Soul Calibur VI: General discussion

You’re forgetting the 5 new stages and 4 new characters.

I’m not mad at this direction, yeah CAS is fun but we need to get back to the defaults, season 2 year 2 is a crucial year for the game.
The anime and Spider-Man CaS’ have had their fun.
How am I forgetting the new stages and characters? I said I'm disappointed in CAS Pack C, not the whole season pass.
 
Why can't they just leave the grapple break damage with the corpse of SCV, it's a unnecessary addition now as it was back then.

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If any of you want this removed now is the time to inform Project Soul through their feedback page.

 
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Hopefully the next CaS pack makes up for the lack of actual pieces of equipment in this one. I mean the stickers are nice and seem like they'll be really useful but still. One new set of armor and the Santa set? At least we have a normal belt now. Better be unisex.

Although we are getting quite a few pieces with Hilde so that kinda makes up for it I suppose.
 
Hopefully the next CaS pack makes up for the lack of actual pieces of equipment in this one. I mean the stickers are nice and seem like they'll be really useful but still. One new set of armor and the Santa set? At least we have a normal belt now. Better be unisex.

Although we are getting quite a few pieces with Hilde so that kinda makes up for it I suppose.
The belt's unisex. I wish the Santa boots were unisex too, but they're not. :c

Also, I just noticed that stickers 114 and 115 in the pack are actually the trims from Sophitia's SC6 and SC2 skirts, respectively. Neat!
 
The belt's unisex. I wish the Santa boots were unisex too, but they're not. :c

Also, I just noticed that stickers 114 and 115 in the pack are actually the trims from Sophitia's SC6 and SC2 skirts, respectively. Neat!
Where are you seeing this?
 
Thank goodness they finally reworked the ui. I'm happy we're getting more effects, but yeah the amount of cas parts is more dissapointing then usual, but in all honesty, if these parts at least turn out to be good quality parts then its probably still on par with the amount of quality parts people actually use from the other CAS drops.

On a side note, finally new moves for me to play with on Talim, and the frame buffs plus the mitsu CE nerf. Fantastic, I won't have I won't suddenly have aaba get interrupted every input now.
 
How am I forgetting the new stages and characters? I said I'm disappointed in CAS Pack C, not the whole season pass.

Watch them spread out all the creation packs over a season 2 and 3 of dlc. Plus I’m not convinced that we will get all of those 4 new stages for season 2 yet. For season 1 they let the stage select be conspicuously uneven so they clearly had plans to expand
 
Wonder what the other stages might be. Hope one’s a less destroyed version of the Orstreinsburg and we get the Indian Port without a storm.

They will be different times of the day of previous stages, there is definitely a night time stage of Edge Master/Kilik's stage.
 
Why can't they just leave the grapple break damage with the corpse of SCV, it's a unnecessary addition now as it was back then.

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If any of you want this removed now is the time to inform Project Soul through their feedback page.

I'm of two minds on this. On the one hand, I can understand how some would feel this is a frustrating mix-up of the classic formula that they have predicated their training/reactions to date upon. On the other hand, throws have never been more difficult to land or more unsafe to attempt than they have been over the last two games, particularly VI. They are as close to a non-factor in high-to-mid-level play as they have ever been now, and while I would have preferred very slight adjustments to the windows (on throw and/or grapple break) over these changes, this is...something? I'm reserving judgment until I see how it bears out.

In any event, there is definitely no point to flooding them with negative comments about a mechanic before it has even been released, less than four days before hand: they couldn't remove it now if they wanted to, and I doubt they are going to give as much weight to an opinion given on the matter at this juncture. In other words, it's the opposite of the time to inform them of our opinions on it: the appropriate time will be after the mechanic has been around for a bit and there is consensus that is more trouble than it is worth, but also around three months before the next major balance patch.


Edit: On another matter entirely, seriously, what the f--- were they thinking with yet more Reversal Edge buffs???? I'm certainly all for the change to when the move transitions to a clash (I think virtually everyone on this forum is going to be on the same page with regard to how damaging to the pacing of the game the old approach was), and if the cost for that had been that the attack now guard crushes, I would have said that seems unnecesary, but it would be something I could live with and still call the change as an at least small improvement. But guard crush, chip damage, AND yet more soul gauge increase to further spur on the spammy little shits already using the move to abuse crap connections for un-ending gauge??

I can't imagine that even 1% of people asked for anything like this in feedback--this has to have come on the devs' own onus. They still cannot reconcile with how badly this mechanic has flopped (with hardcore fans in partcular but also as an objective matter, i would argue) and every attempt to scale it back/better synergize it with the broader gameplay is consistently one step forward and one and a half steps back: RE has got to be the single biggest blindspot of this development team. You can't even explain it anymore as pandering to the new player base: we're well past the blue ocean phase of the game's sales. This is frustrating: of all the gameplay tweaks they were teasing this last week, this was the one that had me most relieved. I really should have known better, you might argue, but for crying out loud....
 
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