Hi guys, just looked through the last 2 pages or so of the thread and seen people have started noticing tiras problems.
I Know she has always had problems but with every character in 6 atleast seeming strong enough to compete now it seems tira Deffo falls short, and I'm glad I can see I'm not the only 1 thinking it.
Was starting to think I was just crap lol, and I'm used to 4 tira who I got really good with, so I was really thinking it was just me been bad.
From what I can see despite a lot of her jolly side been unsafe, her moves as such don't seem to be the main problem, I feel like her moves are good enough with some tweaks like stupid stuff that needs removing like the headache if you hit with her b+K aGI.
I feel like the problem is that she is OK, but she doesn't work with the game, what I mean by this is the whole guard break buff in sc6 beating re gi's and gi's and reversal edge in general and the meter mechanics.
Because the way they've made the mechanics work with her means she is gimped by the main mechanics of the game and no other character is.
. She gets hit out of gloomy for getting smacked with a guard break attack - this makes using GI, RE and re GI more risky than using them with any other character.
. She kinda needs meter more than other characters, from what I can see mainly in jolly to get some pressure on if you get stuck in jolly and so you have a decent chance of changing to gloomy.
. However she hardly gets any meter for using gloomy side, so if you try stay in gloomy a lot and just say screw it to gloomy coda (gloomy +) you tend to not have the meter needed for jolly soul charge or CE from combo to put pressure on / get out of jolly.
. So she gets hampered by the games main systems because of the way they have made her work, and tira is hard enough to use without these issues that no other character has to put up with, and these are problems she has with core mechanics of the game aswell as that just make her seem unfairly gimped imo.
It's like I got used to 4 tira and actually won with her quite a lot, she had her issues Deffo but she didn't have mechanics in her playstyle that means she was gimped by core mechanics of the game like now.
. Now she is gimped by - meter gain + using GI, RE and re GI because of her getting hit into jolly by guard breaks, no one else gets an additional punishment for getting hit by guard breaks.
And Obvs she also has to fear guard breaks more even out of using GI, RE or re GI too because of it, and it just doesn't seem right.
Sorry for the long post!
Please tell me what you guys think, these are just my thoughts
P. S I miss been able to shake off her 4k or aGI headache and combo out of it on a jolly side hit like in 4, it actually gave jolly side Dmg without relying on gloomy plus it was damn cool and made you feel OP lol.