I've thought about this... What if Maxi is in close range and for example he does his AA move and the opponent blocks and can punish Maxi with his or her AA. Since Maxi should be so agile, why can't he completely dodge the punishing AA attack by inputting either 2 or 8 to go to his Pure Soul. While he steps to his side, why shouldn't his head bob below
both hits of the enemy's AA and not just the first hit.?
How 'bout when you up close to your enemy, lets' say it's Rugi or Raph, and they guard your BB.
Oh damn! Your in s#!t trouble.
Why not have a quicker block recovery so you can block their punishing attack whether it'll be BB or AA. With that quicker recovery, Maxi could guard from where the nunchucks are to his body, as soon as you release G, you recover in LO, and you can either perform B,K to try to score a knockdown, or press K to knock someone flat on their back and say "Hey, did I get 'cha?!"
The same could be done when you're at close range and Maxi does AA, block, then resume to his RC.
...give him 2A+B from sc3 and make it stay crouched. give him 22_88 bA A from 8wr. give back 22_88 kk from sc3 but make RC kk like sc3...
If SC4 Maxi's WL A is still that, they could at least make it grounded. But hey, ArmLegLegArmHead, if they're going to give him the 2A+B from SC3 then I wouldn't mind that move not being grounded. I'm not so clear about what 22_88 bA A from 8wr was. *someone please refresh me on that one* I like Maxi's 22_88 KK and RC KK from SC4 imo though.