SBA
TFNA
My fav combo is....
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Next time a make a thread ill be more specific, ill just ask uses for a specific move. I like 3A+B its cool, i like the noise Yoshi makes and it seems kinda insulting to run them over. Maybe it would throw someone off thier game. After 6A on hit i sometimes try 3A+B. Is that a good time to throw out that move?
well i've noticed online that in general people don't shake out of stuns. so like you can do 3[A+B] after CH 6B or CH 22_88B or even CH WR K.
A:B+K i don't use a whole lot outside of combos, unsafe on block
i don't use any of the spins a lot either, due to them being unsafe and i haven't gotten the jf spins down yet. probably not ever.
i try to use A+K when i remember to cuz i loved using it in sc2
3[A+B] does terrible damage. There's really no reason to use it over 3AB.
i know i was just giving the guy some options on the move he likes. it does leave yoshi in PG if you like doing pogo moves
A+K is crap compared to the SC2 version. Leave it in SC2 where it belongs. There are very, very few times when A+K comes in handy.
So I wanted to find out what everyones thoughts on 44A are. Funkpanda asked me about it and it got me to thinking. Does anyone else think this is a good spacing move? I try and use this (especially against X) to stop 8way run game and the A game. Used it alot this weekend against Asty's Bullrush also, Space and abuse
I've been hoarding the frame info for myself, because I don't want to get completely slaughtered when I pull out certain "series." Let's just say I did the testing and it's best to just avoid abusing all but the 4A series.