IvyFanboy
[11] Champion
How would you nerf the Hilde/Algol and buff Yoda/Seong Mi-na/Rock/Tira in 1.04 patch to balance things out?
My suggestions:
Algol: Make the orbs cause no hit stun and inflict decent soul damage. They can still be used in combos but will only add damage. The added SG damage will force people to either take a small amount of life or risk CHs...but without the fear of hit stun to be hit by a follow up. It may be odd to have a move that deals no hitstun, but i think it would be an interesting change, and the SG damage can make up for the nerf.
Hilde: Simply cut where certain part of the doom combo can connect. She should still have great RO...just not the whole damn combo. Have a midway point that is not a guaranteed. C2 BB C2AA should still work.
Yoda: Make moves safer. Hard to tweek him without making him broke...simply a few frame stat changes would probably be all thats needed.
Tira: ???
Rock: ???
Seong Mi-na: Work around the tip range concept. Tip range should cause greater stun time. This would vastly improve her ONLY when she is properly spaced. Allowing for new combos and safer moves.
My suggestions:
Algol: Make the orbs cause no hit stun and inflict decent soul damage. They can still be used in combos but will only add damage. The added SG damage will force people to either take a small amount of life or risk CHs...but without the fear of hit stun to be hit by a follow up. It may be odd to have a move that deals no hitstun, but i think it would be an interesting change, and the SG damage can make up for the nerf.
Hilde: Simply cut where certain part of the doom combo can connect. She should still have great RO...just not the whole damn combo. Have a midway point that is not a guaranteed. C2 BB C2AA should still work.
Yoda: Make moves safer. Hard to tweek him without making him broke...simply a few frame stat changes would probably be all thats needed.
Tira: ???
Rock: ???
Seong Mi-na: Work around the tip range concept. Tip range should cause greater stun time. This would vastly improve her ONLY when she is properly spaced. Allowing for new combos and safer moves.