Jerk
[09] Warrior
So you want some DOA stages?
I'd be down with that.
Was just commenting at work, that they should contract with Itagaki to direct some of the game elements :-)
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So you want some DOA stages?
I'd be down with that.
Itagaki doesn't work for Team Ninja anymore (left in 2008). Hayashi runs the group now.Was just commenting at work, that they should contract with Itagaki to direct some of the game elements :-)
Itagaki doesn't work for Team Ninja anymore (left in 2008). Hayashi runs the group now.
No multi-tiered stages please!
That's the worst idea ever. Itagaki hasn't done anything good ever.Yeah. So he's a free agent, technically. Totally free to inject his flair into Soul Calibur. Lol!
Yeah, even DOA became way better when the guy left xDThat's the worst idea ever. Itagaki hasn't done anything good ever.
Voldos walking backwards infinitelyNice.I'm not the only one who hates infinite stages.
Everybody hates the infinite stages... except for me.
It's too much confusing for SC. In this game when I RO an opponent I have to know that I just won a round.Why not?
A drop off a multi-tiered stage is more akin to hitting a wall conceptually than getting rung out. You take the damage from poor positioning and then the match continues. Secondly, there's no rule than transitions have to be Injustice length. There are plenty of them in DOA and Tekken that take no more time than a standard throw.I dont think SoulCalibur needs more mid-round cinematics than it currently has. Multi-tiered stages would probably make the game less fun too since it takes more away from the idea of having good ring positioning. You shouldn't be rewarded with a new stage to move around in after getting cornered. That doesn't make sense, similar to how infinite stages didn't make sense. It just goes against basic SoulCalibur design.