Not gonna happen. It will only be a menu in Libra Souls mode... If we are lucky we will get a static image... But I doubt even that.
On the other side, about training lessons... I bet it will just be a bunch of pre-recorded videos with the buttons you must push.
In SCIII we got Olcadan with the best training mode I've seen in a fighting videogame.
Details like those are the reason why SCIII is the best game in the series, haters like it or not. It will never be surpassed.
The most packed SoulCalibur game will always be SoulCalibur III. Do not get fooled by Okubo's words.
Yeah, but at the same time, I can't blame them for not making SCIII part 2.
SoulCalibur III went into production on the shoulders of the most successful title in the series. That means a lot, both for the game's budget and the spirits of those creating it. They pushed their dev time to the limit, and still had to forgo stuff like online or a multiplatform release in order to complete the project they had envisioned. And the game still suffered for it in balance issues and bugs. And for all their efforts, the game marked the beginning of a downward spiral for the series, from which it still has yet to pull out of.
It was a truly remarkable game, but with just a little bit of perspective, it's not hard to see why attempting a similar project is neither feasible for the developers nor desirable for the producers. It was incredibly ambitious, but was spurned in sales compared to SCII and was rejected by the fighting game community.
I'd love for SCVI to be a runaway success and reignite interest in the franchise, both from consumers and Bamco themselves, spurring a more expansive sequel with tons of awesome features like SCIII, but I think the most I can realistically expect is a moderate success that keeps the series afloat, if only just.
In any case, for what they've got to work with, I think SCVI is shaping up pretty well. After SCV and Tekken 7, I was worried we wouldn't even get basic arcade mode endings, and that Create-a-Soul would be pared back. Instead we're getting stories for the whole roster, a main story, and a weapon master/CotS successor with a story, and while Create-a-Soul doesn't appear transformatively different from the last go around, it doesn't seem regressive in any way, which puts it squarely above Tekken 7's devolved customization. Plus, gameplay wise, characters look more distinct than they've ever been before. I'm not even upset about the meter anymore, and I usually hate meter mechanics. The game looks like a lot of fun, plain and simple.
But yeah, Olcadan defo has to return in SCVII.