low_chance
[01] Neophyte
TStarted using 11BK after 214A+G to get close for oki
Agreed, also using the 11_77BK followup after 214A+G. Against a lot of the cast, it's more important to keep the momentum going than it is to try to keep them out.
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TStarted using 11BK after 214A+G to get close for oki
What are you guys using for CH 6K combo? I've been using 44K, 2B. About the best guaranteed damage I've found and if they don't techeaved me in decent range for a fairly low risk FC2A_44B attempt.
Anyone use A+B? GB, hits grounded, tracks very slightly. I don't know if there's ever a reason to use over 4{B]. I only use after GI occasionally for Re-GI happy opponents.
Still confuse 4_6A.
FML why did they change this after 5 games? Also, wtf is up with 4AB not even being NCC? Like, why even bother?Still confuse 4_6A.
Go check the combo thread. I significantly optimized our wall combos grinding out some lab stuff tonight. PT isn't close to optimal - you can have better damage and keep wall positioning.It's also really good against the wall. You get a free PT if it wall splats for max damage, or if you'd rather have wall positioning you can do the B6B combo.
It works from perpendicular (90 degrees to the wall) and when the wall is closer to your left side. When the wall is closer to your right, keep using B6B for the re-splat instead. The BB6, 88K, 2B+K~A+G ender will still work after B6B, and from that angle doing BB6, 2A+G also gives the guaranteed crouching back throw.Is the 4KA consistent for a re-wall splat? I stopped using it because if the angle wasn't right it would just miss the wall.
Opponent's back is near ring edge - CH 6K, 2B+K A+G
Your back is near ring edge - CH 6K, 2B+K 4A+G
Doesn't look like it. Just tested on Sophie, and this is actually a tech trap mid ring.Those are escapable by teching back, aren't they?
Shoutouts to BrahmaDDT for joining my room last night and grinding out quite a few matches with me and my really good Siegfried friend.
A note for everyone here to remember: Change up which combo you perform after a CH 6K depending on your positioning.
Opponent's back is near ring edge - CH 6K, 2B+K A+G
Your back is near ring edge - CH 6K, 2B+K 4A+G
Middle of the ring - CH 6K, 44K, 2B (or any similarly damaging variant)
Just for people who have the reaction to duck it but not to do a low I suppose.Is there a point to the armored crouch throws? Since most lows end in crouch and lows break armor, are we usually just going for the basic armor throw?