So Maxi's SCIV BB totally stinks: okay, agreed.
If SCV sticks to his SCIV BB >:( I think Namco should have it either with a quicker guard recovery alone or a BB--> to a gaurd--> to guarding a punishing AA or BB or (whatever)--> to his LO shift after guarding.
SO your pretty much sayin IF they put his SC4 BB in SC5 they should compensate for his Sucky BB with:
= Quicker guard recovery & Faster PSL transition.
This wont make the move any better, their still just pointless BB taps that go into forced Stance [
LO stance] that you have to guard recover from.
-For SC4 BBs to be any good, BBs intoBK would that to be NC on Ch. 4-hit combo.
-Or For SC4 BBs to be any good, it should put u in [
RO Stance] instead. Tappable BBs into Gi-Bait.:)
Good BBs should either poke and be safe; or, create forced movement on blocking opponent. I want threating SC3 BBs "namco can Nerf the damage it they want', i just want the 2nd B input to stun or create forced movement on block.
@hwang24.
i wouldnt mind if both types of BBs where in the game. [I would love more moves in his movelist]
For the BBs, ButtonCommand wise:
SC5


should be SC3


SC5
[
] should be SC4


. Input a single

for the 1st hit and hold for the 2nd hit to come out.
Im not of fan of
[
] invites masher and itll stress out Noobs/i mean rookies because SC5 is supposed to be Newbie friendly:)
My Most Requested Moves for SC5:
SC2


+

.
Sc2:

+

8-WayWalk.
SC4: BL

should be SC5:


. :) Nuts:)