Soul Calibur VI: General discussion

Interesting thing to consider about Amy and Cassandra's redesigns is that they had no appearances whatsoever in the original SoulCalibur. Cass has a few concepts from Soul Edge, but given that they made Hwang look like his SC self rather than his more recent SCIII self, it seems like they're trying to be accurate to the specific period of the game, and for Amy and Cassandra, that necessitated brand new designs.



You really think Bamco has the balls to sell a mimic as DLC?

bonus dlc ;)
 
Hey guess what

SCStageTracks.png

That is exactly 17 tracks. We won't be missing a single stage one.

Also hopefully that means we can get full SC3 OST. I want that version of "If There Were Any Other Way..."
That would match up pretty well, yeah. I would be very okay with future DLC being the full SC2, 3, and 4 soundtracks. Those are my favourite soundtracks in the series. I was disappointed the SC5 music DLC was only a few songs from each game.

Interesting thing to consider about Amy and Cassandra's redesigns is that they had no appearances whatsoever in the original SoulCalibur. Cass has a few concepts from Soul Edge, but given that they made Hwang look like his SC self rather than his more recent SCIII self, it seems like they're trying to be accurate to the specific period of the game, and for Amy and Cassandra, that necessitated brand new designs.
Yeah, that theory could work. Has anyone been able to look at the art book for SC6? Does that show concept art for Cassandra's and Amy's new outfits?

You really think Bamco has the balls to sell a mimic as DLC?
The fact that Namco must be aware that a mimic wouldn't have great selling power is a big reason why I'm hesitant to assume he's DLC. I can't think of many reasons why he's listed as a fighting style though. Maybe there's an enemy in Libra of Soul who changes moveset for each round and he's using the style?
 
The artbook only features artwork for the launch cast, (including Tira) a few stages, and the promotional art. There is nothing for any of the NPCs or backgrounds. In other words, it isn't a reliable indicator of DLC plans either way.

--Forgon
 
The artbook only features artwork for the launch cast, (including Tira) a few stages, and the promotional art. There is nothing for any of the NPCs or backgrounds. In other words, it isn't a reliable indicator of DLC plans either way.

--Forgon

Is it the same stuff available in the gallery? Honestly curious.

Also @Sectus, since you managed to extract picture formats, do you think you can manage to do the same for all artwork at some point? (doesn't need to be all at once because it's literally titanic). I've noticed the SC1 artwork seems to be taken directly from their inner source stuff (Nightmare's renders are HUGE quality wise), so most artwork must be pretty huge resolution wise actually except for the drawn stuff.

Reason is the wiki is the best source for it and they work with what they had at the time.
 
https://www.gamesindustry.biz/articles/2018-10-22-all-eyes-on-red-dead-as-uk-games-retail-falters

Bad news. Looks like SCVI bombed in UK. While we'll have to admit that UK doesn't automatically represent European markets or the US markets, it does maybe give some implication of the general interest. I always thought it stupid to release between Black Ops 4 and what is likely to be the largest release in recent years, RDR2. There's only so much you can handwaive with "the markets don't overlap" when the games in question are this massive.

Anyway, enjoy the season pass 1 content because it seems that it's a real possibility that the series is done after season 1.
I'm sorry, but did you actually know the gaming landscape in the UK?

Fifa, the most popular game series in the UK, had a 25% of physical sales drop in their newest installment. You're being so dishonest right now it is not even funny.
 
maybe you should improve your skill, Nightmare is really easy to beat when he is played by unskilled players.

At what juncture did I indicate having any trouble with him? I beat about 80-90% of the ones I encounter. But that doesn't make him not baby's first fighting game character. Very forgiving character with a ton of built in assists for new players.
 
Maybe we can get recreations of the actual stages to go with them so we can do something about the lack of them in SCVI ;)

Pwetty pwease Namco?
They should at least make the CaS mock battle stage an actual stage in addition to some stages from SC1.
 
I'm sorry, but did you actually know the gaming landscape in the UK?

Fifa, the most popular game series in the UK, had a 25% of physical sales drop in their newest installment. You're being so dishonest right now it is not even funny.

Right. I think you're reading too much into some kind of 'intent' or agenda here.
 
Short answer: I'm not sure who specifically it could be, but I doubt it's Hwang or Lizardman.

Long answer:
I think Lizardman has a very low chance. They used his SC4 design and assets, they based his moveset on an extremely early version of Lizardman, and he's even referred to as "Lesser Lizardman" behind the scenes. I think he was specifically added for the player beat up, not to play as.
I don't see how you'd draw this conclusion when he's got a lot of subtle balance changes and additions that seem specifically balanced for some sort of competitive version for him. This is on top of him having three weapon models, an actual design you can't get, a weapon icon in LoS, etc. What you're seeing as "lesser lizardman" is likely the version of him they weren't able to have finished by launch. If they were working on him as a DLC character and there's one coming up soon, his chances are higher than anyone else's. Hwang had nothing of the sort though, so I'll give you that.
 
The lag online makes me feel like this is for fun, if that. I'm not feeling productive at all nor do I feel like I'm learning the match-up.
 
I don't see how you'd draw this conclusion when he's got a lot of subtle balance changes and additions that seem specifically balanced for some sort of competitive version for him. This is on top of him having three weapon models, an actual design you can't get, a weapon icon in LoS, etc. What you're seeing as "lesser lizardman" is likely the version of him they weren't able to have finished by launch. If they were working on him as a DLC character and there's one coming up soon, his chances are higher than anyone else's. Hwang had nothing of the sort though, so I'll give you that.
I wouldn't call adding a few move who's animation they already had a subtle balance change as much as a throwback that would take minimal effort to implement if the idea behind it was simply a character to be a mook.

The design you can't get is just his armor set from IV and the weapons are just upscaled versions of the ones he has on IV.

This doesn't even factor how extremely stupid making a character that barely has any fans as DLC, it is the same thing with Dampierre in V, DLC needs to be composed of characters with broad appeal. Lizardman is a barely liked meme character.
 
I wouldn't call adding a few move who's animation they already had a subtle balance change as much as a throwback that would take minimal effort to implement if the idea behind it was simply a character to be a mook.

The design you can't get is just his armor set from IV and the weapons are just upscaled versions of the ones he has on IV.

This doesn't even factor how extremely stupid making a character that barely has any fans as DLC, it is the same thing with Dampierre in V, DLC needs to be composed of characters with broad appeal. Lizardman is a barely liked meme character.
What bubble do you live in? He's always been decently popular. Just because you don't like him doesn't mean he's a "barely liked meme character". Comparing him to Dampierre especially is extremely dumb.
 
Is it the same stuff available in the gallery? Honestly curious.

Also @Sectus, since you managed to extract picture formats, do you think you can manage to do the same for all artwork at some point? (doesn't need to be all at once because it's literally titanic). I've noticed the SC1 artwork seems to be taken directly from their inner source stuff (Nightmare's renders are HUGE quality wise), so most artwork must be pretty huge resolution wise actually except for the drawn stuff.

Reason is the wiki is the best source for it and they work with what they had at the time.
Yeah, I could extract those textures. The resolution of them doesn't seem great though. They average at around 500x700. I don't think Namco has been doing a good job archiving old stuff. Some of these pictures have very obvious JPEG compression. So I guess they couldn't find better than low-res JPEGs for some of the artwork within their own archives.

Actually, since it was pretty straightforward to extract and upload, here's all the artwork from the museum mode: https://mega.nz/#!hRsG1YqJ!5FiLJYk4ruGuN9flVfr_Y7yRhAcGdaeK-7p6julwU1k

I don't see how you'd draw this conclusion when he's got a lot of subtle balance changes and additions that seem specifically balanced for some sort of competitive version for him. This is on top of him having three weapon models, an actual design you can't get, a weapon icon in LoS, etc. What you're seeing as "lesser lizardman" is likely the version of him they weren't able to have finished by launch. If they were working on him as a DLC character and there's one coming up soon, his chances are higher than anyone else's. Hwang had nothing of the sort though, so I'll give you that.
But why would they make him regress so much? He's gotten a lot of Sophitia's moves back (they also randomly gave him a move from Cassandra). Even his crawl stance is back to being Sophitia's angel step.

I'll be the first person to say I'm wrong if he turns out to be DLC, but I think there's no way the moveset we see in the game was ever supposed to be playable. It would be like Namco releasing a version of Nightmare which plays like the version from SC1.
 
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But why would they make him regress so much? He's gotten a lot of Sophitia's moves back (they also randomly gave him a move from Cassandra). Even his crawl stance is back to being Sophitia's angel step.

I'll be the person to say I'm wrong if he turns out to be DLC, but I think there's no way the moveset we see in the game was ever supposed to be playable. It would be like Namco releasing a version of Nightmare which plays like the version from SC1.
Probably because he's incomplete! He was still his own playstyle in SC1 and 2 that offered something distinct from Sophitia, even if he was mostly a clone. They remade (!) most of his key moves, but not all of them, and gave him some new stuff on top of that like the aGI (which a CPU isn't reasonably gonna get much out of).

For the final version I presume they'll replace angel step with his crawl stance or something similar, add a new passive mechanic, give him his soul charge, and of course a critical edge. What we have now is likely all they had the time to implement for the game's launch, but thinking they would outright waste the assets is a bit silly to me, especially when he'd actually bring something new to the table in this game. "Regressing" is also likely due to this being SC1/2 mixed with... well, the fact that the clone version of him was the best version of him. A really solid rushdown take on Sophitia. With what they're capable of doing now with character traits and soul charge, they can run with that and do more than ever.

Also he's never missed a game and I highly doubt he'll miss this one.
 
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