Can someone here read info on game disks?

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Oh, it's very easy actually. Just hold B for 1-2 seconds, let go, and hit A+B+K *exactly* as the spear hits to make the opponent fly basically infinitely far away.

Okay fine, it was just an awesome side effect of a mod.

...that'll teach me to read small character..here i was trying for several minutes...gah.. anyway i'm relieved its just you fooling around with mods :p

if you got some other funny stuff like that, i'll like to see those
 
Did you mod the game, or was that a random bug you encountered?

Here's the whole story. You'll probably laugh.

- Create 49 CaS's with all the same settings. Hilde in the archer's plate and nothing else (this loads the "topless" model)
- Create 1 CaS with the same settings, but without the archer's plate
- Write python script to search for bytes that appear different between the 49 CaS's with plate
- "Fiddle" with some 50 byte ranges that are different between Archer CaS and "blank" CaS
- Keep the order I changed all the different byte ranges in written on paper

So I did that for about 2 hours then got tired of fiddling and went to bed. Woke up the next day with a topless Hilde and stupidly attempted to put pants on her. The top half seems to have reset. I threw away the paper to tell what the last things I changed were.

I'm a winner.
 
...that'll teach me to read small character..here i was trying for several minutes...gah.. anyway i'm relieved its just you fooling around with mods :p

if you got some other funny stuff like that, i'll like to see those
I'm recording a bunch of stuff I'll upload as a montage video. I just had to upload that clip with Hilde right away as it's easily the most amazing thing I've made so far.

I managed to do another amazing thing with Hilde where the opponent literally flew straight up into the air and never reappeared but I haven't been able to do that move again.

Here's the whole story. You'll probably laugh.

- Create 49 CaS's with all the same settings. Hilde in the archer's plate and nothing else (this loads the "topless" model)
- Create 1 CaS with the same settings, but without the archer's plate
- Write python script to search for bytes that appear different between the 49 CaS's with plate
- "Fiddle" with some 50 byte ranges that are different between Archer CaS and "blank" CaS
- Keep the order I changed all the different byte ranges in written on paper

So I did that for about 2 hours then got tired of fiddling and went to bed. Woke up the next day with a topless Hilde and stupidly attempted to put pants on her. The top half seems to have reset. I threw away the paper to tell what the last things I changed were.

I'm a winner.
That's a lot of dedication for a nekkid Hilde. You must have found the parts of the savegame which stores the info about custom characters at least. Based on that info you should be able to map out data pretty well.
 
That's a lot of dedication for a nekkid Hilde. You must have found the parts of the savegame which stores the info about custom characters at least. Based on that info you should be able to map out data pretty well.

Ha! It didn't really take that long (hour and a half to two hours or so) and I was busy with something else. The save game data is pretty easy to get through. Find the first occurrence of a CaS name and then roughly 30K (29830 or something?) from there will be the next one. I just used dd to chop up the 50 CaS into 30K character files. Well, I'm guessing they are character files, anyway. For all I know, I'm also getting w/l records or something.

The most tedious thing is loading up each CaS to see what (if anything?) happened. I'm going to guess I did something really weird to the Archer plate for the CaS to behave the way it did. Maybe I did something to cause it not to load correctly and that's why it wasn't consistent and ended up resetting during an edit......

I'll have to redo the whole thing and see what happens.
 
so this can be done on a ps3 or you need a modded xbox 360?

Which one?

My method is probably usable on PS3. The container files for PS3 and Xbox are slightly different, but the values I was changing weren't packed in any way.... it seems.
 
Ha! It didn't really take that long (hour and a half to two hours or so) and I was busy with something else. The save game data is pretty easy to get through. Find the first occurrence of a CaS name and then roughly 30K (29830 or something?) from there will be the next one. I just used dd to chop up the 50 CaS into 30K character files. Well, I'm guessing they are character files, anyway. For all I know, I'm also getting w/l records or something.

The most tedious thing is loading up each CaS to see what (if anything?) happened. I'm going to guess I did something really weird to the Archer plate for the CaS to behave the way it did. Maybe I did something to cause it not to load correctly and that's why it wasn't consistent and ended up resetting during an edit......

I'll have to redo the whole thing and see what happens.
Have you tried to make a character, make a backup, then change one single thing with that character to try to find its value? If nekkid Hilde is what you want, finding the value for undergarments should be enough I think.
 
so you are simply modding the savegame.dat and then uploading it back to the ps3 or xbox? i tried looking at the .dat file and it looked encoded in Chinese to me. lol
 
Have you tried to make a character, make a backup, then change one single thing with that character to try to find its value? If nekkid Hilde is what you want, finding the value for undergarments should be enough I think.

There are large blocks of varying data even between two CaS's that are copies. No idea what all that crap is, but that was the reason for the 50 CaS saves to find the data for the undies. And for the record, I'm not really only going for Nekkid Hilde. :P I could always order Doujins for that. :P

so you are simply modding the savegame.dat and then uploading it back to the ps3 or xbox?

Pretty much.
 
There are large blocks of varying data even between two CaS's that are copies. No idea what all that crap is, but that was the reason for the 50 CaS saves to find the data for the undies. And for the record, I'm not really only going for Nekkid Hilde. :P I could always order Doujins for that. :P
There's doujins with Hilde!?

If you check my posts over at xentax I've posted a list of models, it's far from complete but I imagine the order they're listed there is the same order as they're listed in all data files. So that way you could test specific equipment and find a value which was changed with a specific amount (ie, undergarments value should change only with 1 from unitard to sleeveless unitard).

Although, if the blocks of data are entirely different even with identical characters, then I don't really know.
 
There better be doujins with Hilde. Although good ol' *booru is lacking in material....

The varying blocks of data are all different between CaS that are even copies of each other (never edited, only copied). No idea what that mess is. That was the reason the python script was necessary to say "X data always changes, ignore that."

The data that was different between the archer plate CaS and the undies CaS didn't seem to be any of the values you have on Xentax (converted to r16, of course). I'll dig around some time this weekend or if I get some time at work and let you know for sure.
 
I've improved my tool for extracting textures from the game and thanks to that I've been able to find the most amazing texture of all time. I'm sure you'll agree this is quite amazing artwork.

00538_o184240-20.png
 
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