Dansibabsi
[08] Mercenary
If by scrub you mean: Super Creative Ruben, then yes you are a scrub. Or was it rubin ? lol only heard ur name never read it.No really I am a scrub that won by Luck
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If by scrub you mean: Super Creative Ruben, then yes you are a scrub. Or was it rubin ? lol only heard ur name never read it.No really I am a scrub that won by Luck
Keev went back to Nightmare last he was seen. Wrecked some aPat in an online FT10.
lol, ok manIt's Ruben and no I am a scrub D:< nothing more I am not near as good as OmegaDR or Keev im like at the bottom as one of the worst NM players I really did just get lucky >_<
Right side throw oki analysis
Right side throw gives 65 damage and puts opponent in an untechable face down feet toward state, one of the two technically backturned downed states. Afterwards,
These can't be interrupted on wakeup except by αPat CE, Cervantes CE, and faster mid aGIs such as the Greeks' A+Bs, Cervantes B+K, and Algol's shoryuken.
- 66B catches front, back, and left rolls. Loses to Leixia's WR B but beats crybaby.
- 44B catches front, back, and left rolls. Loses to Leixia's crybaby but beats WR B/WR B BE.
- GS B catches front, back, and right rolls. Loses to Leixia's WR B but beats crybaby.
- 8B catches front, back, and right rolls.
- GS K BE catches front, back, and right rolls.
The most important thing to take from this is that if the opponent is doing anything but standing up and guarding, you get a free 3(B). Otherwise, throw them or 66B. Right side throw doesn't give quite as good of oki as A+G, but it does a fuckload of damage and is a 50/50 break.
- iFC A+G_B+G will catch all forms of rolls but will only result in an empty "I need more!" animation with no pickup due to the opponent's BT downed state.
- 1K is a force block that cannot be rolled to any direction or interrupted.
- 3B*3(B) is a force block that cannot be rolled to any direction or interrupted.
- 2B is an almost force block -- the only escape is rolling to the right.
So much for nerfed throw game.
Question though Partisan, how did you find that video? The youtube channel has it unlisted and such.
Yeah i had to set B+K to a trigger button aswell in order to double tap without input errors. Im having a little trouble with the timing tho, I can only get it about 50% of the time :(I played around with the GS-NSS cancel and it isn't too bad once you get the hang of it. Though I personally needed to map a separate button for the B+K input and double tap it. See what works for you.
It definitely makes 33B6 more useful since it becomes a safeish whiff punisher.
Some more tests provided this info:
- 33B6 B+K cancel = -8 or -9 (couldn't find a move to test this number)
- 66K6 B+K cancel = -13
- 1A6 B+K cancel = -20 or -21
- 1[A]6 B+K cancel = still pointless as far as my testing went
- 66A6 B+K cancel = -8 or -9 (same case as above)
Any moves slower than the speeds above were able to be blocked when performing the cancel correctly.