catches with a tech. Resets counter with front/back/right: 244)
B+K BE B+K 4B BE (Ein hit->) W! 66A W! 66A+B CE B+K 4A+B (tech trap: all) 2K = 194 / 2.0 meter
 
Better watch out Zwei players! Around the 17th I am getting my new xbox and Ill be back to take the Zwei throne Muhahahahaaaaaaaaa, *Jk But I am super excited to play again T.T* :D:D:D:D:D
 
hey fairly new to zwei, because my controller is a piece of crap it sometimes randomly does shit lol
anyway one day mid combo I taunted which immediately called ein back and allowed me to attack again with the waiting time etc, just wondering has anyone else experienced this
 
hey fairly new to zwei, because my controller is a piece of crap it sometimes randomly does shit lol
anyway one day mid combo I taunted which immediately called ein back and allowed me to attack again with the waiting time etc, just wondering has anyone else experienced this
yea
 
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