Soul Calibur VI: General discussion

if you consistently lose your REs, you're probably not better than your opponent.

Its RPS. The entire idea and point of the mechanic is to provide new players the feeling of being skilled at the game. Which obviously must come at the expense of the better player.
 
I had a lot of fun this weekend! Definitely think some fighters could use a bit of balancing, like Siegfried. I only ran into 2 NM's and I won against both, same with Ivy and I never fought one Yosh surprisingly enough so I can't really comment on them.

Reversal Edge SHOULD cost meter to use, even just a tick to make people have to consider using it more sparingly. I didn't come across many spammers HOWEVER the ones I did were all HIGH ranking players who would just RE, land 3 hits and then RE and repeat. It was extremely frustrating and if that's the playstyle that is going to dominate the competitive scene I'll be very disappointed. That aside though, I really enjoyed the beta. Now if you'll excuse me, I gotta catch the hype train to October 19th.
 
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Its RPS. The entire idea and point of the mechanic is to provide new players the feeling of being skilled at the game. Which obviously must come at the expense of the better player.
Describing RE as RPS is just a way to dumb it down so people can understand the concept

In reality, every character has a different optimal outcome of the RE because their moves have different properties. Good players can recognise that Taki's most favourable outcome is probably K, since it can string into a high damage natural combo or CE, and plan accordingly, whereas Ivy's most favourable outcome on the first input might be B, but if it goes to the second round her K move gains special properties.

In short, it's not really like RPS at all, because not every option will occur equally as each character is fundamentally unequal. You have to learn the matchups and each most favourable outcome to manipulate the opponent. (this is why I love RE because it has all of the mind game elements of earlier games in a more compact area)

Spamming RE is whack tho
 
Setsuka, Cassandra, Tira, and Hilde were free in 4, Tira and Hilde were free in 5, with Setsuka's moveset available through Alpha Patroklos, and now we're supposed to pay for all four? fuck that
Wait I thought JG was in the game?
JG in the sense that if i JG your attack i have a frame advantage and can punish you if your attack is negative. From my understanding, SC6 JG only negates guard damage and does not affect frames.
 
Just guard quite literally ruined any and all competitive viability SCV had, so I don't want it to ever return in any other SC game. Ever.

That being said, I had a lot of fun in the beta! Siegfried feels great, Sophitia still feels like her old self.

It may be just me, but I feel Reversal Edge is a weak mechanic and that's a good thing. If you're getting blown up by it that often, I don't really know how to tell you nicely that it's probably your fault.
 
But it is
Describing RE as RPS is just a way to dumb it down so people can understand the concept

In reality, every character has a different optimal outcome of the RE because their moves have different properties. Good players can recognise that Taki's most favourable outcome is probably K, since it can string into a high damage natural combo or CE, and plan accordingly, whereas Ivy's most favourable outcome on the first input might be B, but if it goes to the second round her K move gains special properties.

In short, it's not really like RPS at all, because not every option will occur equally as each character is fundamentally unequal. You have to learn the matchups and each most favourable outcome to manipulate the opponent. (this is why I love RE because it has all of the mind game elements of earlier games in a more compact area)

Spamming RE is whack tho
But it is RPS.. regardless of the outcome, there is no actual game skill involved in it. If i put you into a reversal edge battle with a 5 year old, could you consistently defeat him?

I prefer a skillful battle over shit like this. Maybe it suits you and thats fine, but it does not appeal to me. For shits and giggles is i used RE nonstop on an opponent, :15 seconds into the first round i had 2 bars of meter and had taken nearly half of their life. That's garbage.
 
But it is
But it is RPS.. regardless of the outcome, there is no actual game skill involved in it. If i put you into a reversal edge battle with a 5 year old, could you consistently defeat him?

I prefer a skillful battle over shit like this. Maybe it suits you and thats fine, but it does not appeal to me. For shits and giggles is i used RE nonstop on an opponent, :15 seconds into the first round i had 2 bars of meter and had taken nearly half of their life. That's garbage.
Comparing a 5 year old who obviously wouldn't understand the logistics behind RE is hardly comparable to playing against an adult who can understand X move is better than Y move because of Z.

If worse comes to worse RE is literally so easy to sidestep that you can make a full 360 degrees spin around the opponent during the animation and still get hit by the subsequent attack
 
Just guard quite literally ruined any and all competitive viability SCV had, so I don't want it to ever return in any other SC game. Ever.

That being said, I had a lot of fun in the beta! Siegfried feels great, Sophitia still feels like her old self.

It may be just me, but I feel Reversal Edge is a weak mechanic and that's a good thing. If you're getting blown up by it that often, I don't really know how to tell you nicely that it's probably your fault.
Blown up often was not the case, but depending on your RP you might not have been fighting high level players that gained RP by exploiting RE. I was able to sidestep punish often, but not always. In the grand scheme, RE is going to ruin the game for characters with long attack strings. If JG was broken, then what is RE?

JG could have a smaller window and that would be a good fix.
 
Comparing a 5 year old who obviously wouldn't understand the logistics behind RE is hardly comparable to playing against an adult who can understand X move is better than Y move because of Z.

If worse comes to worse RE is literally so easy to sidestep that you can make a full 360 degrees spin around the opponent during the animation and still get hit by the subsequent attack
But if you would be equally matched with a 5 year old in a A+B+K battle, why is the system in a game where we strive to become skillful and better than our peers? Outside of the RPS system which is what it is no matter how you try and dress it up, you do damage if it hits.

Ever watch a high level fighting game match where an opponent makes a comeback with a sliver of health against all odds? Reversal edge nearly nullifies that possibility, since all i have to do is initiate it when you attack, hit you and your dead before we even enter the RPS. It's garbage.

The developers increased the playing speed only to include systems like RE that slow down the pace of combat.

Ive been hit with RE, ive side stepped and punished RE, i've used RE to success, i simply don't like what it does the Soul Calibur combat.
 
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Even as a pretty bad player, I was consistently avoiding RE by the end of the test. Fully charged you can run around the opponent with ease (even not fully charged really), and if they don't even a masher who found a low will beat it. Not like it has a subtle tell or is that fast either. It just seems like the weakest option you could go for in most circumstances, you could either have attacked or GI for a more guaranteed situation. And if you over use it then your guard is going to get opened up very shortly.

Worst case scenario and it is very useful, you can soon figure out every character's weakest pay off so if you get hit is negligible damage. Even basic RPS is not a completely random game, there is actual strategy you can read about and there being more options here on top of character specific means you can get a read on people. Especially against bad players who like to go for the same option constantly.
 
Reversal Edge is not that bad. The only issue I had is that sometimes it felt like it picked an option for me, unless it makes you use guard by default if you press the button too many times or at the wrong time.
I think that might be a result of the input lag, I had to spam it sometimes to avoid passive guarding
 
Reversal Edge is not that bad. The only issue I had is that sometimes it felt like it picked an option for me, unless it makes you use guard by default if you press the button too many times or at the wrong time.
So you saying you never had a match where the player spammed the re the whole time. Like I said it needs a limit and yeah some times it did pick for me cause I swear I pressed kicked and not guard a few times. Anyways making it casual is ok but adding gimmicks to it amakest the same time is eh. So you got RE then CE and then SC and let me add flashy UB attack which always been around as well as LA and GI. It was already casual friendly in my book without the flashy gimmicks and I swear if we get a virtua fighter 6 it better not take this path. Don't get me wrong I did enjoy the game but it could had been done without all that. At the end of the day the casual still gonna lose online.
 
On the whole it was a fun weekend. Me and my girlfriend had no trouble finding matches on Xbox with 4 bars+ priority, but there was a fair share of laggy matches. When we found a lagfree match however the game felt amazing. I like that they seem to have brought back some of the strategic elements from SCIV, and toned down the onesidedness of SCV mechanics. We did quite a bit better than I would have thought. I had some problems facing Nightmare players who used the moves with revenge properties, I need to find a good way to counter them. Reversal edge will hopefully not be a problem once I've learned how to best avoid or beat them, but right now I'm not really liking that particular mechanic.
 
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