Handelskogge
[08] Mercenary
I don't think anyone can yell you the timing for it, it's just a feeling. Sorry if this didn't make sense.
nah, i think i see now that you have to just frame both hits instead of just the second.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I don't think anyone can yell you the timing for it, it's just a feeling. Sorry if this didn't make sense.
nah, i think i see now that you have to just frame both hits instead of just the second.
SCIV it was a tech trap? Lol, I think.I can't seem to find a real use for the B+K series of combos either, maybe out of Guard Crushes but that's about it. It'd be awesome if there was a move you could actually hit confirm with.
Hey everyone I haven't played SC in forever but this game has reinvigorated me. Here's a combo I'm having fun with opening with the horizontal slash from his jump move and i haven't seen up yet. It also can work well against some characters as a semi-frame trap if they block the jumping A. Happy lab time everyone!
(forgive my notation its been awhile)
8A+B A , BT B(Just)B , bA (or end with twister)
93 Damage
Or sexier version with 2 jumps and a brave edge:
8A+B A, BT B(Just)B, 2A(BE), 8A+B B, 2143 aB
114 Damage
Edit: Forgot damage sorry. :)
Yea I started to test this out against more characters and it was hard to hit. It feels like a "link" of sorts between the jumping A and the back turn attack part. Sometimes I was managing to hit it near 10 times in a row though, so I'm unsure why it's "not guaranteed." I believe you, as I'm not big on SC tech but could you explain? It just feels like a classic street fighter link, where If I hit the BT B+K(Just)B too soon or too late it won't work, but if I hit it at just the right time I'm able to nail it multiple times.
Still figuring out the system, thanks.
EDIT: OK I've figured it out. The spin time on 8A+BA is char specific. Try stuff out on Xiba. 8A+BA , A works just fine, among other things, like the combo listed previously. I set all ukemi and All guards up, seems like he just spins longer than most when hit by that. I'll check other characters as well. Unless you can tech out of spins in this game? still seems super reaction heavy to shake the spin in an eight of a second...
I'm not comprehending this stuff, pulled an all nighter, why is 8a+ba so hard to pull off?