What were the only 10 moves that you need to use to win with SCII X. Xianghua can be creative, but not as much as Leixia because Guard Damage + Guard Burst weren't core gameplay mechanics until SCV.
Frayhua, yes, I believe a mastering Xianghua is not much better than a 10 moves Xianghua in SC2. I'm just being a fan boy to cheer up Kayane. =)
IMO, SC2 Xianghua was designed to please the beginners, but some other characters are not like her. They need to use more than 10 moves to win such as Kilik, Yunsung, Rapheal, Voldo, Mina, Maxi, Taki and so on.
I like SCV & II. Both games have an very different mechanic and system. And the idea of both designs went to opposite direction from each other.
Yea. Maybe SC2 is not better than SC5 overall, but as a 10 years old game, I think SC2 is still a very good game and fun to play.
By the way, I like some of SC2 characters' moveset. I like some of their strings can be input a command in very last frame of the initial move. Let me show some example to you.
Hit / Whiff confirm into somethings you decide by reaction.
For example:
Ivy's 1AA counter hit confirm. Ivy's 4A+B:B hit confirm.
Mina's hit confirm: 6KKK, 6A+B, AAB, (ch)33KK and more... G cancel: 22ABG
Kilik's counter hit confirm: (ch)33KK, (ch)25BB. G cancel: 22ABG
Mitsu's hit confirm into stance: 66BB2_8, 11BA6. FC1BB into mix-ups.
Yunsung counter hit confirm: 22AB, AAB. Hit confirm into stance: 1KK6K, 66KK6_2_8, KK6, 6KK6K. G cancel: 6AAG, 33(B]G, WSABG, 44BG. Whiff confirm into evade: 66K2_8
Raphael: Auto-Evade into mix-ups. 66AA counter hit confirm. 66BG2, 66(B]2_8 into evade.
Talim: AA2_8, BB2_8, 4B(B]2_8, 22B2_8_6
Maxi: 6bA string hit confirm into mix-ups.
Nightmare: whiff punish > A+B into mix-ups. 3(B]G2. WSAA2.
Cerventis: whiff punish > A+B into mix-ups.
Voldo's Jump Back Landing K.
And more.....
There are a lot of moves you can control by reaction to make it more safe, damage or mix-ups depends on situation.
( These reaction control things are not for comparing to SC5 because SC5 also has these similar things.)