Crash X
[14] Master
Chip damage from throw breaks existed back in SCV.Now throw breaks will do dmg, and several buffs to reversal edge.......really?????
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Chip damage from throw breaks existed back in SCV.Now throw breaks will do dmg, and several buffs to reversal edge.......really?????
How am I forgetting the new stages and characters? I said I'm disappointed in CAS Pack C, not the whole season pass.You’re forgetting the 5 new stages and 4 new characters.
I’m not mad at this direction, yeah CAS is fun but we need to get back to the defaults, season 2 year 2 is a crucial year for the game.
The anime and Spider-Man CaS’ have had their fun.
The belt's unisex. I wish the Santa boots were unisex too, but they're not. :cHopefully the next CaS pack makes up for the lack of actual pieces of equipment in this one. I mean the stickers are nice and seem like they'll be really useful but still. One new set of armor and the Santa set? At least we have a normal belt now. Better be unisex.
Although we are getting quite a few pieces with Hilde so that kinda makes up for it I suppose.
Where are you seeing this?The belt's unisex. I wish the Santa boots were unisex too, but they're not. :c
Also, I just noticed that stickers 114 and 115 in the pack are actually the trims from Sophitia's SC6 and SC2 skirts, respectively. Neat!
Where are you seeing this?
How am I forgetting the new stages and characters? I said I'm disappointed in CAS Pack C, not the whole season pass.
I know, i hated that systemChip damage from throw breaks existed back in SCV.
Wonder what the other stages might be. Hope one’s a less destroyed version of the Orstreinsburg and we get the Indian Port without a storm.
"Mitsurugi became more appealing preparing for tough battles with new rivals in Season 2."
- from the adjustments sheet.
Hinting Setsuka?
"Mitsurugi became more appealing preparing for tough battles with new rivals in Season 2."
- from the adjustments sheet.
Hinting Setsuka?
I'm of two minds on this. On the one hand, I can understand how some would feel this is a frustrating mix-up of the classic formula that they have predicated their training/reactions to date upon. On the other hand, throws have never been more difficult to land or more unsafe to attempt than they have been over the last two games, particularly VI. They are as close to a non-factor in high-to-mid-level play as they have ever been now, and while I would have preferred very slight adjustments to the windows (on throw and/or grapple break) over these changes, this is...something? I'm reserving judgment until I see how it bears out.Why can't they just leave the grapple break damage with the corpse of SCV, it's a unnecessary addition now as it was back then.
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