IMPORTANT: SCV Bug/Glitches Collection

I have some repeated footage of this during p-mode, not sure if it counts as bug/glitch, but if you sidewalk patroklos' 6BBB string before the 2nd hit, with dampierre'e A+B, some of the time you will weapon clash with him whilst he (pat) is still BT'd...

AZ
 
Check this out
The Air-GI is not a glitch... that is how ALL GIs work now with anti-air. When the opponent hits the ground, they take GROUND SPLAT damage that is equivalent to the amount of damage they would have done to you if took the hit.
 
Check this out
Mitsurugi's 4A also has this problem sometimes (I believe it's even steppable to one side point-blank). Among other moves in the game...

The simple answer is that you should be using shorter moves to catch step at that range, but... consistent hitboxes would be nice, I suppose...
 
Mitsurugi's 4A also has this problem sometimes (I believe it's even steppable to one side point-blank). Among other moves in the game...

The simple answer is that you should be using shorter moves to catch step at that range, but... consistent hitboxes would be nice, I suppose...
The reason to use that move (Sieg 66A) I think is to aGI horizontals at disadvantage since it's aGI frames are very close to start up. If I'm wrong someone please correct me. I need all the advice I can get.
 
Can someone explain the Mitsu 236B Hold glitch to me? Cause i really dont get it.
Basically its done immediately after a 3B/33B (3B is easier to do) and buffered into 236(B) promptly. Then immediately press G, then A+B+K to trigger the move.

It tricks the game into believing that you did a brave edge version of 236B, but no. Instead, the damage done is much greater, at the speed of a 236B BE, without using any meter. A 3B, 236BH glitch, with 1B follow up can deal 94 damage.
 
Some whiffing issue with Ivy (no video sorry):

VS Patroklos 236:B, Ivy's 6B and Ivy's 9B whiff.

VS all Character, FC 1[ B ]B one step forward kB create the stomp bug that already exists in SoulCalibur4.
Ivy stomp nothing and opponent is free to move.
This whiff happens in other situation but this is one situation easy te recreate to check the bug.
 
I can't record right now, maybe next weekend. That voldo Step G definitely needs to go.

Leixias 6BA (attack throw) whiffs in all combos (e.g. after CH 1A or 44[A]) against BS Voldo.
This moves is really awkward against some characters. After 6BA (attack throw) you either do 6KK or another 6BA (cause some characters can block 6KK). But against Raphael and Ivy either move whiffs/gets blocked although it should hit. Against Asta and Hilde 6BA (attack throw) combos into another 6B, but 6BA whiffs. I hate those random character specific combos.
 
ill be persistent with this one

here you can see Viola's 44A(BE) not coming out, yet burning meter. It happens quite often
 
Okay I sent the Viola 44A bug and Yoshimitsu B-cancel bug (in case you didnt know here it is:

I also tried to describe Voldo BS step issues in text.
Overall, I find it sad, that community as large cannot provide videos. It seems most people are still more comfortable sitting at home and whining their ass off. When it comes do doing even a small effort, everybody is suddenly busy.
 
Yoshimitsu B cancel is a bug? I didn't think so. Everyone can shuffle guard that way, except his is really good.

Overall, I find it sad, that community as large cannot provide videos. It seems most people are still more comfortable sitting at home and whining their ass off. When it comes do doing even a small effort, everybody is suddenly busy.

Can't you guys on the Playstation easily upload replays right from a thumbie/hdd? I remember someone telling me that you could copy those really easily and upload them (just like the screenshots). Xbox 360.... I don't know how to do it with that.
 
Yoshimitsu B cancel is a bug? I didn't think so. Everyone can shuffle guard that way, except his is really good.

The thing is, your supposed to be vulnerable after stepping, and Yoshi's B cancel allows him to recover faster than other character's. Its something that goes against the design of the system mechanics.
 
The thing is, your supposed to be vulnerable after stepping, and Yoshi's B cancel allows him to recover faster than other character's. Its something that goes against the design of the system mechanics.

I follow, and I don't really want to argue about this, but I don't agree that this is a significant "thing." I guess if they were to fix it by increasing the recovery into guard from B, but neutralizing the option entirely by 100% committing the player to a lengthy backstep would be kind of weird. Many other characters have similar tech although, as the video demonstrates, not quite as good as Yoshimitsu's bGbGbG shuffle.

For something kind of character specific like this, should Yoshimitsu's RCCs also be lumped in the bug category?

An easy example is FC 3K ~ 3B. There's probably a video out there of this, but here are steps to recreate:
The opponent should be doing a standing guard and attempt to ukemi or standing guard immediately after knockdown.
Yoshimitsu should FC 3K ~ 3B as fast as possible - the opponent should be able to guard this 100% of the time.
Perform the same test, but instead use FC 3K ~ 8 ~ 3B. FC 3K should now combo into 3B. This works 100% of the time once you understand the timing for the 8.

This is the least damaging example.....
 
All characters can RCC. Many characters have RCC specific combos. Its not particular to just Yoshimitsu, and not a bug.
Regarding B cancel, I dont think its a bug either, at least not an unintentional one. The back-step from it is not as strong as normal back-step so not really a completely broken mechanic. But I guess If it causes people distress they should ask to remove the back stepping properties of it instead committing the player to a backstep with no possible guard.

Belial I really think its much much harder to jG the third hit of Xiba's 6BK BE if you are left with your back-turned after jG'ing the second hit. I might be wrong though.
 
For something kind of character specific like this, should Yoshimitsu's RCCs also be lumped in the bug category?
It's not a character specific. That's how RCC works in the series for all characters, for all 1_2_3 moves after FC state.

ok, it was just told
 
All characters can RCC. Many characters have RCC specific combos. Its not particular to just Yoshimitsu, and not a bug.
Regarding B cancel, I dont think its a bug either, at least not an unintentional one.

Absolutely agree on all of the above. I didn't mean to suggest that it was Yoshimitsu specific, but it looks like that's nearly exactly what I wrote - sounded better in my head. I meant that FC 3K/iMCF/etc RCCs were specific to Yoshimitsu. Thanks for clearing that up, Senzait.
 
Just upload these, hope I am not too late:

Some whiffing issue with Ivy (no video sorry):


VS Patroklos 236:B, Ivy's 6B and Ivy's 9B whiff.

VS all Character, FC 1[ B ]B one step forward kB create the stomp bug that already exists in SoulCalibur4.
Ivy stomp nothing and opponent is free to move.
This whiff happens in other situation but this is one situation easy te recreate to check the bug.

These were the one Malek was taking about. I could not recreate the 2363B? vs Ivy 9B one

Ivy Stomp Glitch


Ivy vs Alpha Patroklos Glitches
Ivy 6B whiffs vs Alpha 2363B
Ivy 6B whiffs vs Alpha 2143:B
Ivy 9B cannot punish a whiff ALpha 2143a:B


Tira Camera Glitch
Tira CE whiff mid through and the opponent does their CE


Voldo Back Turned Glithces
When Voldo is Back Turned there are Glitches he can exploit
Step G
Back Dash G
He cannot GI Lows
Can duck certain CEs
 
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