Do fans care more about CAS than the original SC cast?

How much do you give for the original SC cast?

  • Little to no shit about the original cast; CAS FTW!

    Votes: 2 4.5%
  • As much as I do for CAS.

    Votes: 16 36.4%
  • Fuck dat CAS BS; Legite original cast FTW!

    Votes: 26 59.1%

  • Total voters
    44
If a game is ruined for you permanently because it doesn't have CAS, then that just means the gameplay is lacking in entertainment value and it's a clear sign the developers need to make the actual series main gameplay much better than it is now.

Honestly it comes down to preferences and opinions. I don't know what else to tell you.
It doesn't matter how perfect a fighting game's gameplay is, some people just aren't interested in fighting games (although a ludicrously in depth story might attract some people), some people are put off by complexity and competition.
I would never say that simply adding character creation would fix that, but I have friends who have never played fighting games before that I have managed to convince to play it, and keep playing it, and that would never be possible without creation giving them something to focus on beyond losing, and learning becoming slightly more subliminal rather than a conscious process, and giving them a more personal connection with the game and it's styles, and a reason to return to the game.

I was a little interested in fighting games when I was younger and SC2 was one of my first, but I never learnt anything, and I'm fairly certain I didn't even complete the single-player content. SC3 however, got me interested in learning the game because I wanted to spend more time with the characters I had made, that I had emotional investment in. CotS was the method of doing so, where online play wasn't available, giving me a story and structure in which to practice. I couldn't tell you how many times I've been through CotS and I was still terrible at the end of it. However, SC4 was an instant buy from that point and online taught me plenty, and character creation is what kept me attached to the series throughout.

I have owned pretty much every fighting game, except for any Guilty Gears, and in no other have I been able to stick with it for long enough to get as good as I am at Soulcalibur with it. El Fuerte is the only character I feel capable of using in SF4, but that's simply because he doesn't require as much understanding of Street Fighter's core mechanics to use. I hate him... I find his cooking shtick ridiculous... and as a result, I barely play it, and I don't improve. UMvC3 is the only game I've made any progress with, and I've even given up almost completely on that these days because even a tiny amount of cynicism manages to overrule any enjoyment I got from the game.

In short, CaS is what kept me interested in what is something that I would've just avoided to avoid any frustration. It gives people a good excuse to play the game beyond their initial losses, and therefore it is worth something even if you don't value it yourself.

I'm writing far too much about this... :/

Yikes...

Well, at least you're being honest.
I certainly am. What is there to hide?
 
Not really, CaS is useful to attract some sale and all, but I don't think if it was taken away the sales would drop so much. Yes, Soul Calibur is overlooked, not because is bad, but because you need have a brain to play this game, unlike half of the others in the market that if you know how to 236, alas you did master half of the cast. Also, remember one things, I do agree with @Robert_J_King , not in the 8Wayrun the only thing that matters, but in the "Soul Calibur, does have a solid fanbase." problem is Namco don't respect us, do you all remember, Soul Calibur is famous for being one of the most memorable games for Dream Cast, when there so few that people will actually remember.

Soul Calibur II is one of the most famous of the series, didn't had CaS.
If you ask me, 8Wayrun is actually a very narrow place to make a serious research about it.
Also, if you did drop this game because the lack of CaS, you are not a real fan.
 
Couple things.

There's a huge gap between the casual crowd and the competitive crowd. From what I see in most, if not all fighting games, nothing is being done to bridge that gap.

Which... which is insane to me. If we could combine these people together we might actually have e-sports numbers, meaning a step towards proper legitimacy, meaning more money for NBGI.



One of these things that could have been done is to implement a system to take your characters on the road. Stick the data on a flash drive and load it up on another console. Boom, CaS is tournament viable.

(This is how Tekken in the arcades works- and I am baffled that something like this doesn't exist for TTT2.)

Having players customize their characters is a strong expression of individuality (remember Keev's black Nightmare and RTD's One Piece Natsu?) and I think it should be embraced- but the current system encourages staying at home so what is the point of it all?


There are a couple of parts about CaS that don't look right aesthetically (armor break, parts clipping/not fitting right, etc.) and that's why I don't use it personally. CaS characters always seem to be "off" too (whether it's the actual model, or their voices, or what have you). CaS is really hard to make look good... I mean, compare to the original cast, who all look fantastic, then look at your average CaS and it's like "wow... That's... so interesting..."

I figure if it gives the series more exposure, though, I don't care if people strut around with ugly CaS.

Recolors and weapon switching is easy to do and looks beautiful but as I said- you're not gonna see any of that at any majors.


What's been concerning me is that with things like Lost Swords ("we didn't put multiplayer in 'cause people don't like to lose!") it seems that the gap between casual and competitive, instead of shrinking, is growing into a chasm... I don't like at all the idea of coddling players this way. It's distressing.

I just fail to see the reasoning. Competitive players will grow on their own, but casuals you need to lure in (as sinister as that sounds)... but, once you've had that adrenaline spike, once you've tasted blood, you're no longer a casual anymore- you're a brand loyalist.
 
If a game is ruined for you permanently because it doesn't have CAS, then that just means the gameplay is lacking in entertainment value and it's a clear sign the developers need to make the actual series main gameplay much better than it is now.
The games fine, its just I never really found the need for wanting to play original characters. I know our perspectives differ, but I'm just saying, if CAS wasn't around. I'd probably be talking shit about SC rather then supporting it. There's a reason why I never play or even bothered with MK, SF, Tekken, etc. Hell, there's probably over 500 thousand people who said this shit before I did.
Also, if you did drop this game because the lack of CaS, you are not a real fan.
Idk about this "fan" business, (probably don't care about it) but I will say this, unlike any fighting game, SC is the only one I have love for. If that doesn't count, then Idk.
 
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The fact that a fight game community, in the official site of that fight game have not the balls to say the simple truth is very telling

Easy as can be said

If you will not buy a no-CaS SC, because SC itself is not worth your money, you don't deserve SC.
You can go back fap on some MMO or whatever you wierdos are into these days
And if Namco give a flying shit about brand legacy should try to gain more decent fans even if to get two fight gamers they have to lose three wierdos
That's how you build legacy, giving some respect to your fucking product, instead treat it like 5$ blowjob whore and then expect peoples treat it like a disney princess

This is what it is
And i will be seen as asshole (even more lol), but this is what a lot of peoples here think, just nobody say it because "we" like our shining 8wr whiteknight nicest community armor and tell straight shit to the face is SRK level terrorism

Said that

Don't worry
This is just my opinion
Namco opinion is that TK is the real deal game, and SC is a good way to get wierdos money

Dat Lost Sword single player explanation "lose hurt feelingz" is worth over9000 words

They love your money, they will never risk lose it. They don't value SC that much.
 
You okay, Gatsu? lol

Here's how I look at it; besides being straight up called a fucking weirdo & having a reason shoved down my throat without me saying my reason at all. What the hell is the harm for having CAS in SC? If you have little expectations, by all means GO WITH WHAT YOU WANT ONLY! It's not like someones got a gun to your head telling you to embrace it all for what its worth.

Now I would tell my reason, but somebody could just come in this thread & simply say, "its just people having different tastes about the game" which is true, but that'll only make me repeat my question I just stated before. All this seems like is just a blind hate that is extremely vague. I may be one of those guys that may have a higher expectation, but that's completely fine. Despite that its not really anyones business. However, I seem to be someone who isn't complaining at all about originals & CAS.
 
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I do agree with @Robert_J_King , not in the 8Wayrun the only thing that matters, but in the "Soul Calibur, does have a solid fanbase." problem is Namco don't respect us.
It was sarcasm which is why I crossed it out. I type one thing that is percieved wrong and the rest of the paragraph gets ignored. That isn't how normal conversations work. Addressing all key points and actually explaining a reason on why you agree/disagree is how that works.

I like that you offered solutions. (Also why AREN'T recolors and weapon swaps allowed?)
I posted the interview on the lost swords famitsu thread but Hoshino says that their reasearch is what formed the decision on no multiplayer. I think if we bridge that gap between the competitive and the casual, that would cause a shift in Namco's decision making process, they are paying more attention to the casuals and weirdos because of how many there are and their numbers will generate more money for them.
 
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I posted the interview on the lost swords famitsu thread but Hoshino says that their reasearch is what formed the decision on no multiplayer. I think if we bridge that gap between the competitive and the casual, that would cause a shift in Namco's decision making process, they are paying more attention to the casuals and weirdos because of how many there are and their numbers will generate more money for them.

The ridicolous factor in theyr explanation is that they made the research on the same current "fanbase" they built to be like it is

Hoshino was'nt on the boat in last years, but you get what i mean (they=Namco)

Is like if i low my pants, drop 3 legit pieces of shit in the middle of my bedroom, then when friends come to my house and are all "WTF you wierdo" i justify it saying i've done a reasearch that claim that's normal if there is shit on my house, because as you can see, is there.

They created the problem and now they use the existence of it as justification
LOL
 
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i am curious about this as well. i expect some to be more obvious than others like the smallest size on asta or a giant viola.
Even minor variances in height cause some issues with the more tetchy problems.
CaS themselves don't cause any issues, as CaS and the regular cast are fundamentally the same...
(They are CaS with special clothing that forms their 1Ps and 2Ps, and usually have all the default body parts made invisible. As an experiment for any doubters, ask yourself whether or not creating a new outfit for the regular character changes their hitbox, and then ask how they differ from a CaS. Ask yourself why PS would bother to make an individual value specifically to control hitboxes, outside of the style of a character, bearing in mind the lengths they went through to try to balance CaS of varying heights, and if there were, why would they vary it specifically for CaS?)
However, some of the regular cast are not any of the five CaS heights, so it's sometimes impossible to create a CaS with exactly the same height without hex editing.
What issues there are also effect members of the regular cast too. None of these issues only apply to CaS as far as I'm aware.


JSYK, knockback scales with height. Globally. Going beyond Astaroth, Viola's A+G starts knocking back further (against a tall opponent, not a tall viola) than 8A+B will hit and Leixia's 33BB has even more trouble staying in range for the second hit against grounded opponents, for example.
 
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Somebody define weird in SC for me. I'm over here like "wtf is weird about SC?"

If it's just because characters being partial naked, grow up. We got some people in 8wr with ass exposed women avatars & porn lovers who talk about the greatest porn star. Also, this is the reason why I said the game should be rated M a long time ago when 8wr had a black background instead of white. Oh well... SC does more then just what you can see. Algol, Voldo, Elysium, & Ivy aren't the only examples of adult maturity. If I remember, the story mode itself had some cuss words in it, but then again who gives a shit?

Right?
 
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About SC nothing, aside encourage wierdo audience
Wierdo audience is anybody don't buy SC for the reason that's a great fight game
Is anybody will not buy it if was "just" a great fight game but without costume editor

This is a joke that you will not find in any other fight game community


And nothing wrong with boobage, aside being eye candy sex sell well and is part of fight games since Mai Shiranui
 
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I felt the poll didnt have enough options haha. I definitely care about CaS and it has given me endless hours of stuff to do but I will always love the original cast. I think the balance the game has now between CaS, originals and their mechanics is just fine. As others have said I have a few friends who only agreed to get into the game because of customization and now enjoy the game at a decent level of skill.

I fully agree with what DrakeAldan said about customization being an expression of individuality. Even if it is just a basic recolor it represents what you like(Like skins in LoL). And I Don't know about anyone else here but when I enjoy the look and feel of a character I am playing I find myself dedicated to do better.

My main worry though is that they might be starting to move towards casual players too much. As someone who likes fighting games at a high level and enjoys spending hours in training I wont be able to have fun without good game mechanics and just fancy and flashy casual game play. But at the same time I am sure there are a large number of people who would not enjoy SC without extensive creation like we have now. I do feel though that now that we have had CaS for three or four games(If you count the PSP one) its to late to drop it. CaS has become part of the legacy of the game just as much as original characters have. Yeah, I like originals more but it just would not feel like SC in any new installments without CaS to me.
 
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