Soul Calibur VI: General discussion

Considering Verge said he wasn't sure about Zasalamel and Seong Mi-na before they were revealed, and even noted the oddity of having no new female fighters, I can definitely seem them working out her addition. I just hope this turns out to be true, I've been dying for a brand new female fighter.


I've been hoping they'll use Soulcalibur VI as a platform for more content like you say. Unlike SFV which was bare bones at launch, SCVI already looks to have tons from the start, meaning it can attract an audience right away and then use that to deliver more. I would love to see them use "Seasons" like SFV. It could be the perfect chance to introduce more characters, either established in-lore or completely new. This on top of even more content additions like story, customizations and what-not.

Just imagine this:

Season 1

Setsuka
2B
Raphael
New character (male)
New character (female)
Toki

Season 2

Salia
Jon Snow
Hilde
New character (male)
New character (female)
Yun-seong

and so on.

They could also draw from unusued concepts that didn't see the light of day, like so.
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Female Groh.
 
Can they really easily include a feature like this for online matches though? Seems like that would be quite a strain for the game to keep track of everyone's individual settings in an online lobby.
I don't see why not. An option to toggle armor break visibility can't be much more strenuous than something like custom button configs.
 
She-Groh reminds me that we could have received some buildup to the Dagger style or have Ezio get Aeon’d. We don’t really have a proper rogue type besides Taki and Tira to an extent.

And Groh seems more knight-ish than assassin-like.

Inb4 Raph and Tira become the new Zas and Talim
 
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Can they really easily include a feature like this for online matches though? Seems like that would be quite a strain for the game to keep track of everyone's individual settings in an online lobby.

They also cant realistically have "broken or torn" equipment instead of just removing them entirely unless we are strictly talking about standard outfits only. CAS parts mean each piece of clothing needs to essentually double because the game has to store the "clean" version and the "broken" version for everything.

I really wish they would leave shoes out of the break mechanic. It just looks silly. I dont think many people would aim for the feet too often in a fight. Legs maybe but not feet.
But V already loaded two copies of each character's equipment. I mentioned more specifics way back in these pages somewhere, but giving the players control over what loads and what doesn't when it switches to the 2nd "broken" copy is far from strenuous if a layperson can do it manually in the save data.
 
I may have misunderstood but i thought i remember Okubo state that equipment breaks on Leathal Hits, which i believe is basically the new Counter Hit and some other new conditions.

That should mean its very possible to even lose matches but still not get stripped if you're careful. Or am i wrong about the mechanic?
 
@6:30 One of the reason Namco should do Online Beta
I think Namco should do an online beta in September, if only to test online servers like they did for DB FighterZ. It was very important to fix online problems for that game.
 
Was it? I don't think it fixed the online issues at all, and most of it was a problem inherent to the way they have their lobbies and netcode set up. The online for that game still isn't great.

SCVI's online will mostly hinge on the infrastructure they set from the jump. There are a lot of quality of life things they can do, but otherwise, without a complete overhaul it will just either be good or bad, or something fairly easily fixed in a couple days.

I think we can all just admit we want a demo because we want our hands on the game.
 
Was it? I don't think it fixed the online issues at all, and most of it was a problem inherent to the way they have their lobbies and netcode set up. The online for that game still isn't great.

SCVI's online will mostly hinge on the infrastructure they set from the jump. There are a lot of quality of life things they can do, but otherwise, without a complete overhaul it will just either be good or bad, or something fairly easily fixed in a couple days.

I think we can all just admit we want a demo because we want our hands on the game.
Agreed.
Shout at me if I'm typing nonsense, but is releasing a demo really a guaranteed benefit to a game? What if a studio has sufficient capacities to test a game internally instead of externally?

As stated by Okubo, they have learned from Tekken 7's mistakes.
 
Agreed.
Shout at me if I'm typing nonsense, but is releasing a demo really a guaranteed benefit to a game? What if a studio has sufficient capacities to test a game internally instead of externally?

As stated by Okubo, they have learned from Tekken 7's mistakes.
Test servers are far from real servers. An internal test will never ever show bugs that would happen on live servers. A two-day online demo and/or a stress test would benefit the game better than months of internal testing.
 
"Since the moment it absorbed dark energy from the Evil Seed, the weapon holds within it the fearsome potential to become a second Soul Edge."

Me, slamming fists on table: Plot! Point!!! Plot! Point!!! (Edit: This was stated in the old timeline as well, but they might actually do something with it this time...?)

Okay but seriously, I'm betting that Kilik will become a host to Soul Edge or this evil Kali-Yuga if that's what they're implying.
 
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