HydroJames
Shining Sea Dragon
I have a question: Is anyone under the authority to tell other people how a game should be experienced? I mean, if someone buys something for $60, they should be able to do whatever they want with it. That's one of the reasons why there was an outcry over the Xbox One original idea of restricted used sales: it should be up to the users to decide what to do with the game. What casuals do with the game shouldn't matter to anyone; what's worrying about it going to do? You don't need to be caring about what other people are doing.
In regards to CaS, I don't even think that's anything to be concerned about. Whether or not you see a work of art or an atrocious-looking piece of shit using Mitsu's style, when you fight it, you're in the mindset that you're fighting Mitsu. It does 1A, it does Mist, it does the goddamned tracking 4B, but it's still Mitsu's style and you're going to treat it as such. Even the "extra" styles of SC3, belonged to certain characters (so they're not that original anyway). Besides, the story modes already use CAS as NPCs. Why decide to cut it off and limit the world of the game to just the main cast? That;s not imaginative at all. If you see someone making something like a humanoid horse with a large dick online, all it really does is give you a reason to kill them faster. Just mow over that shit, overkill it if you hate it. Eventually, the user will get the message. If they do, one of two things happen: they take the game seriously or they quit.
The only issue that I have with CaS are hitboxes and damage increasing. I don't want to deal with whiffs (although I don't mind if the other player does it) or if some changes make creations take certain advantages. I both hate and appreciate the height changes: I like the idea of creations having varied heights like the main cast, but anyone who thinks they should take advantage of the damage feature by making a size 1 Mitsu CaS needs to jump off the Tower of Lost Souls and die.
In his review of SCV, Angry joe suggested using certain moves the craft your own playstyle. THAT is something I'd hope Project Soul would never take into consideration. I can handle bad creations, but don't let players create broken styles that are impossible to practice against.
DOA has 10+ outfits for each character, Tekken has customization, SoulCalibur has character creation. Why get rid of a special feature over something trivial?
...and btw, the series has been influenced by anime since the first game. While I don't appreciate the anime-ish decisions made in SCV, it shouldn't come off as a surprise. The developers are Japanese, afterall.
The extra damage for shorter CaS is to compensate for shorter reach... If that and some hit box issues bother you, then how do you think they can fix it?