Rusted Blade
[14] Master
Well, clearly you are just having fun with someone you debated this point with at some point, but just to play devil's advocate/proxy for whoever it was: "Oh yeah, the poll had all of the massive influence of.....being mentioned on a slow day by one art designer, in a twitter post five years after it happened. I wouldn't exactly call that proof of impact on anything."
"stahp saying the poll has any determination value. it's a useless poll! a. useless. poll! it will not have any impact on determining the roster of the next game! it's just for lost swords! even tho the director said it isn't so, its still for lost sword!! staaaahp!!"
Yea, i'm still laughing at you.
There's also the fact that if you look at the popularity poll, it doesn't exactly match up very well with the order of release of the extended content: I mean, yes, the obvious super popular characters do well in the poll, but that's not really surprising, nor is the coorelation to the base roster: of course if your mainline Soulcalibur game only starts out with 21 characters, Mitsurugi, Ivy, and Maxi are pretty close to certain to be among them, and of course those same characters are going to do relatively well in any poll. But even then, any correlation between what happened in that poll and what happens in future games is not really evidence of causation: Namco is one of the largest companies of its sort in the world: they spend tens of millions of dollars on market research for their products, so the impact that one poll (which, with a couple of thousand participants represents about .00001% of their potential consumer base and thus is far below anything their product experts would consider statistically reliable).
So even if there is coincidental match-up here and there (and its debatable how much it does), the idea that this one poll is at the top of the minds of senior developers and product development executives of a company like Namco suggests a limited understanding of the reality of modern game development: these decisions are made by a combination of senior developer priorities and decisions as to what would work best for the game in terms of overall desig, influenced somewhat by top-down recommendations coming from the pd and marketing folks. But even to the extent that the developers are influenced by outside influence in the company, those people are working from determinations made from complex deconstructions of massive data sets arising out of sales figures and feedback acquires from extensive, professional market research, not just what a relatively small handful of character stans had to say on facebook once, half a decade ago.
Actually, it's not even fair to say that anyone voting in that poll had their "say" as to the relative popularity of characters, because they were simply asked to pick their favourite character: this means that technically a character could have been the second most popular character for 90% of all players, and they still could come dead last in this "popularity" poll. The larger your selection sample and the larger your respondents, the more that approach skews your results as to actual over-all relative popularity of characters. Which is one of the many, many quirks of first-past-the-line voting that professional market researchers are aware of, and why they conduct more complicated inquiries than this kind of thing before making any recommendation.
However, if I'm going to nitpick the argument, just for the sake of argument, this is really the main point: Hideo's mentioning the poll doesn't really change the equation much of trying to figure what (if any) influence the poll has ever had: the facts as we know them are exactly what they were yesterday before he made that post. All this really tells us is that Hideo remembers the poll, and was bored enough yesterday to mention it. In other words, the analysis of the level of sway this poll has ever had internally at Namco hasn't changed a whit--and if I had to guess, I'd still say it probably has had no real role in content discussions for the senior development team at any point during SCVI's production. But of course it is virtually impossible to know for sure, either way.