Soul Calibur VI: General discussion

I distinctly remember being banned for a period for making two posts next to one another...
Probably that on top of a bunch of other things if it warranted a ban.

I'm allowing Mantis' multi posts because the images are huge.
If I were to go after every single multipost in this thread I'd probably just opt to delete the whole thing anyways. That said this isn't me giving permission to multipost in general, it's an exception for this specific example.

-
The Ivy thing is interesting to me but as pointed out this is an earlier build. It's fine to speculate but bear that in mind also, there's a good chance a lot of her damage has been scaled back already.
 
Last edited:
So how many hours roughly till we should start spamming the refresh button for news?

Probably about 7-10 hours depending on if they reveal stuff before the Tekken 7 finals or between Tekken and DBZ, maybe in 11-12 hours if they do it after DBZ since it's also bamco published (though I'd imagine they'd keep that time for reveals for anime fighters).
 
Did everybody catch amnesia about the fact that Siegfried is shittin on this Ivy damage? AND arguably has a better/more reliable close up game?

Like, counter hit 3B into Cheif Hold A+B is damn near better than half of her combos and SC 66K, B is literally the BEST DAMAGE IN THE GAME. Better than EVERYBODY'S super combo and theoretically he could land it twice .

Not to mention once DL procs he has the best "get the hell off me move" ever in SC lol. It cant be GI'd or RE'd, if you guard it he's (most likely) plus AND it launches!
Im not a Ivy main at all but c'mon with this OP talk, when we have NO frame data or move lists.
 
Guys the game isn't fully out yet don't jump too far ahead in what is and isn't OP yet it will take a lot of months to fully get a feel for the game once it releases so take the current build with a grain of salt.

Also i believe sc vi has the potential to be better than sc v but it will depend on you guys the sc community to make it happen. I don't really wanna see the same mistakes that happened in the past be brought over to sc vi (in my opinion after sc v first evo 2012 appeance the game started to go on a downward path)
 
Also i believe sc vi has the potential to be better than sc v but it will depend on you guys the sc community to make it happen. I don't really wanna see the same mistakes that happened in the past be brought over to sc vi (in my opinion after sc v first evo 2012 appeance the game started to go on a downward path)
I think you have that unpopular opinion of thinking that SoulCalibur V was an underrated game. I enjoyed it very much - I still do - but people shitting on it post-launch wasn't quite unwarranted, even though it was a product of unique circumstances (i.e. earthquakes and tsunami tragedy)

That said, I see no point in people demonstratively quitting the game and creating the atmosphere of boycott, in which milder players are drawn away from the game with them, so I agree with you on this. If a SoulCalibur isn't someone's cup of tea anymore, the someone should just leave and not make a fuss of it all. Live and let live.
 
Did everybody catch amnesia about the fact that Siegfried is shittin on this Ivy damage? AND arguably has a better/more reliable close up game?

Like, counter hit 3B into Cheif Hold A+B is damn near better than half of her combos and SC 66K, B is literally the BEST DAMAGE IN THE GAME. Better than EVERYBODY'S super combo and theoretically he could land it twice .

Not to mention once DL procs he has the best "get the hell off me move" ever in SC lol. It cant be GI'd or RE'd, if you guard it he's (most likely) plus AND it launches!
Im not a Ivy main at all but c'mon with this OP talk, when we have NO frame data or move lists.
Can you provide any Youtube links to Sieg matches with high damage combos?

I'm hoping the "nerf Ivy" claim is unsubstantiated, but then where is the evidence for similar damage coming from other character combos? I'm particularly concerned that Taki might be too weak - and Marginal's Maxi was the most painful experience to watch. I can tell he hasn't had an opportunity to practise part VI yet (neither have I), and there are no top Maxi players with access to the E3 build, though I'm still concerned his combos might do lesser damage compared to the likes of Ivy. Perhaps Nightmare and Mitsu can match Ivy. Was Xephukai even using Sophy's best combos?

Is the X throw > CE a bug? Or is it meant to be a legitimate combo?
 
I think anyone saying Ivy doesn't have close range options is on crack, she has two grabs, one which is unbreakable and ignores GI and the other ignores RE. Oh my God Ivy lacks close ranged lows, surely a flawed character.

SS is GI'able. Boom was anticipating and ducking it too. Did someone backtrack on CS? I thought it only had more leniency on input and nothing else.
For Mantis:

6BB is a two hit mid. In Soul Charge, the second hit is a longer range guard break that leads to an attack throw on hit. 33(A) still has a deadzone and that arrow combo is usually from a lethal hit if you catch step with the second hit.

2A+G (the low grab) is supposed to be scary because it's meant to be a mix-up with 2B+K which lethal hits crouchers. I think both are avoidable but 2A+G has definitive set-ups (EDIT: Idk how well it catches step)

If I didn't already see a post congratulating Link, I would have thought Xeph or Party Wolf would have beaten him. I kinda wish there was a Q&A or Podcast interviewing everyone for their thoughts on their matches, the character match-ups, what they would have done differently if anything. There was a bunch of scary moments.

I think other characters should get buffed or there should be a damage reduction. A slight one since fast-paced fights seemed intentional.

Maybe ask Okubo and his folks if they watched and if so, was it as they all expected?
 
Last edited:
Here's a comparison with the best that Party Wolf could manage, albeit after a lethal hit:
View attachment 50011
Kayane could only match Link's combo using a guaranteed CE post throw!
This data is not representative of what you are trying to prove because it depends on how much a player has figured out/gotten accustomed to his/her character.
Among many examples seen on EVO, let's mention the Xianghua combo that starts at 0:24 of her reveal video. I certainly haven't seen anyone use it so far.
The reason for this is that it depends on her move's aGI property, which is difficult to master without a long enough practice while, on the other hand, the Xianghua player is thrown into a highly competitive environment before the game is released.

Let's not forget that Siegfried, for one, has combos much more devastating than Ivy's.

Therefore, I think you're trying to attach an objective judgement to a game based on your subjective observations, which is a fallacious endeavour.
 
Can you provide any Youtube links to Sieg matches with high damage combos?

I'm hoping the "nerf Ivy" claim is unsubstantiated, but then where is the evidence for similar damage coming from other character combos? I'm particularly concerned that Taki might be too weak - and Marginal's Maxi was the most painful experience to watch. I can tell he hasn't had an opportunity to practise part VI yet (neither have I), and there are no top Maxi players with access to the E3 build, though I'm still concerned his combos might do lesser damage compared to the likes of Ivy. Perhaps Nightmare and Mitsu can match Ivy. Was Xephukai even using Sophy's best combos?
Damn man. Did you watch the rest of those team matches? It's not like I was some random outlier among the others vs Link.

Maxi's combos do solid damage from what I've seen.

LinkRKC simply didn't let me move much less hit him. Just getting to his Ivy alone is a struggle, (Between 66A and those low grabs which were virtually impossible to react to *and tracked to the sides* and his lethal hit ground spikes looked virtually identical further complicating matters) and he's waiting with command throws and that aGI CE when you get close and actually have a chance to apply pressure... That was a rough Ivy crash course.

It's not so much Ivy's raw damage that's problematic (though it can be really high) it's how hard to avoid taking the damage becomes. Add to that ground throw that leads to a potential RO from full screen and she's hyper obnoxious as is. The main reason I was going in with 236B as much as I was was simply to try to avoid dealing with that stuff as much as possible. Only real solution vs those purple spots of death is to not be there, which is easier said than done.

Only other Ivy I played at Evo was TheGreenMachine who had a very different approach, and neither of us had played more than two games beforehand IIRC. He had someone recording his matches, do maybe vids will pop up where Maxi is doing stuff. I dunno.
 
Last edited:
This data is not representative of what you are trying to prove because it depends on how much a player has figured out/gotten accustomed to his/her character.
Among many examples seen on EVO, let's mention the Xianghua combo that starts at 0:24 of her reveal video. I certainly haven't seen anyone use it so far.
The reason for this is that it depends on her move's aGI property, which is difficult to master without a long enough practice while, on the other hand, the Xianghua player is thrown into a highly competitive environment before the game is released.

Let's not forget that Siegfried, for one, has combos much more devastating than Ivy's.

Therefore, I think you're trying to attach an objective judgement to a game based on your subjective observations, which is a fallacious endeavour.
I'm not making any judgements, hence have presented both sides of the story (nerf Ivy vs. don't discredit Link and the skill behind Ivy's execution) and requesting more data/evidence.

If the X combo depends on aGI and cannot be used consistently every match then I wouldn't place any significance on it. A bit like the SS setups - they aren't true combos - just skilful mixups. And if the X combo doesn't appear outside of the reveal video then we cannot measure it. Perhaps the top X players, if not Kayane, might have something to add there.

So, again, where's the evidence for the Sieg combos "more devastating than Ivy's"? And can anyone confirm/deny if X and Soph - and particularly Maxi and Taki - have more damaging combos available? I'm wondering if the UK guys managed to turn up any new combo data because I never got a chance to watch all their videos.

I checked the Ivy "riding on the waves" combo from last month, but it was actually least damaging of all her combos - possibly explaining why Link never used it at all this time around.

Of course, what we really need is the release of the game, so we may begin definitively listing all combos in the respective Soul Arena.
 
Damn it why is an adult Talim so pretty? If Hilde didn’t look any older and had kids, I’d have loved to see what Talim would look like 17 years later. Take it from the same guy who wants a Fire Emblem 6 remake just to see a mature Lyn.
 
Back
Top Bottom