So, a very interesting discussion has started.
Basically sword lord says Amy is more broken than SC3 X, and Belial seems to agree.
I have copy/pasted the parts I found most relevant (BTW Alex.J wasn't replying to Belial but it's on topic)
My turn:
I agree that Amy's from the ground pressure is very good. Her mix-up too.
But :
- 2B+K has very short range and is very steppable. And even rollable on the ground. It's also unsafe (-19). So if it's blocked on neutral, wakeup or whatever, it gets punished. I believe that most characters can do decent amount of damage from FC with 19 frames. I agree RCC stuff is pretty hard though, but doable. Eg. Mitsu can do 63B 236B 1A for >50dmg.
- 33B is quite steppable too, and the combo leaves the opponent too far to do 2B+K, and Amy can get cought with CH if you run to the opponent to apply oki mixup. Actually this was even one of the key weaknesses Kira used to win vs. me with Cervantes (WS A if even I ran to him on wakeup). Can bet just-ukemied too
about the other mid launchers :
- 3BA is mostly unsafe against a good opponent because he can just jump
- 66B very steppable and can get JU to reduce damage (6:6B->JU : 20dmg instead of 54 for full combo)
So what did I miss ? How do you apply wakeup pressure after 33B combo since you're too far to do 2B+K right away ?
Basically sword lord says Amy is more broken than SC3 X, and Belial seems to agree.
I have copy/pasted the parts I found most relevant (BTW Alex.J wasn't replying to Belial but it's on topic)
thugish_pond said:there is noooooooo way amy is better than sc3 X. Most amy can do is put you in a mixup most of the time. Ok thats good, but guess right when shes going to go low, she gets punished, not to mention shes pretty steppable.
X had SAFE 1a which did about 30 damage AND it was -1 or 2 on block, so really she had mixups on BLOCK. Had decent range too. 3A had lots of range. And BOTH of these lows covered step pretty well, AND they had good advantage on hit. She had 66a+b which can be canceled and went around at least 80-90% of the moves in the game. Her 2 5 B launcher which was safe for the most part dealt at least 70 damage, around 80 on counter hit. And she had more stuff I don't even wanna get into.
Belial said:In my eyes Amy is more broken than SC3 X b/c Amy basic mechanics are imbalanced, SC3 X was overpowered but not broken. In SC4 there are only two broken characters Amy and Hilde
Alex.J said:The thing about X in 3 is she never lost momentum even on - frames. She had good evasion moves like 8k, 44b, and 66a+b. Amy's evasion moves are jokes, her 44b barely avoids anything, and her 4a does have uses but it is nothing compared to 66a+b. 66A+B could be canceled, was a mid, teleported around things and 4a is a high, can't be canceled, and avoids some things. How can these be compared?
tresto said:I am very interested in why you feel that Amy is broken compared to other top characters. Is it because of the 50/50 ?
Here is a translation about what has been said on FR forum this week :
Other characters I know about have a "real" 50/50 guess (mid/low that knocks down on neutral in both cases) without requiring stance shifting
- Mitsurugi (2KB)
- Yoshimitsu (iFC3K)
From stance only :
Voldo
- i21 BS1A is unblockable on reaction by every person I've met except 2-3 (eg. FR player Pantocrator)
- MCHT 66/A+K
I won't include CR B because even if it knocks down, he's at -11 on hit.
Belial said:no other char has such a good pay off KD, to me she's almost as broken as hilde. Not just that, she has awesome tools for KD.
against all that chars you named if you guess correctly at least one option you get lots of damage and even if they are sucessful their wake ups will end at some point AND are interruptible. So the mix up is first they have to set it up so you fear to interrupt, THEN they can mix up. Amy is not like that. Unfortunately everybodys experience is limited to whom they have played, but I can tell you RTD and Kayane saw MY amy play, and they were very surprised at how good it was and I dont even use amy, I just copy some edge and kingusha patterns. If you were to play them, who really use her 50/50 to the max , you'd realize how hopeless and retarded this character is.
My turn:
I agree that Amy's from the ground pressure is very good. Her mix-up too.
But :
- 2B+K has very short range and is very steppable. And even rollable on the ground. It's also unsafe (-19). So if it's blocked on neutral, wakeup or whatever, it gets punished. I believe that most characters can do decent amount of damage from FC with 19 frames. I agree RCC stuff is pretty hard though, but doable. Eg. Mitsu can do 63B 236B 1A for >50dmg.
- 33B is quite steppable too, and the combo leaves the opponent too far to do 2B+K, and Amy can get cought with CH if you run to the opponent to apply oki mixup. Actually this was even one of the key weaknesses Kira used to win vs. me with Cervantes (WS A if even I ran to him on wakeup). Can bet just-ukemied too
about the other mid launchers :
- 3BA is mostly unsafe against a good opponent because he can just jump
- 66B very steppable and can get JU to reduce damage (6:6B->JU : 20dmg instead of 54 for full combo)
So what did I miss ? How do you apply wakeup pressure after 33B combo since you're too far to do 2B+K right away ?