LisaK
[14] Master
Gamescom (August) and TGS (September) ?? isn't they great event too??They won't have another opportunity to get so many eyes on Soul Calibur VI
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Gamescom (August) and TGS (September) ?? isn't they great event too??They won't have another opportunity to get so many eyes on Soul Calibur VI
I can’t disagree with this more. I presented the evidence of Tekken’s release schedule, where the gap between Noctis’s announcement and release compared to the announcement of their season two was considerable. Tekken gets treated better than SoulCalibur, and there’s no disputing that. Cassandra’s announcement and release dates really aren’t indicative of anything regarding season two’s existence or nonexistence.say goodbye to Season 2
I think you're presenting the correct take...to a degree. In some respects, Tekken being the more popular title is why they can afford to wait longer without telegraphing a second season: they know they will have the install base to make it marginally profitable at a minimum. I'm not so sure that's the case with SCVI, especially as there are more and more indications that sales/engagement are falling off steeply (even considering that such games peak in their sales in the first few months regardless). I still think there's a good chance that Namco will push a season 2 out the door at some point, on account of the bigger picture business model reasons I've discussed at length here several times and thus won't plaster over the thread again. But what I will say is that, if summer comes and goes without any reference to their plans to continue to support the game after that last Season 1 drop, then yes, that is more a bad development than the alternative. It's not a death knell on any further DLC, but it probably is worth some concern.I can’t disagree with this more. I presented the evidence of Tekken’s release schedule, where the gap between Noctis’s announcement and release compared to the announcement of their season two was considerable. Tekken gets treated better than SoulCalibur, and there’s no disputing that. Cassandra’s announcement and release dates really aren’t indicative of anything regarding season two’s existence or nonexistence.
If Cassandra is announced at EVO and still not released until the 22nd of September, they will still have met their promise of finishing season one by the end of summer. They could then not announce season two for a while after that, the end of winter or during the spring, and it would still be a reasonable timeframe, historically speaking. There is no need to be so gloom and doom about things for no reason.
I'm thinking Cass at EVO and then season 2 announcement at the end of the Asia League (which is in October). I really would have liked to see things happen sooner, but maybe they started working on season 2 very late compared to Tekken 7's season 2.say goodbye to Season 2
It does seem like Namco's brand of shooting themselves in the foot. I've been saying it since the day you found those six character name values in the code that we've been presuming represent the second season additions: what everyone raced to label a "data leak" to me has always seemed almost certain to have been in fact a "data plant"--especially considering it came on the heels of a similar accidental disclosure in the previous patch, revealing Amy and Cassandra as the next two DLC characters. That initial one probably was an accident, if I had to guess, but it got so much press and attention that Namco could hardly be unaware of what had happened and that it was noticed. So the idea that they would mess up again, so quickly, in the exact same fashion, and reveal a further six characters (or at least their provocative codenames) strains credulity. That and a large number of other convergent contextual indicators (see the DLC thread for me beating this into the ground from various angles), make me fairly confident that this was no accident but rather a fairly brilliant bit of viral marketing.I'm thinking Cass at EVO and then season 2 announcement at the end of the Asia League (which is in October). I really would have liked to see things happen sooner, but maybe they started working on season 2 very late compared to Tekken 7's season 2.
I'm thinking Cass at EVO and then season 2 announcement at the end of the Asia League (which is in October). I really would have liked to see things happen sooner, but maybe they started working on season 2 very late compared to Tekken 7's season 2.
This is gonna sound mean, but I don't think they're clever enough to do that kind of data plant. I'll be surprised if they're even aware of everything which gets included in a "cooked" build of a UE4 game. They've already done quite a few things which are rather amateur-ish (the way patches are delivered is bad and could easily be fixed, and they made what's possibly the worst banning system of all time where every part of the system is on the client).It does seem like Namco's brand of shooting themselves in the foot. I've been saying it since the day you found those six character name values in the code that we've been presuming represent the second season additions: what everyone raced to label a "data leak" to me has always seemed almost certain to have been in fact a "data plant"--especially considering it came on the heels of a similar accidental disclosure in the previous patch, revealing Amy and Cassandra as the next two DLC characters. That initial one probably was an accident, if I had to guess, but it got so much press and attention that Namco could hardly be unaware of what had happened and that it was noticed. So the idea that they would mess up again, so quickly, in the exact same fashion, and reveal a further six characters (or at least their provocative codenames) strains credulity. That and a large number of other convergent contextual indicators (see the DLC thread for me beating this into the ground from various angles), make me fairly confident that this was no accident but rather a fairly brilliant bit of viral marketing.
I mean, I say brilliant, but if I am honest, I've always felt what they were doing was obvious, even ham-fisted. But most people ate it up, and even if you could convince them it was intentional, I don't think they'd care or that it would matter: it still bought Namco attention for the game and has had us speculating about the second season ever since, without their spending a single dollar on advertising for it, nor even having to commit to it publicly. If they decide to not to invest in it now, they have complete plausible deniability: "Well, you're the one who decided to take some errant line of code and run with it: we never said we were making anything of the sort!" So, brilliant in those ways.
Here's where it all falls apart though: I think you're right and things did get behind. That or they always planned to string things out because Marketing decided profits could be maximized by following this or that model of sales distribution. The salient point is that if you lead consumers (regardless of whether it really was intentional or actually completely incidental) that strongly into conclusions about what is coming...and then leave the situation alone too long without basic communication or even confirmation that it's an actual thing, people will get annoyed with the situation eventually. Especially if your game already feels bare bones and even some die hard fans of the series are struggling to embrace it, and were really counting on further DLC to make it feel something more like a worthy successor to the lofty franchise legacy--ever so slightly tarnished by recent games, but still something with greatness in its DNA.
Man, what is it with this awful communication?
: 1 x : 000,00% i would say LOL
: 1 x : 0
Tekken 7 x King of Fighters All Star collaboration announced.
(Platform: Android / iOS)
Yes, as I noted in the previous post: "[the six codenamed values] came on the heels of a similar accidental disclosure in the previous patch, revealing Amy and Cassandra as the next two DLC characters. That initial one probably was an accident, if I had to guess, but it got so much press and attention that Namco could hardly be unaware of what had happened and that it was noticed. So the idea that they would mess up again, so quickly, in the exact same fashion, and reveal a further six characters (or at least their provocative codenames) strains credulity."The one thing which makes it suspicious is the timing, though. If I recall, it was the patch after the patch with the Cassandra/Amy leak which included the mentions of more DLC characters.
Lol
1- it's mobile game
2- this game isn't replacement for tkn x SF
Tekken 7 Season 3 will be the handful of completed Street Fighter characters from the cancelled Tekken X Street Fighter.
We don't know exactly how different builds are handled, but we get some small hints from game assets. There is a config file with version numbers showing the path of the project file where everything gets compiled/cooked from, and that shows that each different release is a separate branch on their version control system. I'm betting the first two patches (before 2B) were based on the launch version of the game (that way they avoid adding anything related to DLC characters). And then we get the December patch with 2B which must have been based on a completely different branch.Yes, as I noted in the previous post: "[the six codenamed values] came on the heels of a similar accidental disclosure in the previous patch, revealing Amy and Cassandra as the next two DLC characters. That initial one probably was an accident, if I had to guess, but it got so much press and attention that Namco could hardly be unaware of what had happened and that it was noticed. So the idea that they would mess up again, so quickly, in the exact same fashion, and reveal a further six characters (or at least their provocative codenames) strains credulity."
But the timing is telling in another respect: there was abasolutely no reason for those values to be in that build, cooked or otherwise. One, based on what we now know about how far along they likely were on season one content at that time (that is, not very far at all, beyond what had already been released) it seems absurd to believe they were already working on the new characters, so there's no real practical reason they would have even thought to add those values yet, when they almost certainly hadn't even begun working on the assets for those characters, let alone testing them in any build. And why would they use these codenames to begin with, if these were left in by mistake. None of the evidence adds up to these particular values being left in, particularly right after a similar mistake.
As to them not being savvy enough to pull such a trick, two things occur: 1) As I said before, the first leak could very easily have been real, and after they saw the free buzz it gave season 1, they thought, why the hell not do it again, but intentionally? That takes less inspiration, and more dumb luck. 2) If I am right, it's not like they did any of this particularly smoothly. As I said before, I think they left a trail of clues a mile wide. But ultimately it didn't matter. People were too busy tripping over themselves to call the identities of the six to notice or care that the whole "leak" might very well have been intentional. I wouldn't say there's a smoking gun here, but definitely a smell of gun powder at a minimum.