Official Soulcalibur V 1.03 Patch Notes!

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The last patch, was just under a month ago and it already looks like we're getting another one this week! From talking with Namco Bandai, I was under the impression that the 1.02 patch added a few "network bugs" into the mix, and since Project Soul spent so much time bringing us the best online netcode ever, they were naturally upset about this.

Well it seems, in addition to fixing the new network issues, Namco has also included a list of various other fixes and balance changes. Be warned though, the patch notes I have been supplied with were completely in Japanese; so I'm doing my best to translate them.

Battle System Adjustments
  • 特定のタイミングでヴィオラ、ツヴァイの攻撃が相手からのダメージを無効化できていた現象について対処しました。
  • Attack phenomenon was addressed where Viola and Z.W.E.I. could reset the damage scaler.
Algol
  • 66A+B: 2段目の空中ヒット時に相手に与える効果を変更し、浮かせ状態の高さを低くしました。
  • :6::6::A+B: - Reduced the height of the launch state on the second hit.
Astaroth
  • 236236A+B+K(アギュル・セステムス): 前回の修正に加え、特殊なしゃがみ操作によっても回避される現象について対処しました。
  • :2::3::6::A+B+K: - Fixed a glitch where the opponent could 1-frame duck the command throw in certain states (such as back-turn)
Ivy
  • 236236A+B+K(流転せよ、奇なる運命): 前回の修正に加え、特殊なしゃがみ操作によっても回避される現象について対処しました。
  • :2::3::6::A+B+K: - Fixed a glitch where the opponent could 1-frame duck the command throw in certain states (such as back-turn)
Leixia
  • クリティカルエッジ: 技自体の硬直時間を増やしました。
  • :2::3::6::A+B+K: - Reduced the hit stun time on Leixia's critical edge so that she can no longer combo from it. (This probably prevents here from doing a critical edge into critical edge)
Mitsurugi
  • 236B(差踏岩戸割): 特定の条件で、通常の236Bと同等の攻撃発生で出せた現象について対処しました。
  • :2::3::6::B: - Glitch fixed... although I have no idea what that was.
Viola
  • オーブ設置時6B+K: ガード時に相手に与える効果を変更し、強制立ち状態にならないようにしました。
  • :6::B+K: - Changed the affect of a guarding opponent so that they are no longer forced to a standing position out of crouch.
  • クリティカルエッジ: ガード時に相手に与える効果を変更し、強制立ち状態にならないようにしました。
  • :2::3::6::A+B+K: - Changed the affect of a guarding opponent so that they are no longer forced to a standing position out of crouch.
Z.W.E.I.
  • 66A+B: 技自体の硬直時間を増やしました。
  • :6::6::A+B: - Recovery time of the move has been increased. Reduced the length of block stun for the opponent.
 
Jason Axelrod

Jason Axelrod

Owner and Operator of 8WAYRUN
lol @ all the crying on here..
honestly, they're fixing crap that shouldn't exist. Any why on earth would you kill 2 bars anyway? Grant it, i'm not too sure what PS is wanting ZWEI to play as...but personally he should be like + on alot of his moves since he has nothing else going for him anyway. And also maybe better guard damage game as well. Then he'd be able to compete. Lexia is fine the way she is (minus the whole 1K doesn't trip anymore...that was a little uncessary)

EITHER WAY, all of you need to quit. Seriously, it's getting old and it's sad that other communities who are btw TRYING to come into this game take this patch better than our own community. Man-up or quit, it's that simple.
 
Everyone tweet to Daishi to demand the patch be removed or something? This was totally unnecessary, especially after we just had a major patch less than a month ago.
 
Everyone tweet to Daishi to demand the patch be removed or something? This was totally unnecessary, especially after we just had a major patch less than a month ago.

So in other words, you want ALGOL and MITSURUGI BUFFED MOAR?

They nerfed their damage (indirectly) and you are asking for them to get it back? lolololol
 
Everyone has the right to field their opinion, especially when something is complete and utter bullshit. Woop, nerfin' Lexia's best combo again. Let's next make her super unsafe and just demote her to rock status.
 
Still can't figure out why people seem to think that PS is trying to intentionally ruin the game or something with these patches.

OBVIOUSLY they're not trying to, and they know the ins and outs of the system and battle mechanics better than anyone. I always have full faith in PS with these patches.
 
Shout outs to Namco for making sure Leixia's CE can't combo into itself, but no mention of fixing Hilde's C2B comboing into itself.

Full faith indeed!
Cause you still can. I tested it at lunch time.
Not only can you still combo into itself, but it seems like B+K airthrow is also easier to do now. That and 170 damage before BE usage. What up NamDai?
 
I hope this is the last "balance" patch we will be getting, its just better to stop before theres 5 viable characters. Im just scared of the PS balance guy after five bottles of sake going on his nerfing spree on the overpowered powerhouses like Zwei and Raphael again.
 
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