WARUI_NE
Prettier than you
so which is better post 33B6?
BT B+K or GS B
which gives better wakes which gives better damage?
BT B+K or GS B
which gives better wakes which gives better damage?
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so which is better post 33B6?
BT B+K or GS B
which gives better wakes which gives better damage?
If you 1(A) to do wake up, they can roll forward (or stay there or something) and you'll whiff it and they can punish. Kinda dangerous.I know BT B+K leaves them in a great position for 1(A)
and GS B gives BT mix ups
Engared, Finally, I had time to setup a CRT for testing. Before I go into details, I want you to know somethings.
EVO, one of the biggest game competition in US is using low-lag LCDs. I heard that it is just an half to one frames slower than CRT. Our community is using this kinds of TV too for tourney because it is the trend and right direction.
Test results:
3B_Throw is not a true mix-up. (Non-mixup)
StepForward->3B_Throw is not a true mix-up. (Non-mix-up)
Step->3B_Throw is not a true mix-up. (Bad mix-up)
Step->3B_1A_Throw is not a true mix-up. (Bad mix-up)
RunForward->33B_Throw is not a true mix-up, but it is still a good mix-up.
In my dictionary, a true mix-up mean opponent can't see or break or distinguish the different between a set of moves in all condition such as 3K_33K_1K_Throw or iWSK_iWSB_iFC->Throw.
IMO, we should not underestimate human reaction and every kinds of players out there. If they can do it in training mode, they can do it in any situation such as in disadvantage frames or in distracting or in shitting the toilet. There are some kinds of players in my area have showed me why 3B_Throw is not a good mix-up.
If you still don't believe my result, test it by yourself. You will feel the different.
TV is matter.
More posts coming. =)
mmm...... To be honest, I think 3B_33B_Throw is not a true mix-up in CRT or low-lag LCD. Just opinion.
However, I agree GSA(CH)(Max) -> any mix-ups is good too. I do it sometimes when I feel 4KK doesn't work (on some heavy characters) and no confidence to do a free agA.
Woww..... From the beginning to the end, I'm talking about True Mix-Up. I don't know why you keep talking about mix-up and misleading my topic. Also, I never say "Don't use other mix-ups and other moves". I just tell you that "They are not a True Mix-Up". You are so bossy, don't allow people to classify a mix-up and learn their different in CRT. =(.....It is a true mixup, you have to walk forward as you do it and it helps if your throw game is dead scary. Close range 33B/throw cannot be discerned from each other. Cause you can B+KG fake at any moment to delay the timing or throw in 3A+B, 11K, Crouch+ WR K, slide etc. Its similar in concept to Hilde's running Slide/ C3A/Throw mixup.
You can throw in 3B as well but i use 3B/throw mixup if i read flinch from stationary positions (ie he does a move which is -10>>-14 frames on block).
If someone can handle pressure well and break it like in training mode, what should you do with your 3B_Throw? (Still talking about True Mix-Up.)Meh, w/e. You also totally discount game pressure from this situation btw and the reading of flinch. IMO you shouldn't discount things which don't work for you but actually works for other people.
Woww..... From the beginning to the end, I'm talking about True Mix-Up. I don't know why you keep talking about mix-up and misleading my topic.
True Mix-up is a True Mix-up. If you don't want to discuss True Mix-Up, just let it go.
Why do you keep using another kinds of stuff to keep argue with me and trying to eliminate the existence of True Mix-Up?
If someone can handle pressure well and break it like in training mode, what should you do with your 3B_Throw?
I think I'm the only bad guy here. If you like to share, there are more good people here that is worth for you to share. I'm not important. I'm just a honest straightforward badass.Ive stated my evidence already, and if thats not enough to convince you there's nothing i can do. I wanted to give you post A+G mixups, 66B+K mixups, 33B_GS B ground mixups etc before Vincent jumped down my throat. Now i guess ill keep them to myself.
Btw i have set ups which use 4A+B as an unescapable whiff punish against X and Maxi heh.
I'm rude, but I'm saying the truth.You started acting like a dick (bringing up that 4A+B mixup [LOLwut?]), like Im an idiot who does not know what hes talking about.
And I did not post anything insulting in your forums, once again I was just trying to help you.
I was just making a case against that combo in preference of the mixup i stated above. Then you shat all over the entire mix-up in general despite evidence pointing to the contrary. Just because you don't use it, does not mean it does not work.
Its been working for me and other people for a long ass time now. Only you seem to be having trouble understanding the concept of this mix-up. You quoting one section of the argument tells me much about you and your mindset. The argument has progressed far beyond that point now btw, in case you have not realised.
I think I'm the only bad guy here. If you like to share, there are more good people here that is worth for you to share. I'm not important. I'm just a honest straightforward badass.
I'm rude, but I'm saying the truth.
I did not post anything insulting you in our forums too. What did you want from me or others' feedback? I just thought you probably post a Nightmare stuff to a wrong forum.
How do you know I never use this mix-up?
No... My theory is "learning and building from the beginning and basic". I don't start building stuff from the 50th floor. If I don't even know what is a True Mix-Up and what is not, when I meet someone can break my 3B_Throw, I will be screwed.
IMO, use 3B_Throw when you need it and your opponent doesn't know how to deal with it. That is my point. And I believe that is your point too.
I think you can use it on Post-GI.so I picked up nightmare like 2 weeks ago......I really liking him
IDK if you guys know this but A+K rings out
as for play style... I just throw
Time to claim some credit. =)so which is better post 33B6?
BT B+K or GS B
which gives better wakes which gives better damage?
I think you can use it on Post-GI.
A+K is for right RO.
iagA is for left RO.
I think Tiamat posted that first.
Time to claim some credit. =)
I prefer BTB+K, but sometimes it depends on situation.
33B6->GSB_DelayGSB-> any moves.
33B6->BTB+K-> Two benefits: GSKK can pick up roll! And 66B forced guard against to tech-roll.
Tech trap:
33B6->TurningBack->33B (specific timing) (Trap all tech-rolls of left legs in front position characters.)
360 degree RO's mix-ups:
33B->GSKK - Guaranteed a forward RO.
33B6(far)->6K_GSKK_GSA+B(far)_blah..blah blah............ - Guaranteed a forward RO.
33B6 ->TurningBack->GSKK - Against to idle only. Back side RO.
33B6 ->TurningBack->Delay 3B (specific timing) - Trap for all tech-rolls for most of characters. Back side RO.
33B6 ->"25_85"->3B (specfic timing) - Against to Tech-rolls and change the RO direction. Side RO.
33B6 ->TurningBack->ReleaseG(JF)->1A(JF) - Yea, at least 2 Just frame. Trap for all tech-rolls of all characters. (Not recommend because extremely hard, but it is guaranteed everythings for sure if you really hit those JFs.)
I can't remember that much. I will edit it to be better format later for reference.
Engared/Silent: Discussion is good but try to be a bit more civil.
Silent: That 4A+B/1[a] mixup comment was uncalled for. That was a pretty big exaggeration on your part. Even if 3B/throw is a bad mixup (in your opinion) that doesn't mean it's as bad as 4A+B/1[a]. The frame advantage you would need to apply 4A+B/1[a] is not going to be as easy to come by as the frame advantage needed to apply 3B/throw. You surely know that those are not even close to being equivalent mixups.
Engared: It sounds like there's more to this than I know from just skimming your posts on the last 2 pages (I have no idea what's the deal with Vincent for example) but asking if all Soul Canada players are dickheads is pretty rude.
In my opinion, 3B/throw is not a good mixup if you're using it in a static situations, but otherwise it can be effective. I mean, if you are trying to do the moves as fast as possible at a specific frame advantage, the opponent can learn to flinch duck the grab attempt and block the 3B because the speed is too different. However, if used in other (non static) situations, or if you use something else to cover this problem, it can be effective.