Worst Move on SC4

Raphael's 66A+BG, worse fake out attack in the game. Not only is the initial attack not long enough to scare someone, the cancel itself is actual longer than the attack. Worthless.
 
Maxi's 66 B, and 44 B i know yall probably say different, but it seems punishable on block and has a small delay which gives your opponent a

advantage.
 
^ It's actually 44B.

The only use for that move is if your opponent begins to frequently GI 44B and you need to mix it up.
 
SK's 3a isn't very useful, but it doesn't get you killed for free like some of the other moves listed. I didn't know you could walk around Tira 4[A+B] like that, the move where she twirls it around her head and then lunges in, right? It's that easy to step? You shouldn't have told me that, Tira gimmicks like that still own me lol.

I remember the 1st time I did 4[A+B] on Serge he was all "WTF" and tried to 66K me out of it instead of stepping...He ate it...hard. lol
 
Mina's 6A+B. Linear, poor damage, unsafe on block, not even a NCC. It even kind of looks dumb. She has a lot of bad moves, but that's the worst. There just isn't a single situation where it would be useful.

Yeah, and good players can block the first two hits and GI the third (ahem, Ramon or Mister-I-like-to-GI-everything). But I still think Seong's Crushing Long Blade (9A+B) is the absolute worst. Your opponent has about a whole year to step it.

Edit: On second thought, 6A+B does work the soul gauge real nice on block.
 
Yeah, and good players can block the first two hits and GI the third (ahem, Ramon or Mister-I-like-to-GI-everything). But I still think Seong's Crushing Long Blade (9A+B) is the absolute worst. Your opponent has about a whole year to step it.

Edit: On second thought, 6A+B does work the soul gauge real nice on block.
True, but it still does have its uses. For instance, if the opponent likes to start the round with a predictable and slow to recover move that whiffs against Mina's 9A+B, or someone that just isn't that agile, like some players I've encountered thats gets caught in their own routine of moves that leaves them in a vulnerable position, such as Mitsu players that loves stance changing too much or a Yun player who is a bit too keen on crane stance in mid range.

Anyways, I think Vader's 1A is pretty poor, its slow and whiffs unless your opponent is right up in your face.
 
yoshi 8A+K, A+K anyone? Although I must admit when I kill my brother with this move I dont let him forget it for days. XD
 
maxis 6bbb, is crap. if first is blocked then you are getting horribly punished when that combo is over. its at least got to be maxi's worst move!!
 
Zas's B+K is very useful as a spacing tool, and it gives neutral frames on block.

No, its -11 on block.

From what I can tell, the moves listed here are pretty much all lame, since they have very specific applications and/or they're easily dealt with. That said, Mina's 6A+B is definitely a joke. You can block the the third hit on CH...
 
Ivy WR A+B (Any stance! Namco wanted to make Ivy able to perform this piece of amazingness at any time.)
It's Christmas Time! What did Ivy get? Punished for Just Auto Impacting, and hitting 5 times in a row! Hell yeah! It's rare to see a move that can wiff on block, wiff on hit, give you negative on HIT that is just as punishable as the Negative on Block, AND it doesn't even Tech Crouch!
I use it every round, and win because my opponent is too busy laughing and trying to figure out why the hell I used it.
 
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