6B+K.
I see it mentioned almost nowhere. I'm assuming there's serious issues with it(sure looks like it from a little use) but are there any gimmicks/combo's/followups? At the very least it seems like you can hold the followup FOREVER. You can certainly use it to set up unblockables with 33A/3A at the very least and that's even after doing 6B+K, A. Granted they can just backstep it, but i'm guessing there's some punish followup for that, or just mixing in the B followup to punish.
After a little more testing you can actually get an A/B throw mixup off of it.
A throw nets you 46 damage and maybe more if near a wall, and possibly ring out.
B throw is glitchy, but works. You have to let go of the B+K before the B+G throw, but it does work. The throw breaks their guard and the attack hits for about 30 damage and possibly the same RO/Wall combo possibilities.
Actually just tested. You can get the wall splat, but you can't combo because you're doing the throw animation(still seems safe though). Still seems useful for RO. A throw can give you a wall splat combo.
So again why isn't this used? Is it just too hard to setup? And are there any combos if you hit with the B followup and let go?
More random junk-
66[A]* 44B leads to some niffty combo options.
Basically you input the 44B and get
EIN hit, 44B hit and can then do 1K* because Ein will have time to cooldown and reset letting you combo from there.
I see it mentioned almost nowhere. I'm assuming there's serious issues with it(sure looks like it from a little use) but are there any gimmicks/combo's/followups? At the very least it seems like you can hold the followup FOREVER. You can certainly use it to set up unblockables with 33A/3A at the very least and that's even after doing 6B+K, A. Granted they can just backstep it, but i'm guessing there's some punish followup for that, or just mixing in the B followup to punish.
After a little more testing you can actually get an A/B throw mixup off of it.
A throw nets you 46 damage and maybe more if near a wall, and possibly ring out.
B throw is glitchy, but works. You have to let go of the B+K before the B+G throw, but it does work. The throw breaks their guard and the attack hits for about 30 damage and possibly the same RO/Wall combo possibilities.
Actually just tested. You can get the wall splat, but you can't combo because you're doing the throw animation(still seems safe though). Still seems useful for RO. A throw can give you a wall splat combo.
So again why isn't this used? Is it just too hard to setup? And are there any combos if you hit with the B followup and let go?
More random junk-
66[A]* 44B leads to some niffty combo options.
Basically you input the 44B and get
EIN hit, 44B hit and can then do 1K* because Ein will have time to cooldown and reset letting you combo from there.