Soul Calibur VI: General discussion

DanteSC3

[14] Master
Anyone else frustrated by the question of what to do to make space for new CaS? I ran out of space ages ago, and have already deleted a few simpler projects to make room for new designs. Plenty of existing characters can actually be significantly improved by one of the newer designs, maybe even enough to get all of the new styles well represented in the 100 spots. But that doesn't change the underlying fact that I'd like to make more creations without dropping existing designs--at least on the one platform where I have everything unlocked, which (in terms of ease of back-up and swap-outs) is unfortunately not the PC version. It would certainly be nice to get another 100 spots opened up.
You can use @FluffyQuack's backup and restore / share utility to keep designs and bring them back later on PC.
 

Crash X

[14] Master
What I find stupid, is strong characters like Cassandra and Seong Mi-na hardly receiving any nerfs while Voldo gets more nerfs than most characters, and certain moves that needed nerfs or buffs the most being untouched.
Mina feels really questionable. It generally feels that the developers favourite this character sometimes despite her unpopularity among the competitive players.

As for Voldo, most of the nerfs are just to his Mantis. I don’t understand why they nerfed it again (especially with how vulnerable it is) but it’s really not worth getting worked up about it. The nerfs to BS 4K and 6A+B are kinda rough but these new moves and the buffs to 3A and 4A will definitely make up for that.
 

Apoc Revolution

[10] Knight
Mina feels really questionable. It generally feels that the developers favourite this character sometimes despite her unpopularity among the competitive players.

As for Voldo, most of the nerfs are just to his Mantis. I don’t understand why they nerfed it again (especially with how vulnerable it is) but it’s really not worth getting worked up about it. The nerfs to BS 4K and 6A+B are kinda rough but these new moves and the buffs to 3A and 4A will definitely make up for that.
How is she unpopular amongst competitive players when she is very strong and also waifu bait? I myself hate almost everything about her though.

It's strange how they encouraged players to use Mantis Crawl, but keep nerfing it. Voldo really needs something outside of Soul Charge MC B+K to help him deal with RE. A revenge move or invincibility when moving sideways might be ideal.
 

Crash X

[14] Master
How is she unpopular amongst competitive players when she is very strong and also waifu bait? I myself hate almost everything about her though.

It's strange how they encouraged players to use Mantis Crawl, but keep nerfing it. Voldo really needs something outside of Soul Charge MC B+K to help him deal with RE. A revenge move or invincibility when moving sideways might be ideal.
Well simply put, she’s...boring. Only a few have picked her up as a sub (such as Saiyne and Incendiate).

The devs have been trying to push Voldo away from Mantis Crawl and more towards poke/neutral play. Personally, I’m glad that we’re moving on from it. Day one life for Voldo in Mantis honestly made him look like a one trick pony especially with the unblockable LH setup during launch.
 

Apoc Revolution

[10] Knight
Well simply put, she’s...boring. Only a few have picked her up as a sub (such as Saiyne and Incendiate).

The devs have been trying to push Voldo away from Mantis Crawl and more towards poke/neutral play. Personally, I’m glad that we’re moving on from it. Day one life for Voldo in Mantis honestly made him look like a one trick pony especially with the unblockable LH setup during launch.
I agree that she is boring to play (I prefer any other character over her), but that's not really important when you're trying to win a tournament. I don't know how many competitive players like using her or not... I did see Lolomx use Seong Mi-na in the recent World Invitational.

If that is what the developers intended, then nerfing Mantis Crawl isn't the right way to do it. His Mantis Crawl being so vulnerable is one of the things that push me away from playing him. I don't think season 2 will make Voldo more appealing to me, unfortunately. I like his SCV moveset more.
 

SSfox

[14] Master
You guys should read in to this and watch the video its not really SC topic but it gives a nice insight in what Harada has done and thoughts about Teken and somewhat related to SC. you will also notice that Okubo is trying to do the same as what Harada has done with Teken

https://www.reddit.com/r/SoulCalibur/comments/dzjwjl
Just read the title (i'll read the rest when i'm home), but i think i have an idea of what you're talking about, and i though same when i see a video from a Tekken player name TMM where the guy interviewed Harada and this was one of the topic discussed. Before Bandai Namco were decise if they'll continue on franchise exclusively base on the sells, now it's not just sells but also the community, level of hype, if people love the game and how much and cie.

Edit: Welp just noticed it's actually based on the TMM video
 

Skiegh

[05] Battler
In a weird way RE might actually be used more in this update. If blocking it now leads to some sort of pressure versus the risk of going to guessing games, that yields a lot more consistency from a competitive standpoint. It might lead RE as a more sought after option for dealing with certain strings now. Plus side is that now means if you do have time to block the RE, it doesn’t break the pace of the game, which lends RE to being more of an okay focus attack style attack.

Now if the new GI can also be used to GI a fully charged/riposte RE then we might actually get some sort of an interesting system out of RE. (Personally felt RE should always have been GI-able — it is possible it might be if they changed the properties of RE at full charge.)

This update is absolutely going to shake up the meta a bit. New GI is some manner of solution to the guard damage issue. Looking forward to see how much gauge it heals.
 

Alexandra

Fearless Eyes
Anyone else frustrated by the question of what to do to make space for new CaS? I ran out of space ages ago, and have already deleted a few simpler projects to make room for new designs. Plenty
I have to respectfully disagree: I think 2B is one of the most faithful adaptations they've managed to translate into a Soulcalibur moveset. I'll grant you that, like many DLC characters, she came out of the gate a little unbalanced, verging on top tier. But unlike every other massively OP character in the game, rather than getting running buffs for patch after patch, 2B got seriously nerfed in the very first patch after her release and then got more nerfs than buffs in virtually every patch since. She is now, at best, mid tier, especially at high level play: I mean, think about, has she ever even made the final few brackets of any major tournament? Certainly less regularly than most characters. Remember how happy Okubo was at the sheer novelty of Kayane making a go of it? Sure, she also has some interesting tweaks on movement that can be difficult to read without some experience playing her, but that's the lion's share of the point of guests characters: getting variations on the standard formula. And if the objection is less a gameplay one, and more aesthetic, is she really more out there than Starkiller, Kratos, Spawn, Link, Necrid, or (for that matter) Azwel or Zwei?
My issues with her are more rooted in her gameplay, people using her style as a CaS with height/weight-altered hitboxes and the excessive amount of 2Bs I run into in ranked. She plays like a DBFZ or MvC character. Her presence in the game isn't that offensive to me in terms of story, setting, etc.
 

Brut4L

[10] Knight
In a weird way RE might actually be used more in this update. If blocking it now leads to some sort of pressure versus the risk of going to guessing games, that yields a lot more consistency from a competitive standpoint. It might lead RE as a more sought after option for dealing with certain strings now. Plus side is that now means if you do have time to block the RE, it doesn’t break the pace of the game, which lends RE to being more of an okay focus attack style attack.

Now if the new GI can also be used to GI a fully charged/riposte RE then we might actually get some sort of an interesting system out of RE. (Personally felt RE should always have been GI-able — it is possible it might be if they changed the properties of RE at full charge.)

This update is absolutely going to shake up the meta a bit. New GI is some manner of solution to the guard damage issue. Looking forward to see how much gauge it heals.
Sorry im kinda lost..will you be able to parry a fully charged RE now, so you dont have to eat the chip dmg?
 

GhostTear

[13] Hero
Would you guys be down to crowdfund for Evo Japan to put extra in the pot? Okubo and his team has gone above and beyond and I feel so strong that doing something as a community like this will show Bandai Namco and everybody else how much we put our heart and soul into this game.
 
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Skiegh

[05] Battler
Sorry im kinda lost..will you be able to parry a fully charged RE now, so you dont have to eat the chip dmg?
It’s a theory right now, yes. The new GI supposedly can GI unblockables, and a full charged RE was sort of a pseudo version of that. So I am interested to see if the new GI can work on RE.

In-fact, if the new GI can work against break attacks then it also means it could GI the soul charge burst (something I’ve been asking for for a long time). Would help stop the knee-jerk reaction to SC when under pressure.
 
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Starringrole

[08] Mercenary
It’s a theory right now, yes. The new GI supposedly can GI unblockables, and a full charged RE was sort of a pseudo version of that. So I am interested to see if the new GI can work on RE.

In-fact, if the new GI can work against break attacks then it also means it could GI the soul charge burst (something I’ve been asking for for a long time). Would help stop the knee-jerk reaction to SC when under pressure.
Correct me if I'm wrong, but I'm pretty sure at launch GI on RE was already possible and still are to some extent just with timing that is barely flexible?
 

HackNslash

[07] Duelist
In a weird way RE might actually be used more in this update. If blocking it now leads to some sort of pressure versus the risk of going to guessing games, that yields a lot more consistency from a competitive standpoint. It might lead RE as a more sought after option for dealing with certain strings now. Plus side is that now means if you do have time to block the RE, it doesn’t break the pace of the game, which lends RE to being more of an okay focus attack style attack.

Now if the new GI can also be used to GI a fully charged/riposte RE then we might actually get some sort of an interesting system out of RE. (Personally felt RE should always have been GI-able — it is possible it might be if they changed the properties of RE at full charge.)

This update is absolutely going to shake up the meta a bit. New GI is some manner of solution to the guard damage issue. Looking forward to see how much gauge it heals.
I'm not sure RE is still risky, it still negatively effects the stamina bar and depending on who you're facing it wouldn't be smart tool to use.
You also have to take into account RPS options which could leave you in a really bad spot.
Maybe the RE change was implemented so it wasn't such a dependable mechanic for players that spam it.
it was extremely annoying that it hit/initiated on block.

What has me worried at the moment are the step changes, it feels like rocking the boat unnecessarily.
6's manoeuvrability is a lot better than 4 & 5 I really hope we aren't going back to those times in terms of movement.
 

Cookweave

[01] Neophyte
Correct me if I'm wrong, but I'm pretty sure at launch GI on RE was already possible and still are to some extent just with timing that is barely flexible?
At launch, a non-held RE can be GI'd, but the fully charged version becomes a break attack, meaning it can't be GI'd. Normal RE should still be GIable, and my guess is that you'll be able to RI a fully charged RE (whether or not this will be a good use of the meter is another thing entirely but we won't know until we play with it.)
 

Nyte

Fu-ma's Shadow
Yeah, I've tried many times to GI the thing and it never works, and this is coming from someone who's pretty good at it.
 

Cookweave

[01] Neophyte
Really dumb question and not sure whether this is the correct place to post this, but in a lot of guides I keep seeing the term NC. What does this mean?