Pyrrha Ω Gameplay Discussion / Q&A

is there any equivalent of pyrrha's 6B+K for oprah? oprah has some of pyrrha's good tools, but she doesn't have the 6B+K... that move has so much range and so safe
 
6k is probably the closest thing you'll get to pyrrha's 6b+k for a decent range poke. Not as good of range, but more reward if you catch someone on CH. If you're good at getting DNS B out quick you could try to use it like that, but it is somewhat punishable on block and much worse on whiff.
 
What works best as a follow up to a standard NS B4 punish? The knockdown is techable, unlike DNS B4.

I find myself losing rather frequently when I try to apply pressure after I land NS B4 on a skilled player. Scrubs can be 66B'd all day, but I want something more solid.

I know it all comes down to responding to how they wake up, but I'm curious as to what moves cover the greatest number of options here.

My biggest concerns are Backwards Tech and no-tech side rolls. Some opponents tech back immediately, then Counter hit me before I can apply pressure. Those that roll sideways often catch me whiffing attacks like 1B, 66B, or 1K.

Side tech is easy enough to punish with a 50/50 Throw/Mid mixup, and back roll/no roll fall victim to 66B. No-tech standing block is an easy run up, Throw/Mid mixup.

If I read a back tech into wakeup attack, I'll typically run up, block, then proceed with the frame advantage. The trouble with this is that I'm acting defensively when I'm the one who should be rushing them down. If they pick up on this, they get to back tech then escape for free, resetting all my pressure.

Halp!
 
2K or 1B while they are grounded if it hits follow up with 66B or 4B depending on how you expect them to wake up. 66B will will catch back roll and won't miss if they tech any direction and 4B won't catch back tech or rolls, but will give you pressure on 5G or side techs.

Sometimes you can 9G if you predict a side tech and get a swag BT mix-up.

Feel free to run at them on wake up too.
 
does the 4 on NS/DNS B not work on back-turned enemies? bc i was practicing NS B:4 combos but after [4A]A i couldnt land a single 4.
 
does the 4 on NS/DNS B not work on back-turned enemies? bc i was practicing NS B:4 combos but after [4A]A i couldnt land a single 4.

That is correct. When you perform a 4[A]A on face-turned opponent, the double hit of this natural combo made the opponent's side turned on the back.

The way you can have access to the AT :4 is when 4[A]A hits the opponent on his right until his back.

But I think the 4[A]A DNS B:4 on face works against characters with large hitbox. ( Astaroth, Nightmare..)
 
after getting accustomed to omega i have to say i'm really enjoying her. she lets me take advantage of my character knowledge more than my other characters coupled with the ability to punish super hard. finally got some new speakers, so i'm gonna head over to her soulcast.
 
Can someone explain why the second hit of CH 4[A] A sometimes gets blocked when I use it after a guard break such as 4B or 6K? It's happened to me twice today, and it cost me a match.

I was attempting 4[A] A, 6BB, CE. Instead of killing them and taking the 3rd round, I was blocked and punished hard.
 
Can someone explain why the second hit of CH 4[A] A sometimes gets blocked when I use it after a guard break such as 4B or 6K? It's happened to me twice today, and it cost me a match.

I was attempting 4[A] A, 6BB, CE. Instead of killing them and taking the 3rd round, I was blocked and punished hard.
Sounds like you're letting go of 4[A] too early. 4AB will combo on CH regardless of the amount of charging, but 4[A]A will only work when the first hit is fully charged.

Careful not to "over-charge" else you'll get 4[A] followed by a single A.
 
Neat trick:

After -2 moves like 2K, 1K, WR K(blocked), and other moves with similar frame advantage, use 236 236 236 236 B:4 to auto-time a DNS B that goes under AA's and throws.

Using the 4 QCF's keeps you crouched the whole time, letting you go under all highs and some mids.

The timing works out perfectly to keep you crouched under both hits of AA then strike before the opponent recovers. If they don't attack at all, you're not committed to striking, and a no-input delay leaves you in regular FC with access to WR moves.
 
Can anyone help explain the combo 2AB, DNS B
Cause I can only pull of NS B.
Can you some how do a preparation input or do you just need to be quick?
 
Can anyone help explain the combo 2AB, DNS B
Cause I can only pull of NS B.
Can you some how do a preparation input or do you just need to be quick?

It sounds like you're thinking of Counter hit 4AB, DNS B.

The input for DNS B has to be performed quickly, but it has to be delayed. Wait until after Pyrrha has started retracting her shield after the second hit before even starting the DNS B input.

You're getting NS B because you're doing it so soon that by the time she's recovered from the B in 4AB, only the second quarter circle is still stored in the input buffer.

Hope this helps.
 
It sounds like you're thinking of Counter hit 4AB, DNS B.

The input for DNS B has to be performed quickly, but it has to be delayed. Wait until after Pyrrha has started retracting her shield after the second hit before even starting the DNS B input.

You're getting NS B because you're doing it so soon that by the time she's recovered from the B in 4AB, only the second quarter circle is still stored in the input buffer.

Hope this helps.
I talked to you before in a PM about Leixa. Lol. Aside from that...
That is the exact combo I am thinking of. I will definitely have to try that out, cause the only other way that I was to pull it off, was doing 236 236 on the control stick, but not the D-Pad.
Could you also explain how 236B:4 works?
I can never get it, and the rare occurrence that I do get it, it's a JF.
 
Discovered some pretty useful anti-Ivy tech. It turns out that at certain ranges you can avoid Ivy's CE and launch punish her even if you weren't ducking (similar to the tech Party Wolf discovered for Xiba).

Basically you just input 66K during her CE's startup animation.


Note that this has some range dependency so it won't work at point-blank range, but it should save your ass if she uses her CE after blocking any poke with a small amount of pushback or after setups that leave her at a small distance away from you. Here's a video to show you just a small handful of situations in which you can expect the glitch to work:



I added music to compensate for the awful quality :P
 
Discovered some pretty useful anti-Ivy tech. It turns out that at certain ranges you can avoid Ivy's CE and launch punish her even if you weren't ducking (similar to the tech Party Wolf discovered for Xiba).

Basically you just input 66K during her CE's startup animation.


Note that this has some range dependency so it won't work at point-blank range, but it should save your ass if she uses her CE after blocking any poke with a small amount of pushback or after setups that leave her at a small distance away from you. Here's a video to show you just a small handful of situations in which you can expect the glitch to work:



I added music to compensate for the awful quality :P

Do you think this tip can work against Astaroth's CE ?
 
Speaking of Astaroth, what's the best way to open up an Astaroth player? I know Asta is uncomfortable at close range but he isn't exactly helpless.

What are some good pokes/pressure attacks that can help me open up a person who has a strong defense? Are there any other good frame traps besides 4B?
 
Speaking of Astaroth, what's the best way to open up an Astaroth player? I know Asta is uncomfortable at close range but he isn't exactly helpless.

What are some good pokes/pressure attacks that can help me open up a person who has a strong defense? Are there any other good frame traps besides 4B?

WR K is -2 on block, 1K is -2 on hit, and FrC on hit.

I like to use 11A, WR K for pressure sometimes.

Frankly, I have trouble with Astaroth as well. His bullrush gives me headaches.
 
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