FluffyQuack
[14] Master
My video podcast with impressions of the patch and balances notes:
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You guys should read in to this and watch the video its not really SC topic but it gives a nice insight in what Harada has done and thoughts about Teken and somewhat related to SC. you will also notice that Okubo is trying to do the same as what Harada has done with Teken
My issues with her are more rooted in her gameplay, people using her style as a CaS with height/weight-altered hitboxes and the excessive amount of 2Bs I run into in ranked. She plays like a DBFZ or MvC character. Her presence in the game isn't that offensive to me in terms of story, setting, etc.Anyone else frustrated by the question of what to do to make space for new CaS? I ran out of space ages ago, and have already deleted a few simpler projects to make room for new designs. Plenty
I have to respectfully disagree: I think 2B is one of the most faithful adaptations they've managed to translate into a Soulcalibur moveset. I'll grant you that, like many DLC characters, she came out of the gate a little unbalanced, verging on top tier. But unlike every other massively OP character in the game, rather than getting running buffs for patch after patch, 2B got seriously nerfed in the very first patch after her release and then got more nerfs than buffs in virtually every patch since. She is now, at best, mid tier, especially at high level play: I mean, think about, has she ever even made the final few brackets of any major tournament? Certainly less regularly than most characters. Remember how happy Okubo was at the sheer novelty of Kayane making a go of it? Sure, she also has some interesting tweaks on movement that can be difficult to read without some experience playing her, but that's the lion's share of the point of guests characters: getting variations on the standard formula. And if the objection is less a gameplay one, and more aesthetic, is she really more out there than Starkiller, Kratos, Spawn, Link, Necrid, or (for that matter) Azwel or Zwei?
Sorry im kinda lost..will you be able to parry a fully charged RE now, so you dont have to eat the chip dmg?In a weird way RE might actually be used more in this update. If blocking it now leads to some sort of pressure versus the risk of going to guessing games, that yields a lot more consistency from a competitive standpoint. It might lead RE as a more sought after option for dealing with certain strings now. Plus side is that now means if you do have time to block the RE, it doesn’t break the pace of the game, which lends RE to being more of an okay focus attack style attack.
Now if the new GI can also be used to GI a fully charged/riposte RE then we might actually get some sort of an interesting system out of RE. (Personally felt RE should always have been GI-able — it is possible it might be if they changed the properties of RE at full charge.)
This update is absolutely going to shake up the meta a bit. New GI is some manner of solution to the guard damage issue. Looking forward to see how much gauge it heals.
Sorry im kinda lost..will you be able to parry a fully charged RE now, so you dont have to eat the chip dmg?
Correct me if I'm wrong, but I'm pretty sure at launch GI on RE was already possible and still are to some extent just with timing that is barely flexible?It’s a theory right now, yes. The new GI supposedly can GI unblockables, and a full charged RE was sort of a pseudo version of that. So I am interested to see if the new GI can work on RE.
In-fact, if the new GI can work against break attacks then it also means it could GI the soul charge burst (something I’ve been asking for for a long time). Would help stop the knee-jerk reaction to SC when under pressure.
In a weird way RE might actually be used more in this update. If blocking it now leads to some sort of pressure versus the risk of going to guessing games, that yields a lot more consistency from a competitive standpoint. It might lead RE as a more sought after option for dealing with certain strings now. Plus side is that now means if you do have time to block the RE, it doesn’t break the pace of the game, which lends RE to being more of an okay focus attack style attack.
Now if the new GI can also be used to GI a fully charged/riposte RE then we might actually get some sort of an interesting system out of RE. (Personally felt RE should always have been GI-able — it is possible it might be if they changed the properties of RE at full charge.)
This update is absolutely going to shake up the meta a bit. New GI is some manner of solution to the guard damage issue. Looking forward to see how much gauge it heals.
Correct me if I'm wrong, but I'm pretty sure at launch GI on RE was already possible and still are to some extent just with timing that is barely flexible?
Natural combo: all the attacks in the string combo on normal hit.Really dumb question and not sure whether this is the correct place to post this, but in a lot of guides I keep seeing the term NC. What does this mean?
Natural combo: all the attacks in the string combo on normal hit.
You're not. This may help: https://8wayrun.com/wiki/terminology/Of course! I knew I must have been stupid and it would end up being something simple like that. Thank you!