- I don't care for reversal edge. Soul Calibur should be a free flowing game i shouldn't be punished for having the ability to put pressure on my opponent. On top of that the initiator does damage, gains meter and wins when you choose the same option after the first clash, a rock/paper/scissor tool is now the strongest option in a fast paced fighting game? Why should i lose a match based on RPS when im better than my opponent?
- Input buffering is fucked up. I lost quite a few matches - one to sonic fox because my character jumped instead of sidestepping. Other times i put a 66 command but a 6 comes out instead, please use the same buffering system as sc5, the shit thats currently in the game is hot garbage. This also worked in my favor, there were quite a few times that i pressed buttons before or during a ce animation and my character still blocked the ce.
- Bring JG back. If you're going to dumb down the game with RE, allow skillful players to be skilled and JG ~ punish.
- Netcode. This is an odd one. The game felt decent for the most part, its only when you're getting hit by slowass sieg or NM lows, that you see and react to with ample time, that you realize that something is off.
- Half the cast is good, half the cast is OP. There is a blatant cheese gap, while characters like Soph, Mitsu, Xian seem as good as they've always been, you get super buffed up characters like yosh, ivy, NM, sieg and you wonder what the fuck they thought would be great about giving some characters buffs and others get nothing. Kayane said it best when she commented that she wished xianghua had recieved new tools like other characters.
- Soul Charge. This may be premature, but im unsure if this is balanced. It seemed like it wasn't worth the meter for the time it was activite and the moves it allowed me to use with Soph, i'd much rather use the meter on a CE. However you take fucking Groh and he has a 50/50 low/mid mixup in SC that does 1/3 your health. That's pure garbage.
- Grab system. This shit is fucking wack, on top of not always getting my 4a+g because it sometimes came out as a+g, there is no reason they couldn't make soul charge 6a+b+k and left a perfectly fine grab system the way it was. It's just weird and i don't think it's good for the game.
Overall, the game was okay. if im being honest, i'm dissatisfied with the additions to the game. I'm not pleased with the character balancing, some characters tools seem like they were designed for sc5 and others for sc6. I give it a solid C as it stands.