Do fans care more about CAS than the original SC cast?

How much do you give for the original SC cast?

  • Little to no shit about the original cast; CAS FTW!

    Votes: 2 4.5%
  • As much as I do for CAS.

    Votes: 16 36.4%
  • Fuck dat CAS BS; Legite original cast FTW!

    Votes: 26 59.1%

  • Total voters
    44
I have a question: Is anyone under the authority to tell other people how a game should be experienced? I mean, if someone buys something for $60, they should be able to do whatever they want with it. That's one of the reasons why there was an outcry over the Xbox One original idea of restricted used sales: it should be up to the users to decide what to do with the game. What casuals do with the game shouldn't matter to anyone; what's worrying about it going to do? You don't need to be caring about what other people are doing.

In regards to CaS, I don't even think that's anything to be concerned about. Whether or not you see a work of art or an atrocious-looking piece of shit using Mitsu's style, when you fight it, you're in the mindset that you're fighting Mitsu. It does 1A, it does Mist, it does the goddamned tracking 4B, but it's still Mitsu's style and you're going to treat it as such. Even the "extra" styles of SC3, belonged to certain characters (so they're not that original anyway). Besides, the story modes already use CAS as NPCs. Why decide to cut it off and limit the world of the game to just the main cast? That;s not imaginative at all. If you see someone making something like a humanoid horse with a large dick online, all it really does is give you a reason to kill them faster. Just mow over that shit, overkill it if you hate it. Eventually, the user will get the message. If they do, one of two things happen: they take the game seriously or they quit.

The only issue that I have with CaS are hitboxes and damage increasing. I don't want to deal with whiffs (although I don't mind if the other player does it) or if some changes make creations take certain advantages. I both hate and appreciate the height changes: I like the idea of creations having varied heights like the main cast, but anyone who thinks they should take advantage of the damage feature by making a size 1 Mitsu CaS needs to jump off the Tower of Lost Souls and die.

In his review of SCV, Angry joe suggested using certain moves the craft your own playstyle. THAT is something I'd hope Project Soul would never take into consideration. I can handle bad creations, but don't let players create broken styles that are impossible to practice against.

DOA has 10+ outfits for each character, Tekken has customization, SoulCalibur has character creation. Why get rid of a special feature over something trivial?

...and btw, the series has been influenced by anime since the first game. While I don't appreciate the anime-ish decisions made in SCV, it shouldn't come off as a surprise. The developers are Japanese, afterall.

The extra damage for shorter CaS is to compensate for shorter reach... If that and some hit box issues bother you, then how do you think they can fix it?
 
Namco did build a loyal fanbase: 8wayrun.com (Who cares about anyone else)
If Namco wants to pander to people outside of the legit fanbase then that is a separate issue. I just think that as long as they don't rush and release a game again and work on key things that we can all agree upon then it should be all good. Like random whiffing issues, general inconsistencies, clipping, outfit breaking, etc etc. Maybe someone should try to find an alternative to twitter to better convey ideas and concerns to Namco.
 
o.o Dude.... I love CAS. Best thing that ever happened to Soul Calibur. Them CAS modes... unbelievable in entertainment compared to regular modes. I said this before, I'll say it again. If CAS never existed, I would of only have 2 characters to play with. Asty & Tira! It used to be 3 but Seung Mina is no longer there for me to go to. It's boring when all I got is 2 characters. & hell no, I didn't wanna play as the other actual characters. They looked extremely uninteresting. When CAS came, look at me now. 52 characters! (Would of been more if I could go pass 50).

My styles?!? Nighty, Patty, Siegy, Raph, Rugi, Xiba, Leixia, Ivy, Pyrrah, Omega, Viola, & Elysium. Including Asty & Tira, that's 14 styles I get to play with. If the others were still here it would of been 20 (Mina, Talim, Cassy, Sophi, Zasa & Amy). I use CAS more then I use the actual characters. Do I use'em all? yeah.. Do I suck with most of them? Probably.. Did I have incredible fun with'em? I SURE FUCKIN DID! n.n
 
Namco did build a loyal fanbase: 8wayrun.com (Who cares about anyone else)

Morgan+Freeman+ends+an+argument.+This+is+purely+political+humor_a51837_4790087.jpg
 
I like the original cast. I like my CAS creations (yes, I'm biased.). Heck, I even like armor break (although, it would be nice to have the option to adjust what breaks). As long as the core game remains fun to play, I'm happy with the added customization content Soulcalibur and other 3D fighters have added in recent years.

That said, there are legitimate gameplay and organizational reasons to exclude CAS/customs from tournaments. It would be nice to have some sort of "competitive" mode option for online play, allowing only the regular cast in their default costumes. (Is there one? I've only played SCV offline.) It seems like a simple solution that would make everyone happy... though I'm sure some would still complain about it.
 
You know, for a game that was rushed out the door, CAS seems very wasteful.

Just think for a minute about the amount of resources and man-hours it took to do the entire CAS.

Now think for a minute about veteran characters that were dropped, or more single players modes, heck even a complete story mode would have been preferable to CAS.

See where I'm going with this? If they only had a limited amount of time and money to make this game, why not focus on the CORE gameplay functions?

Imagine if Zas, Mina, Yun, Cassandra, and Rock were in this game. That alone would make people FAR FAR happier than simply having CAS in the game.

In a perfect world we would have all that PLUS CAS, but it's all about priority, and IMO PS screwed that one up.

Now, how anyone can think CAS is a good thing is beyond me. You want to play dress up? Play Skyrim. You have way more customizable options there. Dress up has no place in SC. Few other FG's have it for very good reason.
 
It would be nice to have some sort of "competitive" mode option for online play, allowing only the regular cast in their default costumes. (Is there one? I've only played SCV offline.) It seems like a simple solution that would make everyone happy... though I'm sure some would still complain about it.

I remember myself before SCV ask for "no CaS" option for online
I remember people's jimmies rustled and wierdos claim it was some kind of nazi creativity-killing move

I said there was zero logic behind this statement
It will not kill creativity (fuck i've the biggest cas gallery of this site), just stop them to force theyr shit to the eyes of who want chose to see only SC official game characters in theyr SC game (like, you know, happen in ALL OTHER fight games)

Logic was solid, still they was mad

Allow them to create exactly as now, but just not able to force it in teh face of who don't want see it = freedom killer
Lol
 
I remember myself before SCV ask for "no CaS" option for online...

I remember that, and especially after some of the stuff I've seen come out of SCV CAS, I agree with you, Gatsu. For both aesthetic and gameplay reasons, I really hope such a mode exists in any new SC iteration.

damn-I-suck mentioned Skyrim, which got me to thinking... a nice, mod-friendly Soulcalibur PC! I'd throw money at that. Plus, it's a platform where my arcade sticks won't become incompatible in the immediate future. (stupid new console generation... grumble...)
 
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Y'know Gatsu, I respect what you say and all I'm trying to do is hold a conversation. You could do the same and give me a vailid reason as to why I am wrong or specify what is wrong with my post instead of posting lame Morgan Freeman pictures, also if you are going to insist on doing so use someone else, Morgan Freeman is overdone/done to death.

Anyway Namco is going to do what it wants to do, if they want to garner more fans through Creation mode and other fluff then that's what is going to happen, we should just go with the flow and adapt to the changes. If Namco sees it the way some of you guys do then obviously things will change. Maybe they are okay with fairweather fans. Money is what matters at the end of the day, like it or not.
 
I chose option A. I've always disliked the cast of Soulcalibur, though much less now than in previous games. In fact I dislike almost all fighting game characters, aesthetically at least. Rose from Street Fighter is the character that comes to mind that I don't hate.
That said, I feel selecting a style from an original cast strengthens a created character. Whoever is creating a style needs a character to relate it to in order to give it personality, and thus give CaS personality.
I've used character creators that give you total freedom and separation from the main cast, and I've used some that have no main cast, and in both situations the characters created seem completely generic and that's because that's exactly what they are. Generic move sets and animations with little detail designed to work with anything and as such are usually very basic, and that's fine, but I much prefer to be able to form a character around a fully realised style that gives personality to the way the character moves and plays.
As an example, Mortal Kombat Armageddon, in which you can select each individual attack for each individual combo, yet I have never been satisfied with even the simplest of characters I've made with it.
Every character has the same command list, every character has practically the same abilities, even if I restricted the projectiles and special attacks they could use, and every character has the same strategy and ultimately feels the same. The same applies for wrestling games too, although at least there you have weight classes which do at least a little to change what a character can do.
Champions Online is the only game I've seen this work for and even that really has a particular kind of character in mind with each powerset.

If I were to look at Soulcalibur V however, each character feels very varied, and that's due to details the designer had in mind for the original character. The way Viola moves, the way Patroklos stands, the way Pyrrha fights, Xiba's stupidity, the way Algol crosses his arms during 1K, the extra kick at the end of Nightmare's 66B... All things you don't really get without a style designed with a specific character in mind, and all things that can reinforce whatever you manage to create aesthetically.
It does have issues, such as styles being removed, but at the end of the day you end up with a much more interesting character.

Ah, you know when you're just writing to collect your thoughts? That's what this nonsense was.
So yeah, I care about the original cast, but only for the benefits they provide CaSs.
Soulcalibur's character creators have been the absolute best tool for creating characters, for me at least, and I would absolutely hate to see it go. Unlike creating in a vacuum, you can use these characters within something, and you kind of 'get to know them' over time and they develop based on how you interpret what the character does... and unlike other games, what you can create actually has some quality to it.

Thinking about it, as much as I want to like SC2HDO, I know I'm never going to have the attachment I've had to 3, 4 and 5 because my stamp isn't on it. I'll enjoy it for a while, and eventually I'll just run out of reasons to come back to it. CaS is pretty much the only reason this series is what it is to me.
 
Y'know Gatsu, I respect what you say and all I'm trying to do is hold a conversation. You could do the same and give me a vailid reason as to why I am wrong or specify what is wrong with my post instead of posting lame Morgan Freeman pictures

Watch it again, Morgan is not insulting you, is just waiting you realize by yourself the complete, absolute nonsense of that statement. He can wait, i can wait, take the time you need.
If you don't find the answer, the conversation can't go on.
Let's be clear as asshole it sound is not about being intelligent or not, is just about total lack of perspective
 
I would rather they just do away with CAS and focus on the actual characters, gameplay, balance, and the story.
What about people like me? If you threw away CAS, you'd lose a lot of people like me who buy the game. The sales would drop tremendously! (maybe) & people like me would frown upon SC permanently & probably trade the game in for points.

I do love & care about the original characters, but only because there weapon is up for use for my CAS. I don't necessarily play as them though (original char). You'd fuck me over as you would do to a lot of people if CAS was taken out of the game. Also, can somebody remind me why some people find CAS to be so harmful? While theres others like me who find it to be the most incredible fucking thing that has ever happened to the game.
 
I would like video evidence of any hit-box issues regarding CaS (like compare them to the original cast) so you can prove to me that you aren't imagining things.
 
I would like video evidence of any hit-box issues regarding CaS (like compare them to the original cast) so you can prove to me that you aren't imagining things.
i am curious about this as well. i expect some to be more obvious than others like the smallest size on asta or a giant viola.
 
I'm kinda in the midway point here. I do love gameplay aspect more then the CaS aspect. That's a fact. However it's nice to know that there's an option where players can sit down, relax and create fun and kooky characters. It's like downtime you know? I've gotten so used to CaS that I'd be a little upset if the took it away. Would it effect my descision to buy the game though? Nope, becase the fighting gameplay is the main the focus of SC.
 
Before CAS, there was just original characters. I didn't fall in love CAS first, I fell in love with the original characters that tickled my fancy. CAS allows me to dream and dress-up like any other CAS artist, but it can't beat original characters. Sometimes, I just pick the stock character and feel at ease. However most times, I make 1P/2P edits because I never like my CAS once the armor shatters like glass.

If they only fixed the hitbox issues, armor breaking issues, and etc, I might like CAS that much more. Ironically, I like how Tekken 6 focuses on the original cast yet is decent with customizing. If SCV did that, I'd be happy.......then again having CAS to replace that certain character you detest with something nicer is pretty nifty. Just my 2 cents.
 
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