So watching Sosuhe's godlike ZWEI sort of encouraged me.
Here are some hot brand new, wicked finds by yours truly
As some of you know, when you end combos with 1B you get quite an interesting situation, where 1B]K will trap all rolls for good damage. You can charge the EIN here as long as you want
So
1B]K hit all rolls, combo/techtrap with 1A (64) and wakeup
Once they get up however
3A, EIN, 6K, CE, B+K, 4A+B = 156 I think they can escape by back tech =(
3A, EIN, CE etc = 131
3A, EIN, 3A*, B] = 110
3A, EIN, 66BA = 91
Maybe there are better combos though
You can reach them with throw right away here so
A+G, EIN,6K, CE etc = 156 I think they can escape by back tech =(
A+G, EIN, 4B*, 66A+B = 92 dmg
A+G, EIN, A+B = 76 dmg
B-throw will not work though well T_T
Another quite an interesting thing in this particular setup is that should they not block the EIN hit and you dash. There is a timing where both throws become a backthrow, not practical but fun.
Ending combos with 66A+B] is also very nice, since Partial hold of ZWEI is a TECH TRAP ALL. Once they fear to tech
there are obviously many opportunities, but some of them are
- slightly more delayed 66A+B] into 1A will be guaranteed against rolls + grants wake up.
- even more delayed 66A+B] into 1A will be a tech trap, but blockable )
- delay into 44B will hit roll back and right and give ground stun
- I think there is more stuff to find. Possiblities seem interesting)))
- Also I noticed here, that 1A animation is hidden behind EIN so you can possibly use it to mix up with something slow and damaging.