garjian
[12] Conqueror
It doesn't matter how perfect a fighting game's gameplay is, some people just aren't interested in fighting games (although a ludicrously in depth story might attract some people), some people are put off by complexity and competition.If a game is ruined for you permanently because it doesn't have CAS, then that just means the gameplay is lacking in entertainment value and it's a clear sign the developers need to make the actual series main gameplay much better than it is now.
Honestly it comes down to preferences and opinions. I don't know what else to tell you.
I would never say that simply adding character creation would fix that, but I have friends who have never played fighting games before that I have managed to convince to play it, and keep playing it, and that would never be possible without creation giving them something to focus on beyond losing, and learning becoming slightly more subliminal rather than a conscious process, and giving them a more personal connection with the game and it's styles, and a reason to return to the game.
I was a little interested in fighting games when I was younger and SC2 was one of my first, but I never learnt anything, and I'm fairly certain I didn't even complete the single-player content. SC3 however, got me interested in learning the game because I wanted to spend more time with the characters I had made, that I had emotional investment in. CotS was the method of doing so, where online play wasn't available, giving me a story and structure in which to practice. I couldn't tell you how many times I've been through CotS and I was still terrible at the end of it. However, SC4 was an instant buy from that point and online taught me plenty, and character creation is what kept me attached to the series throughout.
I have owned pretty much every fighting game, except for any Guilty Gears, and in no other have I been able to stick with it for long enough to get as good as I am at Soulcalibur with it. El Fuerte is the only character I feel capable of using in SF4, but that's simply because he doesn't require as much understanding of Street Fighter's core mechanics to use. I hate him... I find his cooking shtick ridiculous... and as a result, I barely play it, and I don't improve. UMvC3 is the only game I've made any progress with, and I've even given up almost completely on that these days because even a tiny amount of cynicism manages to overrule any enjoyment I got from the game.
In short, CaS is what kept me interested in what is something that I would've just avoided to avoid any frustration. It gives people a good excuse to play the game beyond their initial losses, and therefore it is worth something even if you don't value it yourself.
I'm writing far too much about this... :/
I certainly am. What is there to hide?Yikes...
Well, at least you're being honest.