Worst Move on SC4

Agreed.

People keep bringing up moves that, while bad, still have some remote potential to achieve something constructive for their character. Any move that does damage in any way is automatically better than Voldo's 22_88A+B

This move:

Does not duck, jump, or evade in any way,
Does not GI,
Does not block,
Does not actually hit in any way for damage,
Does not heal,
Does not give voldo any sort of advantage.

It quite literally does nothing other than leave Voldo vulnerable for a good 50-60 frames or so.

I defy anyone to come up with a more useless move than that.

-=The Jesster: Gatchaba Goose=-


Quoted for Being Right
 
I dont know all the moves in the gameoff the top of my head but 1 move in particular comes to mind
Seigfrieds RSH A: High slow horizontal, considering the other moves in this stance theres never a reason to use it.

Also worth noting and maybe this is just me but Mitsus Mist a is pretty redundant which means any switched on player will step as soon as they see Mitsu go into Mist.

Oh yeah and Asta 236 B+K does suck I wont argue with that but I think its almost a gimmick move and furthermore it has range. So in the very unlikely event you get your opponent cornered and turtling aswell and your at range then i guess you 'could' use this move... 44 is much better tho
 
Why does no one mention Raphs A+K thats gotta be the worst move it teleports when it wants and if it does work your going to get hit by any good player
 
Why does no one mention Raphs A+K thats gotta be the worst move it teleports when it wants and if it does work your going to get hit by any good player

raphs A+K is not mentioned because raph has a WORSE move already...

and that is 4A+B. If it whiffs, you look stupid and will get punished. If you get the aGI, then the automatic, yet reGI'able attack string will put u in a post-GI mixup. Now if the point was not revealing each other's weaknessess..then yes 4A+B would have a use, but it's a severe design flaw.
 
I use 4A+B yet I get it quite consistently, honestly. I think the most useless move is Yoshimitsu's 9 second spin. I still can't find anything for it...
 
This thread was ended ages ago with Voldo's 22_88A+B.

On my main's note: I'd say CL 4A+B. This move is slow as heck (I'd say even slower than Kilik's, could be wrong), and the slightest ROLL or off-axis between Ivy and the enemy makes this UB COMPLETELY whiff.

Only thing this move has going for it is that cancelling it puts Ivy in crouch, which makes for some hidden WR moves to happen.
 
Why does no one mention Raphs A+K thats gotta be the worst move it teleports when it wants and if it does work your going to get hit by any good player

does that have the same frames as Algols chair or owt? I find teleport very, very useful
 
I'll say it one last time, and please close the thread on this note.

There is no worst move than these TWO moves in the game.

Nightmares 4b. Dude, does barely no damage, one of the slowest moves in the game, is linear, you will pretty much never hit with it, does practically no soul gauge, and negative on block. Its even bad after GI.

And Nightmares 2 B+K. You don't believe me? try it. Has NO range at all, He puts his hand up, then down slower than it takes a sumo to walk to a grocery store. Its not even good on oki.

Really guys, there is truly no more of a worst move than Nightmares 4b.
 
I'll say it one last time, and please close the thread on this note.

Nightmares 4b. Dude, does barely no damage, one of the slowest moves in the game, is linear, you will pretty much never hit with it, does practically no soul gauge, and negative on block. Its even bad after GI.


Really guys, there is truly no more of a worst move than Nightmares 4b.


But....it *does* damage.

Voldo's 22_88A+B, case closed.
 
Agreed.

People keep bringing up moves that, while bad, still have some remote potential to achieve something constructive for their character. Any move that does damage in any way is automatically better than Voldo's 22_88A+B

This move:

Does not duck, jump, or evade in any way,
Does not GI,
Does not block,
Does not actually hit in any way for damage,
Does not heal,
Does not give voldo any sort of advantage.

It quite literally does nothing other than leave Voldo vulnerable for a good 50-60 frames or so.

I defy anyone to come up with a more useless move than that.

-=The Jesster: Gatchaba Goose=-

for future posters if the move you are going to post dose any of the following
A)duck, jump, or evade in any way,
B)GI
C)block
D)actually hit in any way for damage
E)heal
F)give any sort of advantage.
then it is better than voldos 22_88A+B
You can on reaction hit voldo out of this move with the majority of the Unblockables in the game.
 
Ivy's WP 6A+B~ is worse than Voldo's 22_88A+B because it has the same "properties" (it does nothing) like Voldo's move but it lasts 2x longer.
 
I think the Voldos in this topic should learn the values of improv taunting using 22_88A+B. It's not like Voldo's movelist doesn't allow for a little taunting time between being safe-as-fuck and TCing.
 
And Nightmares 2 B+K. You don't believe me? try it. Has NO range at all, He puts his hand up, then down slower than it takes a sumo to walk to a grocery store. Its not even good on oki.

Yes, it is good. It tracks to one side, and is plus on block. I use it sometimes, usually after A+G throw. It gives decent wakes on hit, too.
 
That auto-GI Algol has... I can't remember the notation... I think it's the one that requires them to back dash... against Algol.
 
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