Soul Calibur VI: General discussion

So let me get this straight:

RE is a defensive tool:
-With no less than 3 counters.
-Can be easily baited by mashing just about any BBB string.
-Eats away the guard gauge.
-Can fuck the one who started up.

Allow me to coin a term, the fuck? At this point is not about being a casual or not, it is about playing a game that doesn't hold your hand during a fight, it is about having a mechanic that people have a problem because they refuse to learn from a mistake.

You can't possibly think RE favors the weaker player, because it really doesn't, the strong player will exploit the RE usage 8/10 times. Most of the people who I see having a issue with RE are people who misrepresent the fuck out of the mechanic.
 
The system was designed with them in mind.

As a low level player, who mostly fought against other shitters everyone was dealing with it pretty easy. I could see even bad players adapt to it mid match, just like they learn to side step. Certain characters can even beat it with dumb luck as if a string beat it out. You even seem to have a window just after they let go. If it can be stuffed with little thought then it won't hurt casuals too bad. The new players who will have a problem are those simply incapable of learning, who'd complain about something anyway.

I think a similar get off me move for casuals could have been done better but stuff like Nightmare's super seems to annoy causal players way more than RE. The impression I've got from else where is more this is unnecessary and not fun rather than broke or hard to deal with.
 
RE is a new mechanic so generally people aren't looking for it. That changes pretty quickly. And someone constantly throwing out REs is no different then someone constantly using GI whenever they are slightly negative. A half decent player will exploit this easily. On top of that guard break attacks will smash right through them. So simply using a couple will dissuade your opponent from doing it.

Also even if you get caught it's not completely random. There are more defensive options that limit the randomness if you prefer that. And even if you just attack every time the stronger player usually wins. I found myself beating out inferior players whenever they used RE. Their choice is usually predictable. A stronger player usually has a good idea if a weaker player will go for mid or low, use a A+G or 4A+G, this applies equally for RE. May sound ridiculous if you've never experienced it but it's not, sometimes it literally seems like the stronger player can read the weaker players mind. I've experienced it from both ends, drastically different experience when you're a newbie and when you train and develop as a player.
 
The main story ends there. Only character stories continue past then.
Do you have any confirmation that the main story ends there? Every video I have seen says "the first 30 minutes" not "complete walkthrough" or something similar. I guess we'll just have to wait and see when the game comes out. If it is only about 30 mins long in its entirety then that is disappointing.
 
So let me get this straight:

RE is a defensive tool:
-With no less than 3 counters.
-Can be easily baited by mashing just about any BBB string.
-Eats away the guard gauge.
-Can fuck the one who started up.

Allow me to coin a term, the fuck? At this point is not about being a casual or not, it is about playing a game that doesn't hold your hand during a fight, it is about having a mechanic that people have a problem because they refuse to learn from a mistake.

You can't possibly think RE favors the weaker player, because it really doesn't, the strong player will exploit the RE usage 8/10 times. Most of the people who I see having a issue with RE are people who misrepresent the fuck out of the mechanic.
Let me clarify something.

My problem with RE isn't "oh no, I can't counter this unstoppable technique."

My primary problems with RE are:
  1. It's not fun.
  2. It's the fastest way to build meter, so the game encourages players to use it.
  3. See number 1.
Obviously this is subjective. Maybe players completely new to SoulCalibur find it super cool and interesting. But among SoulCalibur fans, the two arguments I constantly see are:
  1. RE sucks.
  2. RE's not so bad. You can counter it easily.
Does that sound like people are having fun with the new mechanic?
 
So let me get this straight:

RE is a defensive tool:
-With no less than 3 counters.
-Can be easily baited by mashing just about any BBB string.
-Eats away the guard gauge.
-Can fuck the one who started up.

Allow me to coin a term, the fuck?

A semblance of objectivity maybe?

RE is a defensive tool:
- with no less than 3 counter, but who deflects MID, HIGH and LOW attacks, THROWS, CEs and can be used post-GI;
- that can be bait, but can be spam for free;
- eats away the guard jauge, but fill pretty well meter.;
- can fuck the one who started up, but give him advantage to both meter and RPS mini-game.

BTW, I barely saw GI on the recent videos. I still wait for a full match without (succesfull!) RE.
 
I dunno. I tended to see GI's from higher level players with the better players typically doing RE's mainly just to gain some meter. People cranking out RE's constantly tended to have no actual game plan other than to do RE's. They were extremely easy to blow up thanks to guard breaks.
 
In my experience, during this stress test, the bars didnt indicate the quality of the connection reliably at all. With some 4 bars I would get tremendous lag and then I would have really smooth fights with people who showed only 1 bar.

Also, having not played SC5 almost at all after it came out and no other fighter after that, I have to say my arms hurt from playing... feels good

Also, dropped Talim after playing with her and fighting against her, she is so annoying, the voice acting sucks in both versions and I hate the wind sound effect her attacks have... now I have to pick someone else.
 
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Wait until the game actually has a proper netcode, you'll probably never see an RE land again.
lol.. why do you guys act as if you can easily sidestep a RE that has already started. Maybe it's lag, but there were plenty RE that i saw coming tried to sidestepand was hit by, similar to lows.
- I'm sorry to say this but, if you honestly can't counter RE you really need to get better, I'm not saying this as a elitist, I'm saying this as a casual who had 0 issue punishing people who tried to RE for the entire match.

-The netcode was pretty good, I find weird how many people were having issues, most my matches were much more playable than anything back in SC V days and much more stable as well. There were stuttering, but nothing that made it unplayable.

-The game is super fun, 10/10 great beta.
i'm sorry to say this, but unless you had a RP of 10,000+ you likely werent fighting anyone who was good enough to exploit the RE. Can it be countered? Yes. I simply do not like the mechanic period, getting damaged, being forced into a RPS and having my opponent gain half a meter is garbage to me and if i lose an unskilled RPS match i take even more damage. I didn't enjoy the mechanic even when i used it and won. It's weak and boring. I prefered JG by far it felt good to JG with apat 1B:b ~ 1B:b ~ 2143B:b ~ 2143aB ~ 2143aB, now thats rewarding a player for becoming skillful at the game, now i have to rock paper scissor with mother fuckers? How is that fulfilling or rewarding?

Casuals think its all good until they fight a real monster who knows how to exploit the tool. you literally have no chance st coming back on a player when your life is low since RE damages you and YOU must apply pressure to come back. Let that sink in.
 
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If you get hit by an RE that is your opponent outplaying you in the first place, at least if gives the scrub getting hit by it a chance to luck their* way out of getting outplayed.
 
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Let me clarify something.

My problem with RE isn't "oh no, I can't counter this unstoppable technique."

My primary problems with RE are:
  1. It's not fun.
  2. It's the fastest way to build meter, so the game encourages players to use it.
  3. See number 1.
Obviously this is subjective. Maybe players completely new to SoulCalibur find it super cool and interesting. But among SoulCalibur fans, the two arguments I constantly see are:
  1. RE sucks.
  2. RE's not so bad. You can counter it easily.
Does that sound like people are having fun with the new mechanic?
My god you hit it on the head. There is absolutely nothing fun about RPS in a fighting game, this mechanic kills the game for me.
 
It’s not so much about coping with RE I just don’t like how it breaks up the match, once or twice is cool but some characters benefit from it better than others.

I welcome the challenge but there are some characters like Zasalamel who have two hits to activate it which only makes one side safer to step it than the other.
Credit to Zasalamel players I fought who realised this and Cornered me in a position when it was not only difficult to step but having my safe side to a wall or edge.
That’s where I experienced most spamming.
I could use it myself as a defensive tool (which I did at times) but I didn’t like willingly giving him an opportunity to best me further.

I don’t like the idea of trading luck for skill as fine a line as some would see it.

It seems to do very well against natural combos as well I’m familiar with Tekken notations so my SC is a little rusty (forgive me)

But Tira’s GS BBB Mitsu stance BBB etc.

It’s also a good defence tool like we all know

And it builds meter extremely quickly.

The spamming has only just begun, the majority of us haven’t had full access to the full command list yet either.
So it’s early to tell.

Also the advantages that Taki Talim and Raphael have to cancel it gives them a masterful opportunity for trickery.

Imho RE works better for some characters and for such a strong mechanic I’m not sure how I feel about that yet.

But hey, it’s early early days.
 
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